Move mod init earlier

Probably necessary if we're gonna be replacing game files etc
This commit is contained in:
PJB3005
2026-05-15 21:01:13 +02:00
parent cfc0fbc342
commit 37e5b7409d
+3 -2
View File
@@ -223,8 +223,6 @@ void main01(void) {
OSReport("Calling cDyl_InitAsync()...\n");
cDyl_InitAsync();
dusk::ModLoader::instance().init();
g_mDoAud_audioHeap = JKRCreateSolidHeap(audioHeapSize, JKRGetCurrentHeap(), false);
JKRHEAP_NAME(g_mDoAud_audioHeap, "g_mDoAud_audioHeap");
@@ -745,6 +743,9 @@ int game_main(int argc, char* argv[]) {
dusk::ModLoader::instance().setModsDir(dusk::ConfigPath / "mods");
}
DuskLog.info("Initializing mods...");
dusk::ModLoader::instance().init();
OSReport("Starting main01 (Game Loop)...\n");
main01();