mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-16 13:59:39 -04:00
Always create a save file if one doesn't exist (#2028)
* Always create a save file if one doesn't exist * Fix MSVC build * Re-add accidentally deleted line * Integrate into d_file_select state machine & put behind instantSaves --------- Co-authored-by: Luke Street <luke@street.dev>
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@@ -287,6 +287,11 @@ public:
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MEMCARDCHECKPROC_ERR_YESNO_CURSOR_MOVE_ANM,
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MEMCARDCHECKPROC_SAVEDATA_CLEAR,
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#if TARGET_PC
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MEMCARDCHECKPROC_AUTO_MAKE_GAMEFILE,
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MEMCARDCHECKPROC_AUTO_MAKE_GAMEFILE_ERR_WAIT,
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#endif
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#if PLATFORM_WII || PLATFORM_SHIELD
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MEMCARDCHECKPROC_NAND_STAT_CHECK,
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MEMCARDCHECKPROC_GAMEFILE_INIT_SEL,
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@@ -445,6 +450,10 @@ public:
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void MemCardMakeGameFile();
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void MemCardMakeGameFileWait();
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void MemCardMakeGameFileCheck();
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#if TARGET_PC
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void MemCardAutoMakeGameFile();
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void MemCardAutoMakeGameFileErrWait();
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#endif
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void MemCardMsgWindowInitOpen();
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void MemCardMsgWindowOpen();
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void MemCardMsgWindowClose();
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@@ -4238,6 +4238,11 @@ static MemCardCheckFuncT MemCardCheckProc[] = {
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&dFile_select_c::MemCardErrYesNoCursorMoveAnm,
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&dFile_select_c::MemCardSaveDataClear,
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#if TARGET_PC
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&dFile_select_c::MemCardAutoMakeGameFile,
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&dFile_select_c::MemCardAutoMakeGameFileErrWait,
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#endif
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#if PLATFORM_WII || PLATFORM_SHIELD
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&dFile_select_c::nandStatCheck,
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&dFile_select_c::gameFileInitSel,
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@@ -4321,11 +4326,33 @@ void dFile_select_c::MemCardStatCheck() {
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mDoMemCd_Load();
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mCardCheckProc = MEMCARDCHECKPROC_LOAD_WAIT;
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break;
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#if TARGET_PC
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case 1: { // no save file
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if (dusk::getSettings().game.instantSaves) {
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field_0x03b1 = 1;
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setInitSaveData();
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dataSave();
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mCardCheckProc = MEMCARDCHECKPROC_AUTO_MAKE_GAMEFILE;
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} else {
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errDispInitSet(22, 0);
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field_0x0280 = true;
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mNextCardCheckProc = MEMCARDCHECKPROC_MAKE_GAMEFILE_SEL;
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}
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break;
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}
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case 4: // card is writing
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if (dusk::getSettings().game.instantSaves) {
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field_0x03b1 = 1;
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mCardCheckProc = MEMCARDCHECKPROC_AUTO_MAKE_GAMEFILE;
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}
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break;
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#else
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case 1:
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errDispInitSet(22, 0);
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field_0x0280 = true;
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mNextCardCheckProc = MEMCARDCHECKPROC_MAKE_GAMEFILE_SEL;
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break;
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#endif
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}
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#else
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switch (status) {
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@@ -5031,6 +5058,33 @@ void dFile_select_c::MemCardMakeGameFileCheck() {
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}
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}
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#if TARGET_PC
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void dFile_select_c::MemCardAutoMakeGameFile() {
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field_0x03b4 = mDoMemCd_SaveSync();
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if (field_0x03b4 == 0) {
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return;
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}
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field_0x03b1 = 0;
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if (field_0x03b4 == 1) {
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mDoMemCd_Load();
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mCardCheckProc = MEMCARDCHECKPROC_LOAD_WAIT;
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} else {
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errDispInitSet(0x1A, 0);
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field_0x0280 = false;
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mWindowCloseMsgDispCb = NULL;
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mKeyWaitMsgDispCb = NULL;
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mNextCardCheckProc = MEMCARDCHECKPROC_AUTO_MAKE_GAMEFILE_ERR_WAIT;
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}
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}
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void dFile_select_c::MemCardAutoMakeGameFileErrWait() {
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mNextCardCheckProc = MEMCARDCHECKPROC_STAT_CHECK;
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mKeyWaitCardCheckProc = MEMCARDCHECKPROC_MSG_WINDOW_CLOSE;
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mCardCheckProc = MEMCARDCHECKPROC_ERRMSG_WAIT_KEY;
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}
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#endif
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#if PLATFORM_WII || PLATFORM_SHIELD
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void dFile_select_c::gameFileInitSel() {
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if (errYesNoSelect() != 0) {
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