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https://github.com/TwilitRealm/dusklight
synced 2026-07-09 12:37:18 -04:00
Don't include logging infrastructure in m_Do_graphic.h
This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
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@@ -4,7 +4,6 @@
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#include "JSystem/JFramework/JFWDisplay.h"
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#include "m_Do/m_Do_mtx.h"
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#include "global.h"
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#include "dusk/logging.h"
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#if TARGET_PC
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#include <aurora/aurora.h>
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#endif
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@@ -100,9 +99,7 @@ public:
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}
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static int startFadeOut(int param_0) { return JFWDisplay::getManager()->startFadeOut(param_0); }
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static int startFadeIn(int param_0) {
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DuskLog.debug("mDoGph_gInf_c::startFadeIn START");
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return JFWDisplay::getManager()->startFadeIn(param_0); }
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static int startFadeIn(int param_0) { return JFWDisplay::getManager()->startFadeIn(param_0); }
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static void setFadeColor(JUtility::TColor& color) { mFader->setColor(color); }
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static void setClearColor(JUtility::TColor color) { JFWDisplay::getManager()->setClearColor(color); }
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static void setBackColor(GXColor& color) { mBackColor = color; }
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@@ -16,6 +16,8 @@
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#include "f_op/f_op_camera_mng.h"
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#include <cstring>
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#include "dusk/logging.h"
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static void ride_call_back(dBgW* i_bgw, fopAc_ac_c* i_bgActor, fopAc_ac_c* i_rideActor) {
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obj_brg_class* a_this = (obj_brg_class*)i_bgActor;
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@@ -20,6 +20,8 @@
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#include <cstdio>
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#include <cstring>
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#include "dusk/logging.h"
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#ifndef __MWERKS__
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#include "dusk/extras.h"
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#endif
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@@ -22,6 +22,7 @@
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#include <cstdio>
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#include <cstring>
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#include "dusk/logging.h"
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#include "dusk/string.hpp"
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#if TARGET_PC
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#include <format>
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@@ -5,6 +5,7 @@
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#include "ImGuiConsole.hpp"
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#include "ImGuiMenuTools.hpp"
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#include "dusk/map_loader_definitions.h"
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#include "fmt/format.h"
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namespace dusk {
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void ImGuiMenuTools::ShowMapLoader() {
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