Don't include logging infrastructure in m_Do_graphic.h

This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
This commit is contained in:
PJB3005
2026-03-29 04:35:44 +02:00
parent c196ded104
commit 3ad643f397
5 changed files with 7 additions and 4 deletions
+2
View File
@@ -16,6 +16,8 @@
#include "f_op/f_op_camera_mng.h"
#include <cstring>
#include "dusk/logging.h"
static void ride_call_back(dBgW* i_bgw, fopAc_ac_c* i_bgActor, fopAc_ac_c* i_rideActor) {
obj_brg_class* a_this = (obj_brg_class*)i_bgActor;