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Don't include logging infrastructure in m_Do_graphic.h
This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
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@@ -16,6 +16,8 @@
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#include "f_op/f_op_camera_mng.h"
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#include <cstring>
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#include "dusk/logging.h"
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static void ride_call_back(dBgW* i_bgw, fopAc_ac_c* i_bgActor, fopAc_ac_c* i_rideActor) {
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obj_brg_class* a_this = (obj_brg_class*)i_bgActor;
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