Don't include logging infrastructure in m_Do_graphic.h

This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
This commit is contained in:
PJB3005
2026-03-29 04:35:44 +02:00
parent c196ded104
commit 3ad643f397
5 changed files with 7 additions and 4 deletions
+1
View File
@@ -5,6 +5,7 @@
#include "ImGuiConsole.hpp"
#include "ImGuiMenuTools.hpp"
#include "dusk/map_loader_definitions.h"
#include "fmt/format.h"
namespace dusk {
void ImGuiMenuTools::ShowMapLoader() {