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https://github.com/TwilitRealm/dusklight
synced 2026-07-09 12:37:18 -04:00
Ignore oscillator channels
Idk if these show up yet but they did when the BMS stuff was broken
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@@ -101,6 +101,12 @@ void dusk::audio::DspRender(DspSubframe& subframe) {
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continue;
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}
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if (channel.mBytesPerBlock == 0) {
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// I think these are oscillator channels? Not backed by audio.
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channel.mIsFinished = true;
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continue;
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}
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ValidateChannel(channel);
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DspSubframe channelSubframe = {};
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