Ignore oscillator channels

Idk if these show up yet but they did when the BMS stuff was broken
This commit is contained in:
PJB3005
2026-03-15 20:36:04 +01:00
parent baf10b6b4e
commit 3d90854579
+6
View File
@@ -101,6 +101,12 @@ void dusk::audio::DspRender(DspSubframe& subframe) {
continue;
}
if (channel.mBytesPerBlock == 0) {
// I think these are oscillator channels? Not backed by audio.
channel.mIsFinished = true;
continue;
}
ValidateChannel(channel);
DspSubframe channelSubframe = {};