revert, e_pm jpn logic change TODO later

This commit is contained in:
TakaRikka
2026-07-18 22:09:32 -07:00
parent 9696c12563
commit 3e343acc86
+1 -10
View File
@@ -2212,8 +2212,7 @@ void daE_PM_c::StartAction() {
if (fopAcM_gc_c::gndCheck(&pos) && current.pos.absXZ(*s_LinkPos) < 1000.0f
&& mAnm == ANM_WAIT01 && s_LinkPos->y <= fopAcM_gc_c::getGroundY() + 100.0f)
{
#if TARGET_PC || VERSION != VERSION_GCN_JPN
IF_DUSK_BLOCK(!dusk::version::isRegionJpn())
#if VERSION != VERSION_GCN_JPN
if (!CameraSet()) {
break;
}
@@ -2240,14 +2239,6 @@ void daE_PM_c::StartAction() {
player->changeOriginalDemo();
player->changeDemoMode(4, 0, 0, 0);
}
IF_DUSK_BLOCK_END
IF_DUSK_BLOCK(dusk::version::isRegionJpn())
mPuppetNum = 4;
mAction = 6;
mMode = Mode0;
mDemoMode = 0;
IF_DUSK_BLOCK_END
#else
mPuppetNum = 4;
mAction = 6;