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Change isDisabled condition to use speedrun status
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@@ -1314,7 +1314,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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return kAlwaysGreatspinModes[static_cast<u8>(
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getSettings().game.alwaysGreatspin.getValue())];
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},
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.isDisabled = [] { return getSettings().game.speedrunMode.getValue(); },
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.isDisabled = [] { return dusk::speedrun::isActive(); },
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.isModified =
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[] {
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return getSettings().game.alwaysGreatspin.getValue() !=
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