Chu Fix 2: Electric Boogaloo

This commit is contained in:
Irastris
2026-04-25 17:07:49 -04:00
parent 5ec5f8864a
commit 41420bc71c
+5 -4
View File
@@ -131,6 +131,11 @@ static void daE_SM2_interp_callback(bool isSimFrame, void* pUserWork) {
static int daE_SM2_Draw(e_sm2_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->enemy;
#if TARGET_PC
dusk::frame_interp::add_interpolation_callback(&daE_SM2_interp_callback, i_this);
#endif
g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
J3DModel* model;
@@ -175,10 +180,6 @@ static int daE_SM2_Draw(e_sm2_class* i_this) {
i_this->pieceInvisModel.entryDL(NULL);
}
#if TARGET_PC
dusk::frame_interp::add_interpolation_callback(&daE_SM2_interp_callback, i_this);
#endif
return 1;
}