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https://github.com/TwilitRealm/dusklight
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Set default PAD mapping to fix Z (#297)
* Set default PAD mapping to fix Z Requires https://github.com/encounter/aurora/pull/111 * Update to new API
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@@ -283,6 +283,37 @@ static const char* CalculateConfigPath() {
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return result;
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}
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static constexpr PADDefaultMapping defaultPadMapping = {
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.buttons = {
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{SDL_GAMEPAD_BUTTON_SOUTH, PAD_BUTTON_A},
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{SDL_GAMEPAD_BUTTON_EAST, PAD_BUTTON_B},
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{SDL_GAMEPAD_BUTTON_WEST, PAD_BUTTON_X},
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{SDL_GAMEPAD_BUTTON_NORTH, PAD_BUTTON_Y},
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{SDL_GAMEPAD_BUTTON_START, PAD_BUTTON_START},
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{SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, PAD_TRIGGER_Z},
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{PAD_NATIVE_BUTTON_INVALID, PAD_TRIGGER_L},
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{PAD_NATIVE_BUTTON_INVALID, PAD_TRIGGER_R},
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{SDL_GAMEPAD_BUTTON_DPAD_UP, PAD_BUTTON_UP},
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{SDL_GAMEPAD_BUTTON_DPAD_DOWN, PAD_BUTTON_DOWN},
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{SDL_GAMEPAD_BUTTON_DPAD_LEFT, PAD_BUTTON_LEFT},
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{SDL_GAMEPAD_BUTTON_DPAD_RIGHT, PAD_BUTTON_RIGHT},
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},
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.axes = {
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{{SDL_GAMEPAD_AXIS_LEFTX, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_X_POS},
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{{SDL_GAMEPAD_AXIS_LEFTX, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_X_NEG},
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// SDL's gamepad y-axis is inverted from GC's
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{{SDL_GAMEPAD_AXIS_LEFTY, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_Y_POS},
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{{SDL_GAMEPAD_AXIS_LEFTY, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_Y_NEG},
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{{SDL_GAMEPAD_AXIS_RIGHTX, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_X_POS},
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{{SDL_GAMEPAD_AXIS_RIGHTX, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_X_NEG},
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// see above
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{{SDL_GAMEPAD_AXIS_RIGHTY, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_Y_POS},
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{{SDL_GAMEPAD_AXIS_RIGHTY, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_Y_NEG},
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{{SDL_GAMEPAD_AXIS_LEFT_TRIGGER, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_TRIGGER_L},
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{{SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_TRIGGER_R},
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},
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};
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// =========================================================================
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// PC ENTRY POINT
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// =========================================================================
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@@ -341,6 +372,8 @@ int game_main(int argc, char* argv[]) {
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config.allowJoystickBackgroundEvents = true;
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config.imGuiInitCallback = &aurora_imgui_init_callback;
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PADSetDefaultMapping(&defaultPadMapping);
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auroraInfo = aurora_initialize(argc, argv, &config);
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VISetWindowTitle(
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