Set default PAD mapping to fix Z (#297)

* Set default PAD mapping to fix Z

Requires https://github.com/encounter/aurora/pull/111

* Update to new API
This commit is contained in:
Pieter-Jan Briers
2026-04-10 03:24:25 +02:00
committed by GitHub
parent 229c8ed88f
commit 4328a1bb5d
+33
View File
@@ -283,6 +283,37 @@ static const char* CalculateConfigPath() {
return result;
}
static constexpr PADDefaultMapping defaultPadMapping = {
.buttons = {
{SDL_GAMEPAD_BUTTON_SOUTH, PAD_BUTTON_A},
{SDL_GAMEPAD_BUTTON_EAST, PAD_BUTTON_B},
{SDL_GAMEPAD_BUTTON_WEST, PAD_BUTTON_X},
{SDL_GAMEPAD_BUTTON_NORTH, PAD_BUTTON_Y},
{SDL_GAMEPAD_BUTTON_START, PAD_BUTTON_START},
{SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, PAD_TRIGGER_Z},
{PAD_NATIVE_BUTTON_INVALID, PAD_TRIGGER_L},
{PAD_NATIVE_BUTTON_INVALID, PAD_TRIGGER_R},
{SDL_GAMEPAD_BUTTON_DPAD_UP, PAD_BUTTON_UP},
{SDL_GAMEPAD_BUTTON_DPAD_DOWN, PAD_BUTTON_DOWN},
{SDL_GAMEPAD_BUTTON_DPAD_LEFT, PAD_BUTTON_LEFT},
{SDL_GAMEPAD_BUTTON_DPAD_RIGHT, PAD_BUTTON_RIGHT},
},
.axes = {
{{SDL_GAMEPAD_AXIS_LEFTX, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_X_POS},
{{SDL_GAMEPAD_AXIS_LEFTX, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_X_NEG},
// SDL's gamepad y-axis is inverted from GC's
{{SDL_GAMEPAD_AXIS_LEFTY, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_Y_POS},
{{SDL_GAMEPAD_AXIS_LEFTY, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_LEFT_Y_NEG},
{{SDL_GAMEPAD_AXIS_RIGHTX, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_X_POS},
{{SDL_GAMEPAD_AXIS_RIGHTX, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_X_NEG},
// see above
{{SDL_GAMEPAD_AXIS_RIGHTY, AXIS_SIGN_NEGATIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_Y_POS},
{{SDL_GAMEPAD_AXIS_RIGHTY, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_RIGHT_Y_NEG},
{{SDL_GAMEPAD_AXIS_LEFT_TRIGGER, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_TRIGGER_L},
{{SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, AXIS_SIGN_POSITIVE}, SDL_GAMEPAD_BUTTON_INVALID, PAD_AXIS_TRIGGER_R},
},
};
// =========================================================================
// PC ENTRY POINT
// =========================================================================
@@ -341,6 +372,8 @@ int game_main(int argc, char* argv[]) {
config.allowJoystickBackgroundEvents = true;
config.imGuiInitCallback = &aurora_imgui_init_callback;
PADSetDefaultMapping(&defaultPadMapping);
auroraInfo = aurora_initialize(argc, argv, &config);
VISetWindowTitle(