CMake: Don't build a game static lib

This commit is contained in:
Luke Street
2026-04-20 20:47:03 -06:00
parent 30a99c22f1
commit 4b3c559df3
2 changed files with 1 additions and 8 deletions
+1 -7
View File
@@ -399,12 +399,6 @@ target_include_directories(game_base PRIVATE ${GAME_INCLUDE_DIRS})
target_link_libraries(game_debug PRIVATE ${GAME_LIBS})
target_link_libraries(game_base PRIVATE ${GAME_LIBS})
# Combined game library
add_library(game STATIC
$<TARGET_OBJECTS:game_base>
$<TARGET_OBJECTS:game_debug>)
target_link_libraries(game PUBLIC ${GAME_LIBS})
if(ANDROID)
add_library(dusk SHARED src/dusk/main.cpp)
set_target_properties(dusk PROPERTIES OUTPUT_NAME main)
@@ -414,7 +408,7 @@ endif ()
target_compile_definitions(dusk PRIVATE TARGET_PC AVOID_UB=1 VERSION=0)
target_include_directories(dusk PRIVATE include)
target_link_libraries(dusk PRIVATE game aurora::main)
target_link_libraries(dusk PRIVATE game_base game_debug aurora::main)
if (TARGET crashpad_handler)
add_dependencies(dusk crashpad_handler)
endif ()
-1
View File
@@ -15,7 +15,6 @@ set(DOLZEL_FILES
src/m_Do/m_Do_DVDError.cpp
src/m_Do/m_Do_MemCard.cpp
src/m_Do/m_Do_MemCardRWmng.cpp
src/m_Do/m_Do_machine_exception.cpp
src/m_Do/m_Do_hostIO.cpp
src/c/c_damagereaction.cpp
src/c/c_dylink.cpp