Fix draw crash with Super Clawshot enabled

This commit is contained in:
MelonSpeedruns
2026-04-28 11:05:29 -04:00
parent ddaf50c01d
commit 4d12cc8ea2
+4
View File
@@ -18,6 +18,10 @@ enum {
};
void daAlink_c::hsChainShape_c::draw() {
if (dusk::getSettings().game.superClawshot) {
return;
}
static const int dummy = 0;
daAlink_c* alink = (daAlink_c*)getUserArea();