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Fix draw crash with Super Clawshot enabled
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@@ -18,6 +18,10 @@ enum {
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};
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void daAlink_c::hsChainShape_c::draw() {
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if (dusk::getSettings().game.superClawshot) {
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return;
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}
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static const int dummy = 0;
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daAlink_c* alink = (daAlink_c*)getUserArea();
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