mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-27 07:37:24 -04:00
Merge pull request #238 from TwilitRealm/26-04-05-locked-aspect-ratio
Add "lock aspect ratio" setting
This commit is contained in:
@@ -12,4 +12,12 @@ namespace dusk {
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extern AuroraStats lastFrameAuroraStats;
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}
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constexpr u32 defaultWindowWidth = 608;
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constexpr u32 defaultWindowHeight = 448;
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constexpr u32 defaultAspectRatioW = 19;
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constexpr u32 defaultAspectRatioH = 14;
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static_assert(defaultWindowWidth / defaultAspectRatioW == defaultWindowHeight / defaultAspectRatioH);
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#endif // DUSK_DUSK_H
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@@ -16,6 +16,7 @@ struct UserSettings {
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// Video
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ConfigVar<bool> enableFullscreen;
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ConfigVar<bool> enableVsync;
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ConfigVar<bool> lockAspectRatio;
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} video;
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struct {
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@@ -5,36 +5,48 @@
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#include "imgui.h"
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namespace dusk::config {
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inline void ImGuiCheckbox(const char* title, ConfigVar<bool>& var) {
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inline bool ImGuiCheckbox(const char* title, ConfigVar<bool>& var) {
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bool copy = var.getValue();
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if (ImGui::Checkbox(title, ©)) {
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var.setValue(copy);
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Save();
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return true;
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}
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return false;
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}
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static void ImGuiSliderFloat(const char* label, ConfigVar<float>& var, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0) {
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static bool ImGuiSliderFloat(const char* label, ConfigVar<float>& var, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0) {
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float val = var;
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if (ImGui::SliderFloat(label, &val, v_min, v_max, format, flags)) {
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var.setValue(val);
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Save();
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return true;
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}
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return false;
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}
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static void ImGuiSliderInt(const char* label, ConfigVar<int>& var, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0) {
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static bool ImGuiSliderInt(const char* label, ConfigVar<int>& var, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0) {
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int val = var;
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if (ImGui::SliderInt(label, &val, v_min, v_max, format, flags)) {
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var.setValue(val);
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Save();
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return true;
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}
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return false;
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}
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static void ImGuiMenuItem(const char* label, const char* shortcut, ConfigVar<bool>& p_selected, bool enabled = true) {
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static bool ImGuiMenuItem(const char* label, const char* shortcut, ConfigVar<bool>& p_selected, bool enabled = true) {
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bool copy = p_selected.getValue();
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if (ImGui::MenuItem(label, shortcut, ©, enabled)) {
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p_selected.setValue(copy);
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Save();
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return true;
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}
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return false;
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}
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}
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@@ -7,7 +7,6 @@
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#include "fmt/format.h"
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#include "imgui.h"
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#include "aurora/gfx.h"
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#include <imgui_internal.h>
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#include "ImGuiConsole.hpp"
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@@ -16,6 +15,7 @@
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#include "dusk/config.hpp"
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#include "dusk/settings.h"
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#include "dusk/audio/DuskAudioSystem.h"
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#include "dusk/dusk.h"
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#if _WIN32
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#define NOMINMAX
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@@ -179,14 +179,26 @@ namespace dusk {
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ImGuiConsole::ImGuiConsole() {}
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void ImGuiConsole::InitSettings() {
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bool lockAspect = getSettings().video.lockAspectRatio;
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if (lockAspect) {
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VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
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} else {
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VIUnlockAspectRatio();
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}
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dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
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dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
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}
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void ImGuiConsole::UpdateSettings() {
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dusk::audio::SetMasterVolume(dusk::getSettings().audio.masterVolume / 100.0f);
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dusk::audio::SetEnableReverb(dusk::getSettings().audio.enableReverb);
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getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind && ImGui::IsKeyDown(ImGuiKey_Tab);
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}
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void ImGuiConsole::PreDraw() {
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if (!m_isLaunchInitialized) {
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InitSettings();
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m_toasts.emplace_back("Press F1 to toggle menu"s, 5.f);
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m_isLaunchInitialized = true;
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}
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@@ -14,6 +14,7 @@ namespace dusk {
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class ImGuiConsole {
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public:
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ImGuiConsole();
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void InitSettings();
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void UpdateSettings();
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void PreDraw();
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void PostDraw();
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@@ -7,8 +7,9 @@
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#include <imgui_internal.h>
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "dusk/audio/DuskDsp.hpp"
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#include "dusk/audio/DuskAudioSystem.h"
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#include "dusk/audio/DuskDsp.hpp"
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#include "dusk/dusk.h"
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#include "dusk/hotkeys.h"
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#include "dusk/settings.h"
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#include "m_Do/m_Do_controller_pad.h"
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@@ -38,13 +39,6 @@ namespace dusk {
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ToggleFullscreen();
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}
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bool vsync = getSettings().video.enableVsync;
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if (ImGui::Checkbox("Enable Vsync", &vsync)) {
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getSettings().video.enableVsync.setValue(vsync);
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aurora_enable_vsync(vsync);
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config::Save();
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}
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if (ImGui::MenuItem("Default Window Size")) {
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getSettings().video.enableFullscreen.setValue(false);
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VISetWindowFullscreen(false);
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@@ -52,13 +46,38 @@ namespace dusk {
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VICenterWindow();
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}
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bool vsync = getSettings().video.enableVsync;
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if (ImGui::Checkbox("Enable Vsync", &vsync)) {
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getSettings().video.enableVsync.setValue(vsync);
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aurora_enable_vsync(vsync);
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config::Save();
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}
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bool lockAspect = getSettings().video.lockAspectRatio;
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if (ImGui::Checkbox("Force 4:3 Aspect Ratio", &lockAspect)) {
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getSettings().video.lockAspectRatio.setValue(lockAspect);
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if (lockAspect) {
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VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
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} else {
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VIUnlockAspectRatio();
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}
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config::Save();
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Audio")) {
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ImGui::Text("Master Volume");
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config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100);
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config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb);
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if (config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100)) {
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dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
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}
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if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) {
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dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
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}
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/*
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// TODO: Implement additional settings
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ImGui::Text("Main Music Volume");
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@@ -7,6 +7,7 @@ UserSettings g_userSettings = {
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.video = {
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.enableFullscreen {"video.enableFullscreen", false},
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.enableVsync {"video.enableVsync", true},
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.lockAspectRatio {"video.lockAspectRatio", false},
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},
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.audio = {
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@@ -65,6 +66,7 @@ void registerSettings() {
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// Video
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Register(g_userSettings.video.enableFullscreen);
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Register(g_userSettings.video.enableVsync);
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Register(g_userSettings.video.lockAspectRatio);
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// Audio
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Register(g_userSettings.audio.masterVolume);
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@@ -325,8 +325,8 @@ int game_main(int argc, char* argv[]) {
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config.startFullscreen = dusk::getSettings().video.enableFullscreen;
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config.windowPosX = -1;
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config.windowPosY = -1;
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config.windowWidth = FB_WIDTH * 2;
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config.windowHeight = FB_HEIGHT * 2;
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config.windowWidth = defaultWindowWidth * 2;
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config.windowHeight = defaultWindowHeight * 2;
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config.desiredBackend = ParseAuroraBackend(parsed_arg_options["backend"].as<std::string>());
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config.logCallback = &aurora_log_callback;
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config.logLevel = (AuroraLogLevel)parsed_arg_options["log-level"].as<uint8_t>();
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