mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-12 21:14:38 -04:00
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
This commit is contained in:
Vendored
+1
-1
Submodule extern/aurora updated: 8a2b80ecb1...c77a4d0c3c
@@ -67,6 +67,9 @@ public:
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bool isStaffMessage();
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bool isSaveMessage();
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bool isTalkMessage();
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#if TARGET_PC
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bool isShopItemMessage();
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#endif
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const char* getSmellName();
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const char* getPortalName();
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const char* getBombName();
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@@ -16,6 +16,7 @@
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#ifdef TARGET_PC
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constexpr u16 kMapResolutionMultiplier = 4;
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constexpr u16 kMapCircleSize = 16 * kMapResolutionMultiplier;
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#endif
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void dMpath_n::dTexObjAggregate_c::create() {
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@@ -32,6 +33,48 @@ void dMpath_n::dTexObjAggregate_c::create() {
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JUT_ASSERT(74, image->magFilter == GX_NEAR);
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mDoLib_setResTimgObj(image, mp_texObj[lp1], 0, NULL);
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}
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#if TARGET_PC
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auto hqCircle = JKR_NEW TGXTexObj();
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static bool hqCircleDrawn = false;
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static u8 hqCircleData[kMapCircleSize * kMapCircleSize];
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if (!hqCircleDrawn) {
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const auto center = kMapCircleSize / 2.0f;
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const auto radiusSq = center * center;
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const auto blocksAcross = kMapCircleSize >> 3;
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const auto totalPixels = sizeof(hqCircleData);
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for (size_t i = 0; i < totalPixels; i++) {
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// 8x4 block swizzling for I8
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const auto blockIdx = i >> 5;
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const auto localIdx = i & 31;
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const auto blockY = blockIdx / blocksAcross;
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const auto blockX = blockIdx % blocksAcross;
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const auto localY = localIdx >> 3;
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const auto localX = localIdx & 7;
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const auto x = (blockX << 3) + localX;
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const auto y = (blockY << 2) + localY;
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const auto dx = (x + 0.5f) - center;
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const auto dy = (y + 0.5f) - center;
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// the original texture is in I4 format and uses 1 to indicate if inside the circle
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// so we scale to I8 range: 255 / 15 = 17
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hqCircleData[i] = (dx * dx + dy * dy < radiusSq) ? 17 : 0;
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}
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hqCircleDrawn = true;
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}
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GXInitTexObj(hqCircle, hqCircleData, kMapCircleSize, kMapCircleSize, GX_TF_I8, GX_CLAMP,
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GX_CLAMP, GX_FALSE);
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GXInitTexObjLOD(hqCircle, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
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mp_texObj[6] = hqCircle;
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#endif
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}
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void dMpath_n::dTexObjAggregate_c::remove() {
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@@ -17,6 +17,10 @@
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#include "d/d_msg_scrn_arrow.h"
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#include "d/d_lib.h"
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#ifdef TARGET_PC
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#include "dusk/achievements.h"
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#endif
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#if VERSION == VERSION_GCN_JPN
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#define D_MENU_LETTER_LINE_MAX 9
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#else
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@@ -514,6 +518,10 @@ void dMenu_Letter_c::read_open_init() {
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setAButtonString(0);
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setBButtonString(0);
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mpBlackTex->setAlpha(0);
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#ifdef TARGET_PC
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dusk::AchievementSystem::get().signal("open_letter");
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#endif
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}
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void dMenu_Letter_c::read_open_move() {
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@@ -1987,13 +1987,6 @@ bool jmessage_tSequenceProcessor::do_isReady() {
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}
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#endif
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#if TARGET_PC
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if (dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)) {
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field_0xb2 = 1;
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pReference->setSendTimer(0);
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}
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#endif
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if (dComIfGp_checkMesgBgm()) {
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bool isItemMusicPlaying = true;
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if (mDoAud_checkPlayingSubBgmFlag() != Z2BGM_ITEM_GET &&
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@@ -2066,7 +2059,7 @@ bool jmessage_tSequenceProcessor::do_isReady() {
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case 0:
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case 5:
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case 6:
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if (mDoCPd_c::getTrigA(PAD_1) || field_0xb2 != 0) {
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if (mDoCPd_c::getTrigA(PAD_1) || field_0xb2 != 0 IF_DUSK(|| (dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)))) {
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field_0xa4 = 0;
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pReference->onBatchFlag();
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pReference->setCharCnt(D_MSG_CLASS_CHAR_CNT_MAX);
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+38
-1
@@ -32,6 +32,9 @@
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#if TARGET_PC
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#include "dusk/settings.h"
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#include <vector>
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#include <array>
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#include <algorithm>
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#endif
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static void dMsgObject_addFundRaising(s16 param_0);
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@@ -1594,7 +1597,7 @@ u8 dMsgObject_c::isSend() {
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return 2;
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}
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} else {
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if (IF_DUSK((dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)) ||)
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if (IF_DUSK((dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0) && !isShopItemMessage()) ||)
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mDoCPd_c::getTrigA(0) != 0 || mDoCPd_c::getTrigB(0) != 0) {
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return 2;
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}
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@@ -1866,6 +1869,40 @@ bool dMsgObject_c::isTalkMessage() {
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return true;
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}
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#if TARGET_PC
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bool dMsgObject_c::isShopItemMessage() {
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// Probably a better way to do this than just listing every message id, but this works for now
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// Note: Keep contents sorted so we can use binary search
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const auto shopMsgIds = std::to_array<std::vector<s16>>({
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{},
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// zel_01.bmg - Seras Shop
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{7001, 7003, 7004, 7005, 7006, 7007, 7008, 7009, 7010, 7013, 7014, 7022, 7023, 7028, 7029,
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7044, 7045, 7053},
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// zel_02.bmg - Kakariko Shops
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{5251, 5253, 5254, 5256, 5258, 5259, 5653, 5654, 5656, 5660, 5661, 5664, 5665, 5697, 5698,
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5699, 5803, 5804, 5806, 5810, 5811, 5812, 5814, 5821, 5823, 5824, 5987, 5988, 5989, 5990,
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5991, 5992, 5993, 5994, 5995, 5996, 5997, 5998, 5999},
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// zel_03.bmg - Death Mountain Shop
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{5303, 5304, 5306, 5310, 5311, 5314, 5315, 5322, 5323, 5324, 5496, 5497, 5498, 5499},
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// zel_04.bmg - Castle Town Shops
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{5407, 5408, 5409, 5410, 5411, 5412, 5413, 5414, 5415, 5416, 5417, 5418, 5419, 5420, 5431,
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5432, 5433, 5434, 5435, 5436, 5437, 5438, 5439, 5440, 5441, 5444, 5449, 5450, 5451, 5452,
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5462},
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// zel_05.bmg - Oocca Shop
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{9428, 9429, 9430, 9431, 9432, 9437, 9443, 9448, 9449, 9451, 9459}
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});
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u16 id = mMessageID;
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s16 group = dMsgObject_getGroupID();
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if (group < shopMsgIds.size()) {
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return std::ranges::binary_search(shopMsgIds[group], id);
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}
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return false;
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}
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#endif
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const char* dMsgObject_c::getSmellName() {
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JMSMesgInfo_c* info_header_p = (JMSMesgInfo_c*)((char*)mpMsgRes + 0x20);
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char* data_ptr = (char*)info_header_p + info_header_p->header.size;
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@@ -335,18 +335,13 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
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false, 0, 0, false
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},
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[](Achievement& a, json&) {
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static int titleNoDemoFrames = 0;
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if (fopAcM_SearchByName(fpcNm_TITLE_e) == nullptr) {
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titleNoDemoFrames = 0;
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return;
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}
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const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
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if (link != nullptr && dDemo_c::getMode() == 0) {
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if (++titleNoDemoFrames >= 60) {
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const auto* player = static_cast<const daPy_py_c*>(daPy_getPlayerActorClass());
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if (player != nullptr && player->mDemo.getDemoMode() == 1) {
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a.progress = 1;
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}
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} else {
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titleNoDemoFrames = 0;
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}
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},
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{}
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@@ -413,6 +408,41 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
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}
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},
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{}
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},
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{
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{
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"email_me",
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"Email Me",
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"Read a letter during the Dark Beast Ganon fight.",
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AchievementCategory::Misc,
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false, 0, 0, false
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},
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[](Achievement& a, json&) {
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void* dbgExists = fopAcM_SearchByName(fpcNm_B_MGN_e);
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if (dbgExists && AchievementSystem::get().hasSignal("open_letter")) {
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a.progress = 1;
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}
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},
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{}
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},
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{
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{
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"heavy-hitter",
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"Heavy Hitter",
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"Wear the Iron Boots during the end credits.",
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AchievementCategory::Misc,
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false, 0, 0, false
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},
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[](Achievement& a, json&) {
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const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
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if (link == nullptr || link->mProcID != daAlink_c::PROC_GANON_FINISH) {
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return;
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}
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if (daPy_getPlayerActorClass()->checkEquipHeavyBoots()) {
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a.progress = 1;
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}
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},
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{}
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}
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};
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}
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