mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-11 13:08:33 -04:00
Merge branch 'main' into mods
This commit is contained in:
@@ -94,6 +94,12 @@ static void __THPAudioInitialize(THPAudioDecodeInfo* info, u8* ptr);
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#define THP_TEXTURE_SET_COUNT 3
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#endif
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#if TARGET_PC
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namespace dusk {
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void MoviePlayerShutdown();
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}
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#endif
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struct daMP_THPPlayer {
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/* 0x000 */ DVDFileInfo fileInfo;
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/* 0x03C */ THPHeader header;
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@@ -4834,7 +4834,7 @@ inline void dComIfGd_drawXluListDark() {
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inline void dComIfGd_drawXluListInvisible() {
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ZoneScoped;
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#ifdef TARGET_PC
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if (dusk::getSettings().game.enableWaterRefraction) {
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if (!dusk::getSettings().game.disableWaterRefraction) {
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#endif
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g_dComIfG_gameInfo.drawlist.drawXluListInvisible();
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#ifdef TARGET_PC
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@@ -4845,7 +4845,7 @@ inline void dComIfGd_drawXluListInvisible() {
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inline void dComIfGd_drawOpaListInvisible() {
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ZoneScoped;
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#ifdef TARGET_PC
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if (dusk::getSettings().game.enableWaterRefraction) {
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if (!dusk::getSettings().game.disableWaterRefraction) {
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#endif
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g_dComIfG_gameInfo.drawlist.drawOpaListInvisible();
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#ifdef TARGET_PC
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@@ -103,6 +103,10 @@ public:
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field_0xd98 = param_1;
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}
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#if TARGET_PC
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void resetScrollArrowMask() { field_0xdda = 0; }
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#endif
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/* 0xC98 */ JKRExpHeap* mpHeap;
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/* 0xC9C */ JKRExpHeap* mpTalkHeap;
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/* 0xCA0 */ STControl* mpStick;
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@@ -75,7 +75,9 @@ public:
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/* 0x8 */ BE(u16) mAreaName;
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/* 0xA */ u8 mCount;
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#ifdef _MSVC_LANG
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u8* __get_mRoomNos() const { return (u8*)(this + 1); }
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// Room numbers start at offset 0xB (right after mCount), NOT at sizeof(data)=12.
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// (u8*)(this+1) would give offset 12 because MSVC sizeof=12; use &mCount+1 instead.
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u8* __get_mRoomNos() const { return (u8*)&mCount + 1; }
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__declspec(property(get = __get_mRoomNos)) u8* mRoomNos;
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#else
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/* 0xB */ u8 mRoomNos[0];
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@@ -47,6 +47,10 @@ public:
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mPositionY = y;
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}
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#ifdef TARGET_PC
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void refreshAspectScale();
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#endif
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void onUpdateFlag() { mUpdateFlag = true; }
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void resetUpdateFlag() { mUpdateFlag = false; }
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@@ -79,6 +83,9 @@ private:
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/* 0x58 */ f32 mPositionX;
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/* 0x5C */ f32 mPositionY;
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/* 0x60 */ f32 mParam1;
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#ifdef TARGET_PC
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f32 mBaseParam1;
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#endif
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/* 0x64 */ f32 mParam2;
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/* 0x68 */ f32 mParam3;
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/* 0x6C */ f32 mParam4;
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@@ -6,7 +6,6 @@
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#include "aurora/gfx.h"
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extern AuroraInfo auroraInfo;
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extern const char* configPath;
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namespace dusk {
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extern AuroraStats lastFrameAuroraStats;
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@@ -16,6 +16,7 @@ void ensure_initialized();
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void begin_record();
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void end_record();
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void begin_sim_tick();
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void begin_frame(bool enabled, bool is_sim_frame, float step);
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void interpolate();
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float get_interpolation_step();
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@@ -1,13 +1,8 @@
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#ifndef DUSK_GAME_CLOCK_H
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#define DUSK_GAME_CLOCK_H
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#pragma once
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#include <stddef.h>
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namespace dusk {
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namespace game_clock {
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namespace dusk::game_clock {
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void ensure_initialized();
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void reset_accumulator();
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void reset_frame_timer();
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constexpr float sim_pace() { return 1.0f / 30.0f; }
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@@ -18,16 +13,14 @@ constexpr float ui_initial_dt() { return 1.0f / 60.0f; }
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struct MainLoopPacer {
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float presentation_dt_seconds;
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bool is_interpolating;
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bool do_sim_tick;
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float interpolation_step;
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int sim_ticks_to_run;
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float sim_pace;
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};
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MainLoopPacer advance_main_loop();
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void commit_sim_tick();
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float sample_interpolation_step();
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float consume_interval(const void* consumer);
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} // namespace game_clock
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} // namespace dusk
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#endif // DUSK_GAME_CLOCK_H
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} // namespace dusk::game_clock
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@@ -4,10 +4,12 @@
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#include <aurora/aurora.h>
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#include <aurora/lib/logging.hpp>
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#include <filesystem>
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void aurora_log_callback(AuroraLogLevel level, const char* module, const char* message, unsigned int len);
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namespace dusk {
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void InitializeFileLogging(const char* configDir, AuroraLogLevel logLevel);
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void InitializeFileLogging(const std::filesystem::path& configDir, AuroraLogLevel logLevel);
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void ShutdownFileLogging();
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const char* GetLogFilePath();
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void SendToStubLog(AuroraLogLevel level, const char* module, const char* message);
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@@ -1,11 +1,14 @@
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#ifndef DUSK_MAIN_H
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#define DUSK_MAIN_H
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#include <filesystem>
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namespace dusk {
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extern bool IsRunning;
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extern bool IsShuttingDown;
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extern bool IsGameLaunched;
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extern bool IsFocusPaused;
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extern std::filesystem::path ConfigPath;
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}
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#endif // DUSK_MAIN_H
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@@ -73,10 +73,11 @@ struct UserSettings {
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// Graphics
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ConfigVar<BloomMode> bloomMode;
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ConfigVar<float> bloomMultiplier;
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ConfigVar<bool> enableWaterRefraction;
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ConfigVar<bool> disableWaterRefraction;
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ConfigVar<bool> enableFrameInterpolation;
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ConfigVar<int> internalResolutionScale;
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ConfigVar<int> shadowResolutionMultiplier;
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ConfigVar<bool> enableDepthOfField;
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// Audio
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ConfigVar<bool> noLowHpSound;
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@@ -100,6 +101,7 @@ struct UserSettings {
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ConfigVar<bool> infiniteOil;
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ConfigVar<bool> infiniteOxygen;
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ConfigVar<bool> infiniteRupees;
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ConfigVar<bool> enableIndefiniteItemDrops;
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ConfigVar<bool> moonJump;
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ConfigVar<bool> superClawshot;
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ConfigVar<bool> alwaysGreatspin;
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@@ -147,6 +149,7 @@ struct TransientSettings {
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CollisionViewSettings collisionView;
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bool skipFrameRateLimit;
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bool moveLinkActive;
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bool stateShareLoadActive;
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};
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TransientSettings& getTransientSettings();
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+25
-25
@@ -1,9 +1,10 @@
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#ifndef DUSK_TIME_H
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#define DUSK_TIME_H
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#include <chrono>
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#include <numeric>
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#include <array>
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#include <numeric>
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#include "SDL3/SDL_timer.h"
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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@@ -15,28 +16,26 @@
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#include <Windows.h>
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#include <shellapi.h>
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#include <intrin.h>
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#else
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#include "SDL3/SDL_timer.h"
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#endif
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class Limiter {
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using delta_clock = std::chrono::high_resolution_clock;
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using duration_t = std::chrono::nanoseconds;
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public:
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void Reset() { m_oldTime = delta_clock::now(); }
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using duration_t = Uint64;
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void Reset() { m_oldTime = SDL_GetTicksNS(); }
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void Sleep(duration_t targetFrameTime) {
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if (targetFrameTime.count() == 0) {
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if (targetFrameTime == 0) {
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return;
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}
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auto start = delta_clock::now();
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const Uint64 start = SDL_GetTicksNS();
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duration_t adjustedSleepTime = SleepTime(targetFrameTime);
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if (adjustedSleepTime.count() > 0) {
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if (adjustedSleepTime > 0) {
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NanoSleep(adjustedSleepTime);
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duration_t overslept = TimeSince(start) - adjustedSleepTime;
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if (overslept < duration_t{targetFrameTime}) {
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const duration_t elapsed = TimeSince(start);
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const duration_t overslept = elapsed > adjustedSleepTime ? elapsed - adjustedSleepTime : 0;
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if (overslept < targetFrameTime) {
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m_overheadTimes[m_overheadTimeIdx] = overslept;
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m_overheadTimeIdx = (m_overheadTimeIdx + 1) % m_overheadTimes.size();
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}
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@@ -45,23 +44,23 @@ public:
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}
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duration_t SleepTime(duration_t targetFrameTime) {
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const auto sleepTime = duration_t{targetFrameTime} - TimeSince(m_oldTime);
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m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{}) / m_overheadTimes.size();
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const duration_t elapsed = TimeSince(m_oldTime);
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const duration_t sleepTime = elapsed < targetFrameTime ? targetFrameTime - elapsed : 0;
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m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{0}) /
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m_overheadTimes.size();
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if (sleepTime > m_overhead) {
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return sleepTime - m_overhead;
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}
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return duration_t{0};
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return 0;
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}
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private:
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delta_clock::time_point m_oldTime;
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Uint64 m_oldTime = 0;
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std::array<duration_t, 4> m_overheadTimes{};
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size_t m_overheadTimeIdx = 0;
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duration_t m_overhead = duration_t{0};
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duration_t m_overhead = 0;
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duration_t TimeSince(delta_clock::time_point start) {
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return std::chrono::duration_cast<duration_t>(delta_clock::now() - start);
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}
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duration_t TimeSince(Uint64 start) const { return SDL_GetTicksNS() - start; }
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#if _WIN32
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void NanoSleep(const duration_t duration) {
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@@ -85,9 +84,10 @@ private:
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LARGE_INTEGER start, current;
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QueryPerformanceCounter(&start);
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LONGLONG ticksToWait = static_cast<LONGLONG>(duration.count() * countPerNs);
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if (DWORD ms = std::chrono::duration_cast<std::chrono::milliseconds>(duration).count(); ms > 1) {
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::Sleep(ms - 1);
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const LONGLONG ticksToWait = static_cast<LONGLONG>(duration * countPerNs);
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const Uint64 ms = duration / 1'000'000ULL;
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if (ms > 1) {
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::Sleep(static_cast<DWORD>(ms - 1));
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}
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do {
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QueryPerformanceCounter(¤t);
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@@ -99,7 +99,7 @@ private:
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} while (current.QuadPart - start.QuadPart < ticksToWait);
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}
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#else
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void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration.count()); }
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void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); }
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#endif
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};
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