Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer

This commit is contained in:
gymnast86
2026-04-15 19:20:50 -07:00
+9
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@@ -215,7 +215,16 @@ int daDsh_c::create() {
mType = getType();
#ifdef TARGET_PC
const char* l_resName[] = {l_arcName[mType], ""};
#else
// !@bug By making this static, it is only initialized the first time it runs
// If gate types that use other arcs are loaded later (without reloading the code)
// this array never gets updated and will load the incorrect arc
// On GC/Wii, REL loading causes this to reset/reinitialize so the bug is avoided
// but TPHD is all statically linked so daDsh_c::CreateHeap fails to get model data and the gate unloads
static const char* l_resName[] = {l_arcName[mType], ""};
#endif
int phase = mResLoader.load(l_resName, NULL);
if (phase == cPhs_COMPLEATE_e) {