Merge pull request #424 from TwilitRealm/fix/button_combo_conflict

Fix quick transform conflicting with debug move combo
This commit is contained in:
TakaRikka
2026-04-18 12:27:02 -07:00
committed by GitHub
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -281,7 +281,7 @@ namespace dusk {
void ImGuiConsole::UpdateSettings() {
getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind && ImGui::IsKeyDown(ImGuiKey_Tab);
if (mDoMain::developmentMode == 1 && mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getTrigY(PAD_1)) {
if (mDoMain::developmentMode == 1 && (mDoCPd_c::getHold(PAD_1) & (PAD_TRIGGER_R | PAD_TRIGGER_L)) == (PAD_TRIGGER_R | PAD_TRIGGER_L) && mDoCPd_c::getTrigY(PAD_1)) {
getTransientSettings().moveLinkActive = !getTransientSettings().moveLinkActive;
}
if (mDoMain::developmentMode != 1) {
+1 -1
View File
@@ -740,7 +740,7 @@ static void duskExecute() {
}
}
if (mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getTrigY(PAD_1)) {
if ((mDoCPd_c::getHold(PAD_1) & (PAD_TRIGGER_R | PAD_TRIGGER_L)) == PAD_TRIGGER_R && mDoCPd_c::getTrigY(PAD_1)) {
if (const auto link = g_dComIfG_gameInfo.play.getPlayer(0)) {
dynamic_cast<daAlink_c*>(link)->handleQuickTransform();
}