Fix mSkipEventName again

They WAY undersized this in the original game it seems. The event used for the Zora overflows the original buffer size by *6* bytes.

Fixes https://github.com/TwilitRealm/dusklight/issues/1531
This commit is contained in:
PJB3005
2026-05-27 14:00:36 +02:00
parent a85f8c203d
commit 5b9e9106ef
+2 -2
View File
@@ -196,8 +196,8 @@ public:
/* 0x108 */ int mSkipTimer;
/* 0x10C */ int mSkipParameter;
/* 0x110 */ BOOL mIsSkipFade;
#if TARGET_PC
/* 0x114 */ char mSkipEventName[21];
#if AVOID_UB
/* 0x114 */ char mSkipEventName[32];
#else
/* 0x114 */ char mSkipEventName[20];
#endif