Widescreen rework & IR scaling

This commit is contained in:
Luke Street
2026-04-17 23:11:43 -06:00
parent f293281eb2
commit 5c20f527ac
27 changed files with 129 additions and 298 deletions
+7 -16
View File
@@ -16,10 +16,6 @@
#ifdef TARGET_PC
constexpr u16 kMapResolutionMultiplier = 4;
// Line widths are relative to the framebuffer size. Since we're rendering to a separate
// framebuffer, we have to scale them accordingly. The original game used about half of the
// EFB for the map rendering, so this is a reasonable approximation.
constexpr u8 kMapLineWidthMultiplier = 2;
#endif
void dMpath_n::dTexObjAggregate_c::create() {
@@ -242,11 +238,7 @@ void dDrawPath_c::rendering(dDrawPath_c::line_class const* p_line) {
int width = getLineWidth(p_line->field_0x1);
if (width > 0 && p_line->mDataNum >= 2) {
#ifdef TARGET_PC
GXSetLineWidth(width * kMapLineWidthMultiplier, GX_TO_ZERO);
#else
GXSetLineWidth(width * 2, GX_TO_ZERO);
#endif
GXSetLineWidth(width, GX_TO_ZERO);
GXSetTevColor(GX_TEVREG0, *getLineColor(p_line->field_0x0 & 0x3F, p_line->field_0x1));
GXBegin(GX_LINESTRIP, GX_VTXFMT0, p_line->mDataNum);
@@ -435,8 +427,12 @@ void dRenderingFDAmap_c::preRenderingMap() {
const u16 w = mTexWidth * kMapResolutionMultiplier;
const u16 h = mTexHeight * kMapResolutionMultiplier;
GXCreateFrameBuffer(w, h);
GXSetViewport(0.0f, 0.0f, w, h, 0.0f, 1.0f);
GXSetScissor(0, 0, w, h);
// Set logical viewport dimensions
GXSetViewport(0.0f, 0.0f, mTexWidth, mTexHeight, 0.0f, 1.0f);
GXSetScissor(0, 0, mTexWidth, mTexHeight);
// Set render viewport dimensions
GXSetViewportRender(0.0f, 0.0f, w, h, 0.0f, 1.0f);
GXSetScissorRender(0, 0, w, h);
#else
GXSetViewport(0.0f, 0.0f, mTexWidth, mTexHeight, 0.0f, 1.0f);
GXSetScissor(0, 0, mTexWidth, mTexHeight);
@@ -517,13 +513,8 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li
BE(u16)* data_p = p_line->mpData;
s32 data_num = p_line->mDataNum;
#ifdef TARGET_PC
GXSetLineWidth(width * kMapLineWidthMultiplier, GX_TO_ZERO);
GXSetPointSize(width * kMapLineWidthMultiplier, GX_TO_ONE);
#else
GXSetLineWidth(width, GX_TO_ONE);
GXSetPointSize(width, GX_TO_ONE);
#endif
GXColor lineColor = *getDecoLineColor(p_line->field_0x0 & 0x3f, p_line->field_0x1);
GXSetTevColor(GX_TEVREG0, lineColor);
lineColor.r = lineColor.r - 4;