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https://github.com/TwilitRealm/dusklight
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Widescreen rework & IR scaling
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@@ -12,13 +12,8 @@
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#include "m_Do/m_Do_graphic.h"
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void dOvlpFd2_dlst_c::draw() {
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#if TARGET_PC
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GXSetViewport(0.0f, 0.0f, mDoGph_gInf_c::getWidth(), mDoGph_gInf_c::getHeight(), 0.0f, 1.0f);
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GXSetScissor(0, 0, mDoGph_gInf_c::getWidth(), mDoGph_gInf_c::getHeight());
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#else
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GXSetViewport(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, 0.0f, 1.0f);
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GXSetScissor(0, 0, FB_WIDTH, FB_HEIGHT);
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#endif
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGB, GX_RGBA4, 0);
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GXClearVtxDesc();
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GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
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