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Fix cCcS layout being interpreted inconsistently across TUs
Fixes #245 Might be the cause of #176 too but I wasn't able to repro that in either case, so can't confirm.
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@@ -15,7 +15,7 @@ public:
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/* 0x0400 */ cCcD_Obj* mpObjTg[0x300];
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/* 0x1000 */ cCcD_Obj* mpObjCo[0x100];
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/* 0x1400 */ cCcD_Obj* mpObj[0x500];
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#if DEBUG
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#if TARGET_PC || DEBUG
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/* 0x2800 */ u32 m_debug_code;
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#endif
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/* 0x2800 */ u16 mObjAtCount;
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