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https://github.com/TwilitRealm/dusklight
synced 2026-07-11 05:04:40 -04:00
fix menu snapshot viewports and loading zone ones (kind of but not at all) Fixes #59
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@@ -32,7 +32,13 @@ public:
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if (getDrawFlag() == 1) {
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setDrawFlag();
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dComIfGp_onPauseFlag();
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#if TARGET_PC
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GXSetTexCopySrc(0, 0, mDoGph_gInf_c::getWidth(), mDoGph_gInf_c::getHeight());
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#else
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GXSetTexCopySrc(0, 0, FB_WIDTH, FB_HEIGHT);
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#endif
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GXSetTexCopyDst(FB_WIDTH / 2, FB_HEIGHT / 2, (GXTexFmt)mDoGph_gInf_c::getFrameBufferTimg()->format, GX_ENABLE);
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GXCopyTex(mDoGph_gInf_c::getFrameBufferTex(), GX_FALSE);
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GXPixModeSync();
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@@ -13,7 +13,11 @@
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#include "m_Do/m_Do_graphic.h"
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void dDlst_snapShot_c::draw() {
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#if TARGET_PC
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GXSetTexCopySrc(0, 0, mDoGph_gInf_c::getWidth(), mDoGph_gInf_c::getHeight());
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#else
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GXSetTexCopySrc(0, 0, FB_WIDTH, FB_HEIGHT);
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#endif
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GXSetTexCopyDst(FB_WIDTH / 2, FB_HEIGHT / 2, GX_TF_RGBA8, GX_TRUE);
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GXCopyTex(mDoGph_gInf_c::getFrameBufferTex(), GX_FALSE);
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GXPixModeSync();
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