Start deprecating ImGui

This commit is contained in:
Irastris
2026-04-27 21:03:08 -04:00
parent b3333241c5
commit 5f675c6f2b
2 changed files with 10 additions and 18 deletions
+2 -1
View File
@@ -22,6 +22,7 @@
#include "dusk/livesplit.h"
#include "dusk/main.h"
#include "dusk/settings.h"
#include "dusk/ui/game_menu.hpp"
#include "dusk/ui/prelaunch_screen.hpp"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_main.h"
@@ -347,7 +348,7 @@ namespace dusk {
m_isHidden = !getSettings().backend.duskMenuOpen;
if (dusk::IsGameLaunched) {
if (ImGui::IsKeyPressed(ImGuiKey_F1)) {
m_isHidden = !m_isHidden;
dusk::ui::game_menu::toggle();
}
if (ImGui::IsKeyPressed(ImGuiKey_GamepadBack)) {
m_isHidden = !m_isHidden;
+8 -17
View File
@@ -56,6 +56,7 @@
#include "dusk/logging.h"
#include "dusk/main.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/ui/game_menu.hpp"
#include "dusk/ui/prelaunch_screen.hpp"
#include "version.h"
@@ -70,7 +71,6 @@
#include "d/actor/d_a_movie_player.h"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/config.hpp"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/settings.h"
#include "dusk/version.hpp"
#include "dusk/discord_presence.hpp"
@@ -145,10 +145,10 @@ bool launchUILoop() {
if (useRmlPrelaunch) {
dusk::ui::prelaunch::handle_event(event->sdl);
}
dusk::g_imguiConsole.HandleSDLEvent(event->sdl);
// dusk::g_imguiConsole.HandleSDLEvent(event->sdl);
break;
case AURORA_DISPLAY_SCALE_CHANGED:
dusk::ImGuiEngine_Initialize(event->windowSize.scale);
// dusk::ImGuiEngine_Initialize(event->windowSize.scale);
break;
case AURORA_EXIT:
dusk::ui::prelaunch::shutdown();
@@ -167,10 +167,6 @@ bool launchUILoop() {
dusk::ui::prelaunch::update();
}
dusk::g_imguiConsole.PreDraw();
dusk::g_imguiConsole.PostDraw();
aurora_end_frame();
}
@@ -218,6 +214,7 @@ void main01(void) {
OSReport("Entering Main Loop (main01)...\n");
dusk::game_clock::ensure_initialized();
dusk::ui::game_menu::initialize();
do {
// 1. Update Window Events
@@ -227,7 +224,7 @@ void main01(void) {
case AURORA_NONE:
goto eventsDone;
case AURORA_SDL_EVENT:
dusk::g_imguiConsole.HandleSDLEvent(event->sdl);
dusk::ui::game_menu::handle_event(event->sdl);
if (event->sdl.type == SDL_EVENT_WINDOW_FOCUS_LOST &&
dusk::getSettings().game.pauseOnFocusLost) {
dusk::IsFocusPaused = true;
@@ -239,9 +236,6 @@ void main01(void) {
dusk::game_clock::reset_frame_timer();
}
break;
case AURORA_DISPLAY_SCALE_CHANGED:
dusk::ImGuiEngine_Initialize(event->windowSize.scale);
break;
case AURORA_EXIT:
goto exit;
}
@@ -266,6 +260,8 @@ void main01(void) {
mDoGph_gInf_c::updateRenderSize();
dusk::ui::game_menu::update();
const auto pacing = dusk::game_clock::advance_main_loop();
if (pacing.is_interpolating) {
if (pacing.sim_ticks_to_run > 0) {
@@ -317,6 +313,7 @@ void main01(void) {
} while (dusk::IsRunning);
exit:;
dusk::ui::game_menu::shutdown();
}
static bool IsBackendAvailable(AuroraBackend backend) {
@@ -362,11 +359,6 @@ static AuroraBackend ResolveDesiredBackend(const cxxopts::ParseResult& parsedArg
return desiredBackend;
}
static void aurora_imgui_init_callback(const AuroraWindowSize* size) {
dusk::ImGuiEngine_Initialize(size->scale);
dusk::ImGuiEngine_AddTextures();
}
static void ApplyCVarOverrides(const cxxopts::OptionValue& option) {
if (option.count() == 0) {
return;
@@ -567,7 +559,6 @@ int game_main(int argc, char* argv[]) {
config.mem1Size = 256 * 1024 * 1024;
config.mem2Size = 24 * 1024 * 1024;
config.allowJoystickBackgroundEvents = true;
config.imGuiInitCallback = &aurora_imgui_init_callback;
config.allowTextureReplacements = true;
config.allowTextureDumps = false;
auroraInfo = aurora_initialize(argc, argv, &config);