Tears Collect during cutscenes (#539)

TPHD has tears collectable just as fast during cutscenes, this changes our implementation to reflect that.

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
This commit is contained in:
MelonSpeedruns
2026-04-25 16:59:30 -04:00
committed by GitHub
parent e755148f16
commit 60e8836968
2 changed files with 7 additions and 7 deletions
+3 -3
View File
@@ -1069,7 +1069,7 @@ void daE_YM_c::executeDown() {
if (mAcch.ChkGroundHit()) {
if (mFlyType != 1) {
#if TARGET_PC
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 2.0f : 1.0f);
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears ? 2.0f : 1.0f);
#else
bckSet(6, 0, 0.0f, 1.0f);
#endif
@@ -1093,7 +1093,7 @@ void daE_YM_c::executeDown() {
mSound.startCreatureSound(Z2SE_CM_BODYFALL_WATER_M, 0, -1);
mSound.startCreatureSound(Z2SE_EN_YM_MOGAKU, 0, -1);
#if TARGET_PC
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 2.0f : 1.0f);
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears ? 2.0f : 1.0f);
#else
bckSet(6, 0, 0.0f, 1.0f);
#endif
@@ -1115,7 +1115,7 @@ void daE_YM_c::executeDown() {
|| dComIfG_Bgsp().GetGroundCode(gnd_chk) == 5)
{
#if TARGET_PC
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 2.0f : 1.0f);
bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears ? 2.0f : 1.0f);
#else
bckSet(6, 0, 0.0f, 1.0f);
#endif