mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-26 23:26:45 -04:00
60e8836968685bc7fc05460967ca87e07db0b390
TPHD has tears collectable just as fast during cutscenes, this changes our implementation to reflect that. Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
Setup
⚠️Dusk does NOT provide any copyrighted assets. You must provide your own copy of the game.
1. Verify your ROM dump
First make sure your dump of the game is clean and supported by Dusk. You can do this by checking the sha1 hash of your dump against this list of supported versions.
| Version | sha1 hash |
|---|---|
| GameCube USA | 75edd3ddff41f125d1b4ce1a40378f1b565519e7 |
| GameCube PAL | 2601822a488eeb86fb89db16ca8f29c2c953e1ca |
2. Download Dusk
3. Setup the game
- Extract the zip folder
- Launch Dusk
- Select Options, then set the ISO Path to your supported game dump
- Press Start Game to play!
Building
If you'd like to build Dusk from source, please read the build instructions.
Credits
- Taka
- encounter
- Antidote
- caseif
- CraftyBoss
- crowell
- dooplecks
- gymnast86
- Irastris
- kipcode66
- Lars
- LunarSoap
- Maddie
- MelonSpeedruns
- Pheenoh
- PJB
- Roeming
- YunataSavior
Special thanks to the TP Decomp team, the GC/Wii Decomp community, the Aurora developers, and the TP speedrunning community.
Description
Languages
C++
54.6%
C
44.2%
Java
0.3%
POV-Ray SDL
0.3%
Pawn
0.3%
Other
0.2%

