Rework Settings components

This commit is contained in:
Luke Street
2026-05-01 16:14:20 -06:00
parent 81771a0522
commit 68b2e0ee2d
18 changed files with 358 additions and 408 deletions
+2
View File
@@ -1462,6 +1462,8 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiStateShare.cpp
src/dusk/imgui/ImGuiAchievements.hpp
src/dusk/imgui/ImGuiAchievements.cpp
src/dusk/ui/bool_button.cpp
src/dusk/ui/bool_button.hpp
src/dusk/ui/button.cpp
src/dusk/ui/button.hpp
src/dusk/ui/component.cpp
+29
View File
@@ -0,0 +1,29 @@
#include "bool_button.hpp"
namespace dusk::ui {
BoolButton::BoolButton(Rml::Element* parent, Props props)
: BaseControlledSelectButton(parent, {std::move(props.key)}),
mGetValue(std::move(props.getValue)), mSetValue(std::move(props.setValue)),
mIsDisabled(std::move(props.isDisabled)) {}
bool BoolButton::disabled() const {
if (mIsDisabled) {
return mIsDisabled();
}
return BaseControlledSelectButton::disabled();
}
Rml::String BoolButton::format_value() {
return mGetValue() ? "On" : "Off";
}
bool BoolButton::handle_nav_command(NavCommand cmd) {
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left || cmd == NavCommand::Right) {
mSetValue(!mGetValue());
return true;
}
return false;
}
} // namespace dusk::ui
+29
View File
@@ -0,0 +1,29 @@
#pragma once
#include "select_button.hpp"
namespace dusk::ui {
class BoolButton : public BaseControlledSelectButton {
public:
struct Props {
Rml::String key;
std::function<bool()> getValue;
std::function<void(bool)> setValue;
std::function<bool()> isDisabled;
};
BoolButton(Rml::Element* parent, Props props);
bool disabled() const override;
protected:
Rml::String format_value() override;
bool handle_nav_command(NavCommand cmd) override;
private:
std::function<int()> mGetValue;
std::function<void(int)> mSetValue;
std::function<bool()> mIsDisabled;
};
} // namespace dusk::ui
+4 -4
View File
@@ -31,13 +31,13 @@ Button& Button::on_pressed(ButtonCallback callback) {
if (!callback) {
return *this;
}
listen(Rml::EventId::Click, [callback](Rml::Event&) { callback(); });
listen(Rml::EventId::Keydown, [callback = std::move(callback)](Rml::Event& event) {
const auto cmd = map_nav_event(event);
// TODO: convert this to a FluentComponent method?
on_nav_command([callback = std::move(callback)](Rml::Event&, NavCommand cmd) {
if (cmd == NavCommand::Confirm) {
callback();
event.StopPropagation();
return true;
}
return false;
});
return *this;
}
-1
View File
@@ -43,7 +43,6 @@ void Component::set_selected(bool value) {
return;
}
mRoot->SetPseudoClass("selected", value);
mRoot->DispatchEvent(Rml::EventId::Change, {{"selected", Rml::Variant{value}}});
}
void Component::set_disabled(bool value) {
+19
View File
@@ -1,6 +1,7 @@
#pragma once
#include "event.hpp"
#include "ui.hpp"
#include <RmlUi/Core.h>
@@ -73,6 +74,24 @@ public:
}
});
}
Derived& on_nav_command(std::function<bool(Rml::Event&, NavCommand)> callback) {
listen(Rml::EventId::Click, [this, callback](Rml::Event& event) {
if (!disabled() && callback(event, NavCommand::Confirm)) {
event.StopPropagation();
}
});
listen(Rml::EventId::Keydown, [this, callback = std::move(callback)](Rml::Event& event) {
if (disabled()) {
return;
}
const auto cmd = map_nav_event(event);
if (cmd != NavCommand::None && callback(event, cmd)) {
event.StopPropagation();
}
});
return static_cast<Derived&>(*this);
}
};
} // namespace dusk::ui
+6 -10
View File
@@ -3,6 +3,7 @@
#include <RmlUi/Core.h>
#include <fmt/format.h>
#include "bool_button.hpp"
#include "button.hpp"
#include "d/actor/d_a_player.h"
#include "d/d_kankyo.h"
@@ -1899,17 +1900,12 @@ EditorWindow::EditorWindow() {
auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
leftPane.add_section("Options");
// TODO: replace with generic bool component based on ConfigBoolSelect
leftPane
.add_button(
{
.text = "Enable Vibration",
.isSelected = [] { return get_player_config()->getVibration() != 0; },
},
[] {
const bool enabled = get_player_config()->getVibration() != 0;
get_player_config()->setVibration(enabled ? 0 : 1);
})
.add_child<BoolButton>(BoolButton::Props{
.key = "Enable Vibration",
.getValue = [] { return get_player_config()->getVibration() != 0; },
.setValue = [](bool value) { get_player_config()->setVibration(value); },
})
.on_focus([&rightPane](Rml::Event&) { rightPane.clear(); });
leftPane
.add_select_button({
+14 -2
View File
@@ -7,10 +7,22 @@ namespace dusk::ui {
NumberButton::NumberButton(Rml::Element* parent, Props props)
: BaseStringButton(parent, {.key = std::move(props.key), .type = "number"}),
mGetValue(std::move(props.getValue)), mSetValue(std::move(props.setValue)), mMin(props.min),
mMax(props.max), mStep(props.step) {}
mGetValue(std::move(props.getValue)), mSetValue(std::move(props.setValue)),
mIsDisabled(std::move(props.isDisabled)), mMin(props.min), mMax(props.max), mStep(props.step),
mPrefix(std::move(props.prefix)), mSuffix(std::move(props.suffix)) {}
bool NumberButton::disabled() const {
if (mIsDisabled) {
return mIsDisabled();
}
return BaseStringButton::disabled();
}
Rml::String NumberButton::format_value() {
return fmt::format("{}{}{}", mPrefix, mGetValue(), mSuffix);
}
Rml::String NumberButton::input_value() {
return fmt::to_string(mGetValue());
}
+9
View File
@@ -10,24 +10,33 @@ public:
Rml::String key;
std::function<int()> getValue;
std::function<void(int)> setValue;
std::function<bool()> isDisabled;
int min = 0;
int max = INT_MAX;
int step = 1;
Rml::String prefix;
Rml::String suffix;
};
NumberButton(Rml::Element* parent, Props props);
bool disabled() const override;
protected:
Rml::String format_value() override;
Rml::String input_value() override;
void set_value(Rml::String value) override;
bool handle_nav_command(NavCommand cmd) override;
private:
std::function<int()> mGetValue;
std::function<void(int)> mSetValue;
std::function<bool()> mIsDisabled;
int mMin;
int mMax;
int mStep;
Rml::String mPrefix;
Rml::String mSuffix;
};
} // namespace dusk::ui
+15 -29
View File
@@ -64,28 +64,19 @@ Pane::Pane(Rml::Element* parent, Type type) : FluentComponent(createRoot(parent)
});
if (type == Type::Controlled) {
// Listen for selection change events
listen(Rml::EventId::Change, [this](Rml::Event& event) {
const auto it = std::find_if(event.GetParameters().begin(), event.GetParameters().end(),
[](const auto& param) { return param.first == "selected"; });
if (it != event.GetParameters().end()) {
const auto selected = it->second.Get<bool>();
int childIndex = -1;
for (int i = 0; i < mChildren.size(); ++i) {
if (event.GetTargetElement() == mChildren[i]->root()) {
childIndex = i;
}
}
if (childIndex != -1) {
if (selected) {
set_selected_item(childIndex);
} else if (childIndex == mSelectedItem) {
set_selected_item(-1);
}
} else {
set_selected_item(-1);
// For controlled panes, handle SelectButton Submit events for item selection
listen(Rml::EventId::Submit, [this](Rml::Event& event) {
int childIndex = -1;
for (int i = 0; i < mChildren.size(); ++i) {
if (event.GetTargetElement() == mChildren[i]->root()) {
childIndex = i;
}
}
set_selected_item(childIndex);
// If the selection was handled locally, don't allow it to bubble up to window
if (event.GetParameter("handled", false)) {
event.StopPropagation();
}
});
}
}
@@ -96,17 +87,11 @@ void Pane::update() {
}
void Pane::set_selected_item(int index) {
if (mSelectedItem == index) {
if (mType == Type::Uncontrolled) {
return;
}
if (mSelectedItem >= 0 && mSelectedItem < mChildren.size()) {
mChildren[mSelectedItem]->set_selected(false);
}
if (index >= 0 && index < mChildren.size()) {
mSelectedItem = index;
mChildren[index]->set_selected(true);
} else {
mSelectedItem = -1;
for (int i = 0; i < mChildren.size(); ++i) {
mChildren[i]->set_selected(i == index);
}
}
@@ -117,6 +102,7 @@ bool Pane::focus() {
return true;
}
}
// Otherwise, focus the first focusable child
for (const auto& child : mChildren) {
if (child->focus()) {
return true;
-1
View File
@@ -46,7 +46,6 @@ public:
private:
Type mType;
bool finalized = false;
int mSelectedItem = -1;
};
} // namespace dusk::ui
+1
View File
@@ -39,6 +39,7 @@ Popup::Popup() : Document(kDocumentSource), mRoot(mDocument->GetElementById("pop
mTabBar->add_tab("Reset", [this] {
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
mTabBar->set_active_tab(-1);
hide();
});
mTabBar->add_tab("Exit", [] { IsRunning = false; });
+2 -18
View File
@@ -20,23 +20,7 @@ SelectButton::SelectButton(Rml::Element* parent, Props props)
mKeyElem = append(mRoot, "key");
mValueElem = append(mRoot, "value");
update_props(std::move(props));
listen(Rml::EventId::Click, [this](Rml::Event& event) {
if (disabled()) {
return;
}
if (handle_nav_command(NavCommand::Confirm)) {
event.StopPropagation();
}
});
listen(Rml::EventId::Keydown, [this](Rml::Event& event) {
if (disabled()) {
return;
}
const auto cmd = map_nav_event(event);
if (cmd != NavCommand::None && handle_nav_command(cmd)) {
event.StopPropagation();
}
});
on_nav_command([this](Rml::Event&, NavCommand cmd) { return handle_nav_command(cmd); });
}
void SelectButton::set_value_label(const Rml::String& value) {
@@ -56,7 +40,7 @@ void SelectButton::update_props(Props props) {
bool SelectButton::handle_nav_command(NavCommand cmd) {
if (cmd == NavCommand::Confirm) {
set_selected(!selected());
mRoot->DispatchEvent(Rml::EventId::Submit, {});
return true;
}
return false;
-6
View File
@@ -16,12 +16,6 @@ public:
void set_value_label(const Rml::String& value);
SelectButton& on_selected(std::function<void(bool)> callback) {
return listen(Rml::EventId::Change, [callback = std::move(callback)](Rml::Event& event) {
callback(event.GetParameter("selected", false));
});
}
protected:
void update_props(Props props);
virtual bool handle_nav_command(NavCommand cmd);
+210 -321
View File
@@ -3,16 +3,16 @@
#include <fmt/format.h>
#include "aurora/gfx.h"
#include "bool_button.hpp"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/config.hpp"
#include "dusk/livesplit.h"
#include "m_Do/m_Do_main.h"
#include "number_button.hpp"
#include "overlay.hpp"
#include "pane.hpp"
#include "ui.hpp"
#include <climits>
namespace dusk::ui {
namespace {
@@ -42,192 +42,46 @@ void reset_for_speedrun_mode() {
getSettings().game.enableTurboKeybind.setValue(false);
}
} // namespace
const Rml::String kInternalResolutionHelpText =
"Configure the resolution used for rendering the game. Higher values are more demanding on "
"your graphics hardware.";
const Rml::String kShadowResolutionHelpText =
"Configure the shadow-map resolution. Higher values improve shadow quality but increase GPU "
"and memory usage.";
template <typename T>
struct ConfigProps {
struct ConfigBoolProps {
Rml::String key;
ConfigVar<T>* value;
std::function<void(T)> onChange;
std::function<bool()> isDisabled;
Rml::String helpText;
Pane* rightPane = nullptr;
std::function<void(bool)> onChange;
std::function<bool()> isDisabled;
};
template <typename T>
class ConfigSelect : public SelectButton {
public:
using Props = ConfigProps<T>;
SelectButton& config_bool_select(
Pane& leftPane, Pane& rightPane, ConfigVar<bool>& var, ConfigBoolProps props) {
return leftPane
.add_child<BoolButton>(BoolButton::Props{
.key = std::move(props.key),
.getValue = [&var] { return var.getValue(); },
.setValue =
[&var, callback = std::move(props.onChange)](bool value) {
if (value == var.getValue()) {
return;
}
var.setValue(value);
config::Save();
if (callback) {
callback(value);
}
},
.isDisabled = std::move(props.isDisabled),
})
.on_focus([&rightPane, helpText = std::move(props.helpText)](Rml::Event&) {
rightPane.clear();
rightPane.add_rml(helpText);
});
}
ConfigSelect(Rml::Element* parent, Props props)
: SelectButton(parent, {std::move(props.key)}), mVar(props.value),
mOnChange(std::move(props.onChange)), mIsDisabled(std::move(props.isDisabled)),
mHelpText(std::move(props.helpText)), mRightPane(props.rightPane) {
if (!mHelpText.empty() && mRightPane != nullptr) {
listen(Rml::EventId::Focus, [this](Rml::Event&) {
mRightPane->clear();
mRightPane->add_rml(mHelpText);
});
listen(Rml::EventId::Mouseover, [this](Rml::Event&) {
mRightPane->clear();
mRightPane->add_rml(mHelpText);
});
}
}
void update() override {
if (mIsDisabled) {
set_disabled(mIsDisabled());
}
set_value_label(get_value());
SelectButton::update();
}
protected:
virtual Rml::String get_value() = 0;
void set_value(T newValue) {
if (mVar->getValue() == newValue) {
return;
}
mVar->setValue(newValue);
if (mOnChange) {
mOnChange(newValue);
}
config::Save();
}
ConfigVar<T>* mVar;
std::function<void(T)> mOnChange;
std::function<bool()> mIsDisabled;
Rml::String mHelpText;
Pane* mRightPane;
};
class ConfigBoolSelect : public ConfigSelect<bool> {
public:
ConfigBoolSelect(Rml::Element* parent, Props props) : ConfigSelect(parent, std::move(props)) {}
protected:
Rml::String get_value() override { return mVar->getValue() ? "On" : "Off"; }
bool handle_nav_command(NavCommand cmd) override {
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left || cmd == NavCommand::Right) {
set_value(!mVar->getValue());
return true;
}
return false;
}
};
class ConfigIntSelect : public ConfigSelect<int> {
public:
struct Props {
Rml::String key;
ConfigVar<int>* value;
std::function<void(int)> onChange;
std::function<bool()> isDisabled;
Rml::String helpText;
Pane* rightPane = nullptr;
int min = 0;
int max = INT_MAX;
int step = 1;
Rml::String prefix;
Rml::String suffix;
};
ConfigIntSelect(Rml::Element* parent, Props props)
: ConfigSelect(parent,
{
.key = std::move(props.key),
.value = props.value,
.onChange = std::move(props.onChange),
.isDisabled = std::move(props.isDisabled),
.helpText = std::move(props.helpText),
.rightPane = props.rightPane,
}),
mMin(props.min), mMax(props.max), mStep(props.step), mPrefix(std::move(props.prefix)),
mSuffix(std::move(props.suffix)) {}
protected:
Rml::String get_value() override {
return fmt::format("{}{}{}", mPrefix, mVar->getValue(), mSuffix);
}
bool handle_nav_command(NavCommand cmd) override {
if (cmd == NavCommand::Left) {
set_value(std::clamp(mVar->getValue() - mStep, mMin, mMax));
return true;
} else if (cmd == NavCommand::Right) {
set_value(std::clamp(mVar->getValue() + mStep, mMin, mMax));
return true;
}
return false;
}
private:
int mMin;
int mMax;
int mStep;
Rml::String mPrefix;
Rml::String mSuffix;
};
class ConfigOverlaySelect : public ConfigSelect<int> {
public:
struct Props {
Rml::String key;
ConfigVar<int>* value;
GraphicsOption option;
Rml::String title;
int min = 0;
int max = 0;
Rml::String helpText;
Pane* rightPane = nullptr;
std::function<bool()> isDisabled;
};
ConfigOverlaySelect(Rml::Element* parent, Props props)
: ConfigSelect<int>(parent,
{
.key = std::move(props.key),
.value = props.value,
.onChange = {},
.isDisabled = std::move(props.isDisabled),
.helpText = std::move(props.helpText),
.rightPane = props.rightPane,
}),
mOption(props.option), mTitle(std::move(props.title)), mValueMin(props.min),
mValueMax(props.max) {}
protected:
Rml::String get_value() override {
return format_graphics_setting_value(mOption, mVar->getValue());
}
bool handle_nav_command(NavCommand cmd) override {
if (cmd == NavCommand::Confirm) {
open_overlay();
return true;
}
return false;
}
private:
void open_overlay() {
push_document(std::make_unique<Overlay>(OverlayProps{
.option = mOption,
.title = mTitle,
.helpText = mHelpText,
.valueMin = mValueMin,
.valueMax = mValueMax,
}));
}
GraphicsOption mOption;
Rml::String mTitle;
int mValueMin = 0;
int mValueMax = 0;
};
} // namespace
SettingsWindow::SettingsWindow() {
add_tab("Audio", [this](Rml::Element* content) {
@@ -235,38 +89,43 @@ SettingsWindow::SettingsWindow() {
auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
leftPane.add_section("Volume");
leftPane.add_child<ConfigIntSelect>(ConfigIntSelect::Props{
.key = "Master Volume",
.value = &getSettings().audio.masterVolume,
.onChange = [](int value) { audio::SetMasterVolume(value / 100.f); },
.helpText = "Adjusts the volume of all sounds in the game.",
.rightPane = &rightPane,
.max = 100,
.suffix = "%",
});
leftPane
.add_child<NumberButton>(NumberButton::Props{
.key = "Master Volume",
.getValue = [] { return getSettings().audio.masterVolume.getValue(); },
.setValue =
[](int value) {
getSettings().audio.masterVolume.setValue(value);
config::Save();
audio::SetMasterVolume(value / 100.f);
},
.max = 100,
.suffix = "%",
})
.on_focus([&rightPane](Rml::Event&) {
rightPane.clear();
rightPane.add_text("Adjusts the volume of all sounds in the game.");
});
leftPane.add_section("Effects");
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = "Enable Reverb",
.value = &getSettings().audio.enableReverb,
.onChange = [](bool value) { audio::SetEnableReverb(value); },
.helpText = "Enables the reverb effect in game audio.",
.rightPane = &rightPane,
});
config_bool_select(leftPane, rightPane, getSettings().audio.enableReverb,
{
.key = "Enable Reverb",
.helpText = "Enables the reverb effect in game audio.",
.onChange = [](bool value) { audio::SetEnableReverb(value); },
});
leftPane.add_section("Tweaks");
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = "No Low HP Sound",
.value = &getSettings().game.noLowHpSound,
.helpText = "Disable the beeping sound when having low health.",
.rightPane = &rightPane,
});
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = "Non-Stop Midna's Lament",
.value = &getSettings().game.midnasLamentNonStop,
.helpText = "Prevents enemy music while Midna's Lament is playing.",
.rightPane = &rightPane,
});
config_bool_select(leftPane, rightPane, getSettings().game.noLowHpSound,
{
.key = "No Low HP Sound",
.helpText = "Disable the beeping sound when having low health.",
});
config_bool_select(leftPane, rightPane, getSettings().game.midnasLamentNonStop,
{
.key = "Non-Stop Midna's Lament",
.helpText = "Prevents enemy music while Midna's Lament is playing.",
});
});
add_tab("Cheats", [this](Rml::Element* content) {
@@ -275,13 +134,12 @@ SettingsWindow::SettingsWindow() {
auto addCheat = [&](const Rml::String& key, ConfigVar<bool>& value,
const Rml::String& helpText) {
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = key,
.value = &value,
.isDisabled = [] { return getSettings().game.speedrunMode; },
.helpText = helpText,
.rightPane = &rightPane,
});
config_bool_select(leftPane, rightPane, value,
{
.key = key,
.helpText = helpText,
.isDisabled = [] { return getSettings().game.speedrunMode; },
});
};
leftPane.add_section("Resources");
@@ -320,23 +178,20 @@ SettingsWindow::SettingsWindow() {
auto addOption = [&](const Rml::String& key, ConfigVar<bool>& value,
const Rml::String& helpText) {
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = key,
.value = &value,
.helpText = helpText,
.rightPane = &rightPane,
});
config_bool_select(leftPane, rightPane, value,
{
.key = key,
.helpText = helpText,
});
};
auto addSpeedrunDisabledOption = [&](const Rml::String& key, ConfigVar<bool>& value,
const Rml::String& helpText) {
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = key,
.value = &value,
.isDisabled = [] { return getSettings().game.speedrunMode; },
.helpText = helpText,
.rightPane = &rightPane,
});
config_bool_select(leftPane, rightPane, value,
{
.key = key,
.helpText = helpText,
.isDisabled = [] { return getSettings().game.speedrunMode; },
});
};
leftPane.add_section("General");
@@ -351,16 +206,24 @@ SettingsWindow::SettingsWindow() {
"Enables rotating Link in the collection menu with the C-Stick.");
leftPane.add_section("Difficulty");
leftPane.add_child<ConfigIntSelect>(ConfigIntSelect::Props{
.key = "Damage Multiplier",
.value = &getSettings().game.damageMultiplier,
.isDisabled = [] { return getSettings().game.speedrunMode; },
.helpText = "Multiplies incoming damage.",
.rightPane = &rightPane,
.min = 1,
.max = 8,
.prefix = "x",
});
leftPane
.add_child<NumberButton>(NumberButton::Props{
.key = "Damage Multiplier",
.getValue = [] { return getSettings().game.damageMultiplier.getValue(); },
.setValue =
[](int value) {
getSettings().game.damageMultiplier.setValue(value);
config::Save();
},
.isDisabled = [] { return getSettings().game.speedrunMode; },
.min = 1,
.max = 8,
.prefix = "x",
})
.on_focus([&rightPane](Rml::Event&) {
rightPane.clear();
rightPane.add_text("Multiplies incoming damage.");
});
addSpeedrunDisabledOption(
"Instant Death", getSettings().game.instantDeath, "Any hit will instantly kill you.");
addSpeedrunDisabledOption("No Heart Drops", getSettings().game.noHeartDrops,
@@ -396,29 +259,27 @@ SettingsWindow::SettingsWindow() {
"Transform instantly by pressing R and Y simultaneously.");
leftPane.add_section("Speedrunning");
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = "Speedrun Mode",
.value = &getSettings().game.speedrunMode,
.onChange = [](bool) { reset_for_speedrun_mode(); },
.helpText = "Enables speedrunning options while restricting certain "
"gameplay modifiers.",
.rightPane = &rightPane,
});
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = "LiveSplit Connection",
.value = &getSettings().game.liveSplitEnabled,
.onChange =
[](bool enabled) {
if (enabled) {
speedrun::connectLiveSplit();
} else {
speedrun::disconnectLiveSplit();
}
},
.isDisabled = [] { return !getSettings().game.speedrunMode; },
.helpText = "Connect to LiveSplit server on localhost:16834.",
.rightPane = &rightPane,
});
config_bool_select(leftPane, rightPane, getSettings().game.speedrunMode,
{
.key = "Speedrun Mode",
.helpText =
"Enables speedrunning options while restricting certain gameplay modifiers.",
.onChange = [](bool) { reset_for_speedrun_mode(); },
});
config_bool_select(leftPane, rightPane, getSettings().game.liveSplitEnabled,
{
.key = "LiveSplit Connection",
.helpText = "Connect to LiveSplit server on localhost:16834.",
.onChange =
[](bool enabled) {
if (enabled) {
speedrun::connectLiveSplit();
} else {
speedrun::disconnectLiveSplit();
}
},
.isDisabled = [] { return !getSettings().game.speedrunMode; },
});
});
add_tab("Graphics", [this](Rml::Element* content) {
@@ -438,71 +299,99 @@ SettingsWindow::SettingsWindow() {
VISetWindowSize(FB_WIDTH * 2, FB_HEIGHT * 2);
VICenterWindow();
});
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = "Enable VSync",
.value = &getSettings().video.enableVsync,
.onChange = [](bool value) { aurora_enable_vsync(value); },
.helpText = "Synchronizes the frame rate to your monitor's refresh rate.",
.rightPane = &rightPane,
});
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = "Lock 4:3 Aspect Ratio",
.value = &getSettings().video.lockAspectRatio,
.onChange =
[](bool value) {
AuroraSetViewportPolicy(value ? AURORA_VIEWPORT_FIT : AURORA_VIEWPORT_STRETCH);
},
.helpText = "Lock the game's aspect ratio to the original.",
.rightPane = &rightPane,
});
config_bool_select(leftPane, rightPane, getSettings().video.enableVsync,
{
.key = "Enable VSync",
.helpText = "Synchronizes the frame rate to your monitor's refresh rate.",
.onChange = [](bool value) { aurora_enable_vsync(value); },
});
config_bool_select(leftPane, rightPane, getSettings().video.lockAspectRatio,
{
.key = "Lock 4:3 Aspect Ratio",
.helpText = "Lock the game's aspect ratio to the original.",
.onChange =
[](bool value) {
AuroraSetViewportPolicy(
value ? AURORA_VIEWPORT_FIT : AURORA_VIEWPORT_STRETCH);
},
});
leftPane.add_section("Resolution");
leftPane.add_child<ConfigOverlaySelect>(ConfigOverlaySelect::Props{
.key = "Internal Resolution",
.value = &getSettings().game.internalResolutionScale,
.option = GraphicsOption::InternalResolution,
.title = "Internal Resolution",
.min = 0,
.max = 12,
.helpText =
"Configure the resolution used for rendering the game. Higher values are more "
"demanding on your graphics hardware.",
.rightPane = &rightPane,
});
leftPane.add_child<ConfigOverlaySelect>(ConfigOverlaySelect::Props{
.key = "Shadow Resolution",
.value = &getSettings().game.shadowResolutionMultiplier,
.option = GraphicsOption::ShadowResolution,
.title = "Shadow Resolution",
.min = 1,
.max = 8,
.helpText =
"Configure the shadow-map resolution. Higher values improve shadow quality but "
"increase GPU and memory usage.",
.rightPane = &rightPane,
});
leftPane
.add_select_button({
.key = "Internal Resolution",
.getValue =
[] {
return format_graphics_setting_value(GraphicsOption::InternalResolution,
getSettings().game.internalResolutionScale.getValue());
},
})
.on_nav_command([](Rml::Event&, NavCommand cmd) {
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left ||
cmd == NavCommand::Right) {
push_document(std::make_unique<Overlay>(OverlayProps{
.option = GraphicsOption::InternalResolution,
.title = "Internal Resolution",
.helpText = kInternalResolutionHelpText,
.valueMin = 0,
.valueMax = 12,
}));
return true;
}
return false;
})
.on_focus([&rightPane](Rml::Event&) {
rightPane.clear();
rightPane.add_text(kInternalResolutionHelpText);
});
leftPane
.add_select_button({
.key = "Shadow Resolution",
.getValue =
[] {
return format_graphics_setting_value(GraphicsOption::ShadowResolution,
getSettings().game.shadowResolutionMultiplier.getValue());
},
})
.on_nav_command([](Rml::Event&, NavCommand cmd) {
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left ||
cmd == NavCommand::Right) {
push_document(std::make_unique<Overlay>(OverlayProps{
.option = GraphicsOption::ShadowResolution,
.title = "Shadow Resolution",
.helpText = kShadowResolutionHelpText,
.valueMin = 0,
.valueMax = 8,
}));
return true;
}
return false;
})
.on_focus([&rightPane](Rml::Event&) {
rightPane.clear();
rightPane.add_text(kShadowResolutionHelpText);
});
leftPane.add_section("Post-Processing");
// TODO: Bloom
// TODO: Bloom Brightness
leftPane.add_section("Rendering");
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = "Unlock Framerate",
.value = &getSettings().game.enableFrameInterpolation,
.helpText =
"Uses inter-frame interpolation to enable higher frame rates.<br/><br/>Visual "
"artifacts, animation glitches, or instability may occur.",
.rightPane = &rightPane,
});
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = "Enable Depth of Field",
.value = &getSettings().game.enableDepthOfField,
});
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
.key = "Enable Mini-Map Shadows",
.value = &getSettings().game.enableMapBackground,
});
config_bool_select(leftPane, rightPane, getSettings().game.enableFrameInterpolation,
{
.key = "Unlock Framerate",
.helpText =
"Uses inter-frame interpolation to enable higher frame rates.<br/><br/>Visual "
"artifacts, animation glitches, or instability may occur.",
});
config_bool_select(leftPane, rightPane, getSettings().game.enableDepthOfField,
{
.key = "Enable Depth of Field",
});
config_bool_select(leftPane, rightPane, getSettings().game.enableMapBackground,
{
.key = "Enable Mini-Map Shadows",
});
});
}
+8 -5
View File
@@ -36,7 +36,7 @@ void BaseStringButton::start_editing() {
return;
}
mInputElem->SetAttribute("type", mType);
mInputElem->SetAttribute("value", format_value());
mInputElem->SetAttribute("value", input_value());
if (mMaxLength > -1) {
mInputElem->SetAttribute("maxlength", mMaxLength);
}
@@ -49,8 +49,9 @@ void BaseStringButton::start_editing() {
// mobile keyboard placement gets a valid caret rectangle.
mPendingInputFocusFrames = 2;
// Mark button as selected to indicate "active"
set_selected(true);
// Dispatch a submit event so the pane can handle item selection
// However, mark it as "handled" to ensure that we don't steal focus away
mRoot->DispatchEvent(Rml::EventId::Submit, {{"handled", Rml::Variant{true}}});
// Register input listeners
mInputListeners.emplace_back(std::make_unique<ScopedEventListener>(
@@ -85,8 +86,10 @@ bool BaseStringButton::handle_nav_command(NavCommand cmd) {
}
return true;
} else if (cmd == NavCommand::Cancel) {
request_stop_editing(false, true);
return true;
if (mInputElem != nullptr) {
request_stop_editing(false, true);
return true;
}
}
return false;
}
+1
View File
@@ -22,6 +22,7 @@ public:
protected:
bool handle_nav_command(NavCommand cmd) override;
virtual void set_value(Rml::String value) = 0;
virtual Rml::String input_value() { return format_value(); }
private:
void focus_input();
+9 -11
View File
@@ -73,19 +73,17 @@ Window::Window() : Document(kDocumentSource), mRoot(mDocument->GetElementById("w
});
// If an item is selected in a pane, focus the next pane in the tree
listen(mRoot, Rml::EventId::Change, [this](Rml::Event& event) {
if (event.GetParameter("selected", false)) {
int paneIndex = -1;
for (int i = 0; i < mContentComponents.size(); i++) {
if (mContentComponents[i]->contains(event.GetTargetElement())) {
paneIndex = i;
break;
}
}
if (paneIndex >= 0 && paneIndex < mContentComponents.size() - 1) {
mContentComponents[paneIndex + 1]->focus();
listen(mRoot, Rml::EventId::Submit, [this](Rml::Event& event) {
int paneIndex = -1;
for (int i = 0; i < mContentComponents.size(); i++) {
if (mContentComponents[i]->contains(event.GetTargetElement())) {
paneIndex = i;
break;
}
}
if (paneIndex >= 0 && paneIndex < mContentComponents.size() - 1) {
mContentComponents[paneIndex + 1]->focus();
}
});
}