mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-21 13:36:50 -04:00
Rework Settings components
This commit is contained in:
+210
-321
@@ -3,16 +3,16 @@
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#include <fmt/format.h>
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#include "aurora/gfx.h"
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#include "bool_button.hpp"
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#include "dusk/audio/DuskAudioSystem.h"
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#include "dusk/config.hpp"
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#include "dusk/livesplit.h"
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#include "m_Do/m_Do_main.h"
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#include "number_button.hpp"
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#include "overlay.hpp"
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#include "pane.hpp"
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#include "ui.hpp"
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#include <climits>
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namespace dusk::ui {
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namespace {
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@@ -42,192 +42,46 @@ void reset_for_speedrun_mode() {
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getSettings().game.enableTurboKeybind.setValue(false);
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}
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} // namespace
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const Rml::String kInternalResolutionHelpText =
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"Configure the resolution used for rendering the game. Higher values are more demanding on "
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"your graphics hardware.";
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const Rml::String kShadowResolutionHelpText =
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"Configure the shadow-map resolution. Higher values improve shadow quality but increase GPU "
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"and memory usage.";
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template <typename T>
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struct ConfigProps {
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struct ConfigBoolProps {
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Rml::String key;
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ConfigVar<T>* value;
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std::function<void(T)> onChange;
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std::function<bool()> isDisabled;
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Rml::String helpText;
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Pane* rightPane = nullptr;
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std::function<void(bool)> onChange;
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std::function<bool()> isDisabled;
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};
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template <typename T>
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class ConfigSelect : public SelectButton {
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public:
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using Props = ConfigProps<T>;
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SelectButton& config_bool_select(
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Pane& leftPane, Pane& rightPane, ConfigVar<bool>& var, ConfigBoolProps props) {
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return leftPane
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.add_child<BoolButton>(BoolButton::Props{
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.key = std::move(props.key),
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.getValue = [&var] { return var.getValue(); },
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.setValue =
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[&var, callback = std::move(props.onChange)](bool value) {
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if (value == var.getValue()) {
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return;
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}
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var.setValue(value);
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config::Save();
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if (callback) {
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callback(value);
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}
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},
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.isDisabled = std::move(props.isDisabled),
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})
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.on_focus([&rightPane, helpText = std::move(props.helpText)](Rml::Event&) {
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rightPane.clear();
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rightPane.add_rml(helpText);
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});
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}
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ConfigSelect(Rml::Element* parent, Props props)
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: SelectButton(parent, {std::move(props.key)}), mVar(props.value),
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mOnChange(std::move(props.onChange)), mIsDisabled(std::move(props.isDisabled)),
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mHelpText(std::move(props.helpText)), mRightPane(props.rightPane) {
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if (!mHelpText.empty() && mRightPane != nullptr) {
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listen(Rml::EventId::Focus, [this](Rml::Event&) {
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mRightPane->clear();
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mRightPane->add_rml(mHelpText);
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});
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listen(Rml::EventId::Mouseover, [this](Rml::Event&) {
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mRightPane->clear();
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mRightPane->add_rml(mHelpText);
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});
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}
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}
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void update() override {
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if (mIsDisabled) {
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set_disabled(mIsDisabled());
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}
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set_value_label(get_value());
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SelectButton::update();
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}
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protected:
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virtual Rml::String get_value() = 0;
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void set_value(T newValue) {
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if (mVar->getValue() == newValue) {
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return;
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}
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mVar->setValue(newValue);
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if (mOnChange) {
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mOnChange(newValue);
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}
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config::Save();
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}
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ConfigVar<T>* mVar;
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std::function<void(T)> mOnChange;
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std::function<bool()> mIsDisabled;
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Rml::String mHelpText;
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Pane* mRightPane;
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};
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class ConfigBoolSelect : public ConfigSelect<bool> {
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public:
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ConfigBoolSelect(Rml::Element* parent, Props props) : ConfigSelect(parent, std::move(props)) {}
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protected:
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Rml::String get_value() override { return mVar->getValue() ? "On" : "Off"; }
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bool handle_nav_command(NavCommand cmd) override {
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if (cmd == NavCommand::Confirm || cmd == NavCommand::Left || cmd == NavCommand::Right) {
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set_value(!mVar->getValue());
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return true;
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}
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return false;
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}
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};
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class ConfigIntSelect : public ConfigSelect<int> {
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public:
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struct Props {
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Rml::String key;
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ConfigVar<int>* value;
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std::function<void(int)> onChange;
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std::function<bool()> isDisabled;
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Rml::String helpText;
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Pane* rightPane = nullptr;
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int min = 0;
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int max = INT_MAX;
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int step = 1;
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Rml::String prefix;
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Rml::String suffix;
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};
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ConfigIntSelect(Rml::Element* parent, Props props)
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: ConfigSelect(parent,
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{
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.key = std::move(props.key),
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.value = props.value,
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.onChange = std::move(props.onChange),
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.isDisabled = std::move(props.isDisabled),
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.helpText = std::move(props.helpText),
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.rightPane = props.rightPane,
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}),
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mMin(props.min), mMax(props.max), mStep(props.step), mPrefix(std::move(props.prefix)),
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mSuffix(std::move(props.suffix)) {}
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protected:
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Rml::String get_value() override {
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return fmt::format("{}{}{}", mPrefix, mVar->getValue(), mSuffix);
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}
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bool handle_nav_command(NavCommand cmd) override {
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if (cmd == NavCommand::Left) {
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set_value(std::clamp(mVar->getValue() - mStep, mMin, mMax));
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return true;
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} else if (cmd == NavCommand::Right) {
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set_value(std::clamp(mVar->getValue() + mStep, mMin, mMax));
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return true;
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}
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return false;
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}
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private:
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int mMin;
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int mMax;
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int mStep;
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Rml::String mPrefix;
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Rml::String mSuffix;
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};
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class ConfigOverlaySelect : public ConfigSelect<int> {
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public:
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struct Props {
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Rml::String key;
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ConfigVar<int>* value;
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GraphicsOption option;
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Rml::String title;
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int min = 0;
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int max = 0;
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Rml::String helpText;
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Pane* rightPane = nullptr;
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std::function<bool()> isDisabled;
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};
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ConfigOverlaySelect(Rml::Element* parent, Props props)
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: ConfigSelect<int>(parent,
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{
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.key = std::move(props.key),
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.value = props.value,
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.onChange = {},
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.isDisabled = std::move(props.isDisabled),
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.helpText = std::move(props.helpText),
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.rightPane = props.rightPane,
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}),
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mOption(props.option), mTitle(std::move(props.title)), mValueMin(props.min),
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mValueMax(props.max) {}
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protected:
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Rml::String get_value() override {
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return format_graphics_setting_value(mOption, mVar->getValue());
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}
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bool handle_nav_command(NavCommand cmd) override {
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if (cmd == NavCommand::Confirm) {
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open_overlay();
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return true;
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}
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return false;
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}
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private:
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void open_overlay() {
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push_document(std::make_unique<Overlay>(OverlayProps{
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.option = mOption,
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.title = mTitle,
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.helpText = mHelpText,
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.valueMin = mValueMin,
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.valueMax = mValueMax,
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}));
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}
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GraphicsOption mOption;
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Rml::String mTitle;
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int mValueMin = 0;
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int mValueMax = 0;
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};
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} // namespace
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SettingsWindow::SettingsWindow() {
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add_tab("Audio", [this](Rml::Element* content) {
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@@ -235,38 +89,43 @@ SettingsWindow::SettingsWindow() {
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auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
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leftPane.add_section("Volume");
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leftPane.add_child<ConfigIntSelect>(ConfigIntSelect::Props{
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.key = "Master Volume",
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.value = &getSettings().audio.masterVolume,
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.onChange = [](int value) { audio::SetMasterVolume(value / 100.f); },
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.helpText = "Adjusts the volume of all sounds in the game.",
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.rightPane = &rightPane,
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.max = 100,
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.suffix = "%",
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});
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leftPane
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.add_child<NumberButton>(NumberButton::Props{
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.key = "Master Volume",
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.getValue = [] { return getSettings().audio.masterVolume.getValue(); },
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.setValue =
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[](int value) {
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getSettings().audio.masterVolume.setValue(value);
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config::Save();
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audio::SetMasterVolume(value / 100.f);
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},
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.max = 100,
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.suffix = "%",
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})
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.on_focus([&rightPane](Rml::Event&) {
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rightPane.clear();
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rightPane.add_text("Adjusts the volume of all sounds in the game.");
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});
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leftPane.add_section("Effects");
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leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
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.key = "Enable Reverb",
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.value = &getSettings().audio.enableReverb,
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.onChange = [](bool value) { audio::SetEnableReverb(value); },
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.helpText = "Enables the reverb effect in game audio.",
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.rightPane = &rightPane,
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});
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config_bool_select(leftPane, rightPane, getSettings().audio.enableReverb,
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{
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.key = "Enable Reverb",
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.helpText = "Enables the reverb effect in game audio.",
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.onChange = [](bool value) { audio::SetEnableReverb(value); },
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});
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leftPane.add_section("Tweaks");
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leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
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.key = "No Low HP Sound",
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.value = &getSettings().game.noLowHpSound,
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.helpText = "Disable the beeping sound when having low health.",
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.rightPane = &rightPane,
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});
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leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
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.key = "Non-Stop Midna's Lament",
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.value = &getSettings().game.midnasLamentNonStop,
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.helpText = "Prevents enemy music while Midna's Lament is playing.",
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.rightPane = &rightPane,
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});
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config_bool_select(leftPane, rightPane, getSettings().game.noLowHpSound,
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{
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.key = "No Low HP Sound",
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.helpText = "Disable the beeping sound when having low health.",
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});
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config_bool_select(leftPane, rightPane, getSettings().game.midnasLamentNonStop,
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{
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.key = "Non-Stop Midna's Lament",
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.helpText = "Prevents enemy music while Midna's Lament is playing.",
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});
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});
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add_tab("Cheats", [this](Rml::Element* content) {
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@@ -275,13 +134,12 @@ SettingsWindow::SettingsWindow() {
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auto addCheat = [&](const Rml::String& key, ConfigVar<bool>& value,
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const Rml::String& helpText) {
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leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
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.key = key,
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.value = &value,
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.isDisabled = [] { return getSettings().game.speedrunMode; },
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.helpText = helpText,
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.rightPane = &rightPane,
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});
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config_bool_select(leftPane, rightPane, value,
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{
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.key = key,
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.helpText = helpText,
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.isDisabled = [] { return getSettings().game.speedrunMode; },
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});
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};
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leftPane.add_section("Resources");
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@@ -320,23 +178,20 @@ SettingsWindow::SettingsWindow() {
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auto addOption = [&](const Rml::String& key, ConfigVar<bool>& value,
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const Rml::String& helpText) {
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leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
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.key = key,
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.value = &value,
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.helpText = helpText,
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.rightPane = &rightPane,
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});
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config_bool_select(leftPane, rightPane, value,
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{
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.key = key,
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.helpText = helpText,
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});
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};
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auto addSpeedrunDisabledOption = [&](const Rml::String& key, ConfigVar<bool>& value,
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const Rml::String& helpText) {
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leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
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.key = key,
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.value = &value,
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.isDisabled = [] { return getSettings().game.speedrunMode; },
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.helpText = helpText,
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.rightPane = &rightPane,
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});
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config_bool_select(leftPane, rightPane, value,
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{
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.key = key,
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.helpText = helpText,
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.isDisabled = [] { return getSettings().game.speedrunMode; },
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});
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};
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leftPane.add_section("General");
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@@ -351,16 +206,24 @@ SettingsWindow::SettingsWindow() {
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"Enables rotating Link in the collection menu with the C-Stick.");
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leftPane.add_section("Difficulty");
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leftPane.add_child<ConfigIntSelect>(ConfigIntSelect::Props{
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.key = "Damage Multiplier",
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.value = &getSettings().game.damageMultiplier,
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.isDisabled = [] { return getSettings().game.speedrunMode; },
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.helpText = "Multiplies incoming damage.",
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.rightPane = &rightPane,
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.min = 1,
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.max = 8,
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.prefix = "x",
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});
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leftPane
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.add_child<NumberButton>(NumberButton::Props{
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.key = "Damage Multiplier",
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.getValue = [] { return getSettings().game.damageMultiplier.getValue(); },
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.setValue =
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[](int value) {
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getSettings().game.damageMultiplier.setValue(value);
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config::Save();
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},
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.isDisabled = [] { return getSettings().game.speedrunMode; },
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.min = 1,
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.max = 8,
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.prefix = "x",
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})
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.on_focus([&rightPane](Rml::Event&) {
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rightPane.clear();
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rightPane.add_text("Multiplies incoming damage.");
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});
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addSpeedrunDisabledOption(
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"Instant Death", getSettings().game.instantDeath, "Any hit will instantly kill you.");
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addSpeedrunDisabledOption("No Heart Drops", getSettings().game.noHeartDrops,
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@@ -396,29 +259,27 @@ SettingsWindow::SettingsWindow() {
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"Transform instantly by pressing R and Y simultaneously.");
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leftPane.add_section("Speedrunning");
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leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
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.key = "Speedrun Mode",
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.value = &getSettings().game.speedrunMode,
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.onChange = [](bool) { reset_for_speedrun_mode(); },
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.helpText = "Enables speedrunning options while restricting certain "
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"gameplay modifiers.",
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.rightPane = &rightPane,
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});
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leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
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.key = "LiveSplit Connection",
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.value = &getSettings().game.liveSplitEnabled,
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.onChange =
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[](bool enabled) {
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if (enabled) {
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speedrun::connectLiveSplit();
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} else {
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speedrun::disconnectLiveSplit();
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}
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},
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.isDisabled = [] { return !getSettings().game.speedrunMode; },
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.helpText = "Connect to LiveSplit server on localhost:16834.",
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.rightPane = &rightPane,
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});
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config_bool_select(leftPane, rightPane, getSettings().game.speedrunMode,
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{
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.key = "Speedrun Mode",
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.helpText =
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"Enables speedrunning options while restricting certain gameplay modifiers.",
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.onChange = [](bool) { reset_for_speedrun_mode(); },
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});
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config_bool_select(leftPane, rightPane, getSettings().game.liveSplitEnabled,
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{
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.key = "LiveSplit Connection",
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.helpText = "Connect to LiveSplit server on localhost:16834.",
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.onChange =
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[](bool enabled) {
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if (enabled) {
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speedrun::connectLiveSplit();
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} else {
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speedrun::disconnectLiveSplit();
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}
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},
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.isDisabled = [] { return !getSettings().game.speedrunMode; },
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});
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});
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add_tab("Graphics", [this](Rml::Element* content) {
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@@ -438,71 +299,99 @@ SettingsWindow::SettingsWindow() {
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VISetWindowSize(FB_WIDTH * 2, FB_HEIGHT * 2);
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VICenterWindow();
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});
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leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
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.key = "Enable VSync",
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.value = &getSettings().video.enableVsync,
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.onChange = [](bool value) { aurora_enable_vsync(value); },
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.helpText = "Synchronizes the frame rate to your monitor's refresh rate.",
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.rightPane = &rightPane,
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});
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leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
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.key = "Lock 4:3 Aspect Ratio",
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.value = &getSettings().video.lockAspectRatio,
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.onChange =
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[](bool value) {
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AuroraSetViewportPolicy(value ? AURORA_VIEWPORT_FIT : AURORA_VIEWPORT_STRETCH);
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},
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||||
.helpText = "Lock the game's aspect ratio to the original.",
|
||||
.rightPane = &rightPane,
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().video.enableVsync,
|
||||
{
|
||||
.key = "Enable VSync",
|
||||
.helpText = "Synchronizes the frame rate to your monitor's refresh rate.",
|
||||
.onChange = [](bool value) { aurora_enable_vsync(value); },
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().video.lockAspectRatio,
|
||||
{
|
||||
.key = "Lock 4:3 Aspect Ratio",
|
||||
.helpText = "Lock the game's aspect ratio to the original.",
|
||||
.onChange =
|
||||
[](bool value) {
|
||||
AuroraSetViewportPolicy(
|
||||
value ? AURORA_VIEWPORT_FIT : AURORA_VIEWPORT_STRETCH);
|
||||
},
|
||||
});
|
||||
|
||||
leftPane.add_section("Resolution");
|
||||
leftPane.add_child<ConfigOverlaySelect>(ConfigOverlaySelect::Props{
|
||||
.key = "Internal Resolution",
|
||||
.value = &getSettings().game.internalResolutionScale,
|
||||
.option = GraphicsOption::InternalResolution,
|
||||
.title = "Internal Resolution",
|
||||
.min = 0,
|
||||
.max = 12,
|
||||
.helpText =
|
||||
"Configure the resolution used for rendering the game. Higher values are more "
|
||||
"demanding on your graphics hardware.",
|
||||
.rightPane = &rightPane,
|
||||
});
|
||||
leftPane.add_child<ConfigOverlaySelect>(ConfigOverlaySelect::Props{
|
||||
.key = "Shadow Resolution",
|
||||
.value = &getSettings().game.shadowResolutionMultiplier,
|
||||
.option = GraphicsOption::ShadowResolution,
|
||||
.title = "Shadow Resolution",
|
||||
.min = 1,
|
||||
.max = 8,
|
||||
.helpText =
|
||||
"Configure the shadow-map resolution. Higher values improve shadow quality but "
|
||||
"increase GPU and memory usage.",
|
||||
.rightPane = &rightPane,
|
||||
});
|
||||
leftPane
|
||||
.add_select_button({
|
||||
.key = "Internal Resolution",
|
||||
.getValue =
|
||||
[] {
|
||||
return format_graphics_setting_value(GraphicsOption::InternalResolution,
|
||||
getSettings().game.internalResolutionScale.getValue());
|
||||
},
|
||||
})
|
||||
.on_nav_command([](Rml::Event&, NavCommand cmd) {
|
||||
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left ||
|
||||
cmd == NavCommand::Right) {
|
||||
push_document(std::make_unique<Overlay>(OverlayProps{
|
||||
.option = GraphicsOption::InternalResolution,
|
||||
.title = "Internal Resolution",
|
||||
.helpText = kInternalResolutionHelpText,
|
||||
.valueMin = 0,
|
||||
.valueMax = 12,
|
||||
}));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
})
|
||||
.on_focus([&rightPane](Rml::Event&) {
|
||||
rightPane.clear();
|
||||
rightPane.add_text(kInternalResolutionHelpText);
|
||||
});
|
||||
leftPane
|
||||
.add_select_button({
|
||||
.key = "Shadow Resolution",
|
||||
.getValue =
|
||||
[] {
|
||||
return format_graphics_setting_value(GraphicsOption::ShadowResolution,
|
||||
getSettings().game.shadowResolutionMultiplier.getValue());
|
||||
},
|
||||
})
|
||||
.on_nav_command([](Rml::Event&, NavCommand cmd) {
|
||||
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left ||
|
||||
cmd == NavCommand::Right) {
|
||||
push_document(std::make_unique<Overlay>(OverlayProps{
|
||||
.option = GraphicsOption::ShadowResolution,
|
||||
.title = "Shadow Resolution",
|
||||
.helpText = kShadowResolutionHelpText,
|
||||
.valueMin = 0,
|
||||
.valueMax = 8,
|
||||
}));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
})
|
||||
.on_focus([&rightPane](Rml::Event&) {
|
||||
rightPane.clear();
|
||||
rightPane.add_text(kShadowResolutionHelpText);
|
||||
});
|
||||
|
||||
leftPane.add_section("Post-Processing");
|
||||
// TODO: Bloom
|
||||
// TODO: Bloom Brightness
|
||||
|
||||
leftPane.add_section("Rendering");
|
||||
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
|
||||
.key = "Unlock Framerate",
|
||||
.value = &getSettings().game.enableFrameInterpolation,
|
||||
.helpText =
|
||||
"Uses inter-frame interpolation to enable higher frame rates.<br/><br/>Visual "
|
||||
"artifacts, animation glitches, or instability may occur.",
|
||||
.rightPane = &rightPane,
|
||||
});
|
||||
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
|
||||
.key = "Enable Depth of Field",
|
||||
.value = &getSettings().game.enableDepthOfField,
|
||||
});
|
||||
leftPane.add_child<ConfigBoolSelect>(ConfigBoolSelect::Props{
|
||||
.key = "Enable Mini-Map Shadows",
|
||||
.value = &getSettings().game.enableMapBackground,
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableFrameInterpolation,
|
||||
{
|
||||
.key = "Unlock Framerate",
|
||||
.helpText =
|
||||
"Uses inter-frame interpolation to enable higher frame rates.<br/><br/>Visual "
|
||||
"artifacts, animation glitches, or instability may occur.",
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableDepthOfField,
|
||||
{
|
||||
.key = "Enable Depth of Field",
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableMapBackground,
|
||||
{
|
||||
.key = "Enable Mini-Map Shadows",
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user