mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-14 03:52:13 -04:00
auru check
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@@ -10,6 +10,11 @@
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#include "d/d_debug_viewer.h"
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#include <cstring>
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#if TARGET_PC
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#include "dusk/randomizer/game/verify_item_functions.h"
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#include "dusk/randomizer/game/flags.h"
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#endif
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static daNpc_GetParam2 l_bckGetParamList[29] = {
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{-1, 2, 0},
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{9, 0, 0},
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@@ -194,7 +199,12 @@ int daNpcRafrel_c::Create() {
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mType = 0;
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} else if (strcmp(dComIfGp_getStartStageName(), "F_SP115") == 0 && dComIfGp_getStartStageRoomNo() == 0) {
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if (daNpcF_chkEvtBit(0x169) || !daNpcF_chkEvtBit(0x108)) {
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#if TARGET_PC
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// Only despawn Auru in randomizer if we already collected his item
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if ((randomizer_IsActive() ? dComIfGs_isEventBit(GOT_AURUS_MEMO) : daNpcF_chkEvtBit(0x169)) || !daNpcF_chkEvtBit(0x108)) {
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#else
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if ( daNpcF_chkEvtBit(0x169) || !daNpcF_chkEvtBit(0x108)) {
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#endif
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return cPhs_ERROR_e;
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}
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@@ -1310,6 +1320,12 @@ bool daNpcRafrel_c::talk(void* param_0) {
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OS_REPORT("会話終了時 イベントID=%d アイテムNo=%d\n", eventId, itemNo);
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if (eventId == 1) {
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#if TARGET_PC
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if (randomizer_IsActive()) {
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u8 itemId = randomizer_getItemAtLocation("Auru Gift To Fyer");
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itemNo = verifyProgressiveItem(itemId);
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}
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#endif
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field_0xe00 = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
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if (field_0xe00 != fpcM_ERROR_PROCESS_ID_e) {
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s16 eventIdx = dComIfGp_getEventManager().getEventIdx(this, "DEFAULT_GETITEM", 0xFF);
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@@ -1562,6 +1578,12 @@ int daNpcRafrel_c::EvCut_Appear(int i_staffId) {
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int itemNo = 0;
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u16 eventId = mFlow.getEventId(&itemNo);
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if (eventId == 1) {
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#if TARGET_PC
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if (randomizer_IsActive()) {
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u8 itemId = randomizer_getItemAtLocation("Auru Gift To Fyer");
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itemNo = verifyProgressiveItem(itemId);
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}
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#endif
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field_0xe00 = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
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dComIfGp_event_setItemPartnerId(field_0xe00);
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field_0xe00 = fpcM_ERROR_PROCESS_ID_e;
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@@ -2,12 +2,27 @@
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# NOTE: All data is expressed in little endian format
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# Objects which have the ACTR dzx type
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ACTR:
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# Sacred Grove
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F_SP117:
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# Pedestal of Time
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1:
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ACTR: # Objects which have the ACTR dzx type
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F_SP115: # Lake Hylia
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0: # Room 0 - Main Lake
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# Spawn Auru on layer 3
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- name: Rafrel
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parameters: 0x00001D01
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position:
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x: -116486.945
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y: -13860.0
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z: 58533.0078
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angle:
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x: 0x0000
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y: 0xCCCD
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z: 0x0000
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layers:
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- 1
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- 3
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F_SP117: # Sacred Grove
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1: # Room 1 - Pedestal of Time
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# Spawn in the Master Sword actor
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- name: mstrsrd
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parameters: 0x00020110
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@@ -20,4 +35,5 @@ ACTR:
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y: 0x0000
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z: 0x0000
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layers:
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- 2
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- 2
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@@ -2758,7 +2758,6 @@
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Metadata:
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- None
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# TODO
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- Name: Auru Gift To Fyer
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Original Item: Aurus Memo
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Categories:
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@@ -2766,8 +2765,8 @@
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- Npc
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- Lake Hylia
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- ARC
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Metadata:
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- None
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- Location Name Lookup
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Metadata: Auru Gift To Fyer
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- Name: Lake Hylia Tower Poe
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Original Item: Poe Soul
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