fix include paths to not pollute d_com_inf_game.h

This commit is contained in:
gymnast86
2026-07-13 22:50:41 -07:00
parent bb1c1447d0
commit 6be65a461d
80 changed files with 162 additions and 9 deletions
+2 -4
View File
@@ -1,10 +1,6 @@
#ifndef D_COM_D_COM_INF_GAME_H
#define D_COM_D_COM_INF_GAME_H
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
#include "d/d_attention.h"
#include "d/d_cc_s.h"
#include "d/d_event.h"
@@ -21,7 +17,9 @@
#include "m_Do/m_Do_graphic.h"
#include <cstring>
#if TARGET_PC
#include "dusk/profiling.hpp"
#endif
enum dComIfG_ButtonStatus {
/* 0x00 */ BUTTON_STATUS_NONE,
+4
View File
@@ -14,6 +14,10 @@
#include <cstring>
#include "Z2AudioLib/SpotName.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
Z2SceneMgr::Z2SceneMgr() : JASGlobalInstance<Z2SceneMgr>(true) {
sceneNum = -1;
BGM_ID = -1;
+1
View File
@@ -19,6 +19,7 @@
#include <cmath>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#endif
+4
View File
@@ -19,6 +19,10 @@
#include "f_op/f_op_actor_enemy.h"
#include "Z2AudioLib/Z2Instances.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
enum daB_DS_Joint {
DS_JNT_BACKBONE1,
DS_JNT_BACKBONE2,
+4
View File
@@ -15,6 +15,10 @@
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
static cXyz l_player_offset = cXyz(0.0f, 115.0f, 54.0f);
static cXyz l_wolf_offset = cXyz(13.0f, 135.0f, 57.0f);
+2 -2
View File
@@ -23,6 +23,7 @@
#if TARGET_PC
#include <f_ap/f_ap_game.h>
#include <dusk/autosave.h>
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
char DUSK_CONST* daDoor20_c::getStopBmdName() {
@@ -320,8 +321,7 @@ int daDoor20_c::checkOpenMsgDoor(int* param_1) {
int rv = 1;
// If we are in SPR, we don't want Yeta's msg flow to prevent us from opening the door if we haven't talked to her.
if (randomizer_IsActive() && !daAlink_c::checkStageName("D_MN11"))
{
if (randomizer_IsActive() && !daAlink_c::checkStageName("D_MN11")) {
rv = field_0x624.checkOpenDoor(this, param_1);
}
#else
+4
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@@ -10,6 +10,10 @@
#include "d/d_s_play.h"
#include "c/c_damagereaction.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
enum daE_MD_TYPE {
TYPE_DUMMY,
TYPE_REAL,
+1
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@@ -22,6 +22,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#endif
+1
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@@ -17,6 +17,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -11,6 +11,7 @@
#include "d/actor/d_a_player.h"
#if TARGET_PC
#include "d/actor/d_a_alink.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
#include "d/d_com_inf_game.h"
#include "d/d_path.h"
+1
View File
@@ -11,6 +11,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
enum daE_TH_ACTION {
+4
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@@ -10,6 +10,10 @@
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_spinner.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
static int daKytag08_Draw(kytag08_class* i_this) {
return 1;
}
+1
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@@ -15,6 +15,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/stages.h"
#include "dusk/randomizer/game/tools.h"
#endif
+5
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@@ -14,6 +14,11 @@
#include "d/d_meter2_info.h"
#include "d/actor/d_a_horse.h"
#include "Z2AudioLib/Z2Instances.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
#if DEBUG
#include "JSystem/JHostIO/JORFile.h"
#include "d/d_debug_viewer.h"
+1
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@@ -11,6 +11,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+4
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@@ -13,6 +13,10 @@
#include "d/actor/d_a_npc_len.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
enum Bans_RES_File_ID {
/* BCK */
/* 0x06 */ BCK_BANS_F_TALK_A = 0x6,
+4
View File
@@ -14,6 +14,10 @@
#include "d/d_camera.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
enum Bou_RES_File_ID {
/* BCK */
/* 0x06 */ BCK_BOU_F_TALK_A = 0x6,
+4
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@@ -11,6 +11,10 @@
#include "d/d_meter2_info.h"
#include "d/d_timer.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
enum Event {
EVT_NONE,
EVT_GAME_START,
+1
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@@ -12,6 +12,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
View File
@@ -15,6 +15,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -14,6 +14,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -11,6 +11,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -12,6 +12,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
enum Event_Cut_Nums {
+1
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@@ -10,6 +10,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -10,6 +10,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
View File
@@ -10,6 +10,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -18,6 +18,7 @@
#include "d/d_item.h"
#include "d/d_timer.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
#if DEBUG
+1
View File
@@ -12,6 +12,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -8,6 +8,7 @@
#include "d/actor/d_a_npc_prayer.h"
#include "d/d_com_inf_game.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -11,6 +11,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#include "dusk/randomizer/game/flags.h"
#endif
+4
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@@ -12,6 +12,10 @@
#include "d/d_msg_object.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
const daNpcShad_HIOParam daNpcShad_Param_c::m = {
35.0f, // attention_offset
-3.0f, // gravity
+1
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@@ -13,6 +13,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+4
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@@ -10,6 +10,10 @@
#include "m_Do/m_Do_graphic.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
const daNpc_Uri_HIOParam daNpc_Uri_Param_c::m = {
200.0f, // attention_offset
-3.0f, // gravity
+1
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@@ -11,6 +11,7 @@
#if TARGET_PC
#include "dusk/string.hpp"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#endif
+3
View File
@@ -20,6 +20,9 @@
#include "d/d_tresure.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
enum ykM_RES_File_ID {
/* BCK */
+1
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@@ -22,6 +22,7 @@
#if TARGET_PC
#include "dusk/string.hpp"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+4
View File
@@ -1,3 +1,7 @@
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
BOOL daNpc_zrA_c::wait(void* param_0) {
switch (mMode) {
case 0:
+1
View File
@@ -11,6 +11,7 @@
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "Z2AudioLib/Z2Instances.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -16,6 +16,7 @@
#if TARGET_PC
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -9,6 +9,7 @@
#include "d/d_com_inf_game.h"
#if TARGET_PC
#include "d/d_map.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
static int useHeapInit(fopAc_ac_c*);
+4
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@@ -14,6 +14,10 @@
#include "d/actor/d_a_obj_ystone.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
static DUSK_CONST char* l_arcName = "ef_Portal";
static char const* l_clearEvName[9] = {
+1
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@@ -13,6 +13,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/stages.h"
#include "dusk/randomizer/game/tools.h"
#endif
+1
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@@ -19,6 +19,7 @@
#if TARGET_PC
#include "d/actor/d_a_alink.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/verify_item_functions.h"
#include "dusk/frame_interpolation.h"
+1
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@@ -15,6 +15,7 @@
#if TARGET_PC
#include "d/actor/d_a_alink.h"
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/verify_item_functions.h"
#include "dusk/randomizer/game/stages.h"
+4
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@@ -10,6 +10,10 @@
#include "d/d_com_inf_game.h"
#include "d/d_meter2_info.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
daObjMasterSword_Attr_c const daObjMasterSword_c::mAttr = {1.0f};
void daObjMasterSword_c::initBaseMtx() {
+4
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@@ -13,6 +13,10 @@
#include "d/d_item_data.h"
#include <cmath>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
const static dCcD_SrcCyl l_cyl_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xffffffff, 0x11}, 0x59}}, // mObj
+3 -1
View File
@@ -13,8 +13,10 @@
#include "f_op/f_op_camera_mng.h"
#include <cstring>
#include "d/actor/d_a_tboxSw.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#endif
const static dCcD_SrcCyl l_cyl_src = {
{
+1
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@@ -16,6 +16,7 @@
#include "f_op/f_op_msg.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#endif
+1
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@@ -10,6 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_item_data.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -13,6 +13,7 @@
#include "d/d_s_play.h"
#if TARGET_PC
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -12,6 +12,7 @@
#include "f_pc/f_pc_name.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -11,6 +11,7 @@
#include "f_pc/f_pc_name.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/flags.h"
#endif
+1
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@@ -13,6 +13,7 @@
#if TARGET_PC
#include "d/d_item_data.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+4
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@@ -9,8 +9,12 @@
#include "d/actor/d_a_tag_statue_evt.h"
#include "d/d_com_inf_game.h"
#include "d/d_debug_viewer.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
class daTagStatue_HIO_c : public mDoHIO_entry_c {
public:
+1
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@@ -13,6 +13,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -12,6 +12,7 @@
#if TARGET_PC
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+4
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@@ -10,6 +10,10 @@
#include "d/actor/d_a_itembase.h"
#include "d/d_item_data.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
u8 daItemBase_c::getItemNo() {
return M_ITEMNO_MODEL_ITEM_ID;
}
+3
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@@ -13,7 +13,10 @@
#include "SSystem/SComponent/c_counter.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/string.hpp"
#endif
namespace {
static u8 event_debug_evnt() {
+2 -1
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@@ -16,9 +16,10 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/string.hpp"
#endif
#include "dusk/string.hpp"
#if DEBUG
static dEvM_HIO_c l_HIO;
+1
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@@ -26,6 +26,7 @@
#if TARGET_PC
#include "dusk/config.hpp"
#include "dusk/menu_pointer.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/string.hpp"
#include "dusk/ui/modal.hpp"
#include "dusk/ui/rando_config.hpp"
+3
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@@ -14,7 +14,10 @@
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include <cstring>
#if TARGET_PC
#include "dusk/gx_helper.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
class dGov_HIO_c : public mDoHIO_entry_c {
public:
+1
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@@ -12,6 +12,7 @@
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/stages.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
#include <cstring>
+2 -1
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@@ -1,8 +1,9 @@
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_item_data.h"
#if TARGET_PC
#include "d/d_com_inf_game.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
dItem_itemResource dItem_data::item_resource[] = {
+1
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@@ -33,6 +33,7 @@
#include "dusk/menu_pointer.h"
#include "dusk/settings.h"
#include "dusk/ui/touch_controls.hpp"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#include "dusk/randomizer/game/tools.h"
#endif
+1
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@@ -25,6 +25,7 @@
#include "dusk/config.hpp"
#include "dusk/frame_interpolation.h"
#include "dusk/menu_pointer.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/settings.h"
#endif
+1
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@@ -16,6 +16,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/string.hpp"
#include "battery/embed.hpp"
#endif
+1
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@@ -19,6 +19,7 @@
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/stages.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
+1
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@@ -32,6 +32,7 @@
#if TARGET_PC
#include "d/d_item.h"
#include "dusk/randomizer/game/messages.hpp"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/stages.h"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/verify_item_functions.h"
+1
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@@ -42,6 +42,7 @@
#if TARGET_PC
#include "dusk/autosave.h"
#include "dusk/memory.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#include <dusk/autosave.h>
#include "dusk/ui/ui.hpp"
+1
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@@ -21,6 +21,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/stages.h"
#include "dusk/randomizer/game/tools.h"
+1
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@@ -20,6 +20,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/stages.h"
+1
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@@ -3,6 +3,7 @@
#include "dusk/config.hpp"
#include "dusk/ui/ui.hpp"
#include "imgui/ImGuiConsole.hpp"
#include "dusk/randomizer/game/randomizer_context.hpp"
bool shouldAutoSave = false;
u8 mSaveBuffer[QUEST_LOG_SIZE * 3];
+1
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@@ -1,5 +1,6 @@
#ifndef DUSK_IMGUI_MENU_RANDOMIZER_HPP
#define DUSK_IMGUI_MENU_RANDOMIZER_HPP
#include "dusk/randomizer/generator/logic/requirement.hpp"
#include "dusk/randomizer/generator/logic/search.hpp"
namespace randomizer {
+3
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@@ -1,10 +1,13 @@
#include "tools.h"
#include "d/actor/d_a_alink.h"
#include "d/d_com_inf_game.h"
#include "d/d_item.h"
#include "d/d_item_data.h"
#include "dusk/logging.h"
#include "dusk/randomizer/generator/logic/world.hpp"
#include "f_op/f_op_actor_mng.h"
#include "randomizer_context.hpp"
#include "stages.h"
#include "verify_item_functions.h"
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@@ -1,6 +1,14 @@
#pragma once
#include "dolphin/types.h"
#include "dusk/randomizer/generator/logic/item_pool.hpp"
namespace randomizer::logic::location {
class Location;
}
namespace randomizer::logic::world {
class World;
}
bool playerIsInRoomStage(s32 room, const char* stage);
void checkTransformFromWolf();
@@ -2,6 +2,7 @@
#include "item_pool.hpp"
#include "search.hpp"
#include "../randomizer.hpp"
#include "../utility/random.hpp"
#include "../utility/yaml.hpp"
@@ -1,5 +1,12 @@
#pragma once
#include <memory>
namespace randomizer::logic::world {
class World;
using WorldPool = std::vector<std::unique_ptr<World>>;
}
namespace randomizer::logic::hints {
void GenerateAllHints(world::WorldPool& worldPool);
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@@ -9,6 +9,7 @@
#include "d/d_kankyo.h"
#include "d/d_meter2_info.h"
#include "dusk/map_loader_definitions.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#include "number_button.hpp"
#include "pane.hpp"
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@@ -4,9 +4,12 @@
#include "dusk/config.hpp"
#include "dusk/data.hpp"
#include "dusk/logging.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/generator/seedgen/seed.hpp"
#include "dusk/randomizer/generator/utility/string.hpp"
#include "dusk/randomizer/generator/utility/text.hpp"
#include "dusk/randomizer/generator/utility/yaml.hpp"
#include "modal.hpp"
#include "number_button.hpp"
#include "pane.hpp"
@@ -17,6 +20,7 @@
#include <mutex>
#include <thread>
#include <unordered_set>
namespace dusk::ui {
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@@ -31,6 +31,7 @@
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_lib.h"
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#include "dusk/randomizer/game/tools.h"
#endif