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Merge pull request #429 from TwilitRealm/fix/d_menu_fmap2d_interp
Fix d_menu_fmap2d interpolation for tears of light
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@@ -342,8 +342,13 @@ void dMenu_Fmap2DBack_c::draw() {
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scrollAreaDraw();
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}
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blinkMove(30);
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moveLightDropAnime();
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#ifdef TARGET_PC
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if (dusk::frame_interp::get_ui_tick_pending())
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#endif
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{
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blinkMove(30);
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moveLightDropAnime();
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}
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setCenterPosX(field_0x11dc, 1);
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drawIcon(mTransX, mTransZ, mAlphaRate, field_0xfa8 * mSpotTextureFadeAlpha);
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