mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-12 04:57:06 -04:00
add keyboard controls + roll support to fly cam (#705)
This commit is contained in:
@@ -134,6 +134,7 @@ struct UserSettings {
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ConfigVar<bool> invertCameraYAxis;
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ConfigVar<float> freeCameraSensitivity;
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ConfigVar<bool> debugFlyCam;
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ConfigVar<bool> debugFlyCamLockEvents;
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// Cheats
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ConfigVar<bool> infiniteHearts;
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+63
-11
@@ -31,6 +31,7 @@
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#if TARGET_PC
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#include "dusk/frame_interpolation.h"
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#include "dusk/logging.h"
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#include "imgui.h"
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#endif
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namespace {
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@@ -7483,6 +7484,8 @@ static constexpr f32 FLYCAM_SPEED = 0.5f;
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static constexpr f32 FLYCAM_FAST_SPEED = 4.0f;
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static constexpr f32 FLYCAM_ROTATION_SPEED = 0.002f;
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static constexpr f32 FLYCAM_TRIGGER_DEADZONE = 20.0f;
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static constexpr s16 FLYCAM_ROLL_SPEED = 256;
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static ImVec2 sFlyCamLastMousePos = {-1.f, -1.f};
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#if TARGET_PC
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bool dCamera_c::executeDebugFlyCam() {
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@@ -7490,6 +7493,7 @@ bool dCamera_c::executeDebugFlyCam() {
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if (mDebugFlyCam.initialized) {
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deactivateDebugFlyCam();
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}
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sFlyCamLastMousePos = {-1.f, -1.f};
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return false;
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}
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@@ -7519,16 +7523,63 @@ bool dCamera_c::executeDebugFlyCam() {
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mDebugFlyCam.initialized = true;
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}
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event->mEventStatus = 1;
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dComIfGp_getEventManager().setCameraPlay(1);
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if (dusk::getSettings().game.debugFlyCamLockEvents) {
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event->mEventStatus = 1;
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dComIfGp_getEventManager().setCameraPlay(1);
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} else {
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if (event->mEventStatus != 0) {
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event->mEventStatus = 0;
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}
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dComIfGp_getEventManager().setCameraPlay(0);
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}
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interface_of_controller_pad& pad = mDoCPd_c::getCpadInfo(0);
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f32 stickY = pad.mMainStickPosY * 72.0f;
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f32 stickX = pad.mMainStickPosX * 72.0f;
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f32 cStickY = pad.mCStickPosY * 59.0f;
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f32 cStickX = pad.mCStickPosX * 59.0f;
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f32 trigL = pad.mTriggerLeft * 150.0f;
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f32 trigR = pad.mTriggerRight * 150.0f;
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f32 stickY = 0.f;
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f32 stickX = 0.f;
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f32 cStickY = 0.f;
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f32 cStickX = 0.f;
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f32 trigL = 0.f;
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f32 trigR = 0.f;
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f32 rollInput = 0.f;
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bool fast = false;
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if (dusk::getSettings().game.debugFlyCamLockEvents) {
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interface_of_controller_pad& pad = mDoCPd_c::getCpadInfo(0);
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stickY = pad.mMainStickPosY * 72.0f;
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stickX = pad.mMainStickPosX * 72.0f;
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cStickY = pad.mCStickPosY * 59.0f;
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cStickX = pad.mCStickPosX * 59.0f;
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trigL = pad.mTriggerLeft * 150.0f;
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trigR = pad.mTriggerRight * 150.0f;
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fast = mDoCPd_c::getHoldZ(PAD_1);
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if (mDoCPd_c::getHoldY(PAD_1)) rollInput -= 1.f;
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if (mDoCPd_c::getHoldX(PAD_1)) rollInput += 1.f;
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}
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{
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ImGuiIO& io = ImGui::GetIO();
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if (!io.WantCaptureKeyboard) {
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f32 kbX = 0.0f, kbY = 0.0f;
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if (ImGui::IsKeyDown(ImGuiKey_W) || ImGui::IsKeyDown(ImGuiKey_UpArrow)) kbY += 1.f;
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if (ImGui::IsKeyDown(ImGuiKey_S) || ImGui::IsKeyDown(ImGuiKey_DownArrow)) kbY -= 1.f;
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if (ImGui::IsKeyDown(ImGuiKey_D) || ImGui::IsKeyDown(ImGuiKey_RightArrow)) kbX += 1.f;
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if (ImGui::IsKeyDown(ImGuiKey_A) || ImGui::IsKeyDown(ImGuiKey_LeftArrow)) kbX -= 1.f;
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f32 len = sqrtf(kbX * kbX + kbY * kbY);
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if (len > 1.f) { kbX /= len; kbY /= len; }
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stickX += kbX * 72.0f;
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stickY += kbY * 72.0f;
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if (ImGui::IsKeyDown(ImGuiKey_Space)) trigR += 150.0f;
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if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl)) trigL += 150.0f;
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if (ImGui::IsKeyDown(ImGuiKey_LeftShift)) fast = true;
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if (ImGui::IsKeyDown(ImGuiKey_Q)) rollInput -= 1.0f;
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if (ImGui::IsKeyDown(ImGuiKey_E)) rollInput += 1.0f;
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}
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bool mouseValid = !io.WantCaptureMouse && io.MousePos.x >= 0.0f && io.MousePos.y >= 0.0f;
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if (mouseValid && sFlyCamLastMousePos.x >= 0.0f) {
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cStickX -= (io.MousePos.x - sFlyCamLastMousePos.x) * 2.0f;
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cStickY -= (io.MousePos.y - sFlyCamLastMousePos.y) * 2.0f;
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}
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sFlyCamLastMousePos = mouseValid ? io.MousePos : ImVec2{-1.0f, -1.0f};
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}
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f32 verticalDisp = 0.0f;
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if (trigR >= FLYCAM_TRIGGER_DEADZONE) {
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@@ -7542,7 +7593,7 @@ bool dCamera_c::executeDebugFlyCam() {
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f32 moveDx = stickY * cosf(mDebugFlyCam.yaw) * cosf(mDebugFlyCam.pitch) - stickX * sinf(mDebugFlyCam.yaw);
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f32 moveDz = stickY * sinf(mDebugFlyCam.yaw) * cosf(mDebugFlyCam.pitch) + stickX * cosf(mDebugFlyCam.yaw);
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f32 speed = mDoCPd_c::getHoldZ(PAD_1) ? FLYCAM_FAST_SPEED : FLYCAM_SPEED;
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f32 speed = fast ? FLYCAM_FAST_SPEED : FLYCAM_SPEED;
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mEye.x += speed * moveDx;
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mEye.y += speed * moveDy;
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@@ -7553,6 +7604,7 @@ bool dCamera_c::executeDebugFlyCam() {
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mCenter.z = mEye.z + sinf(mDebugFlyCam.yaw) * cosf(mDebugFlyCam.pitch) * FLYCAM_TARGET_DIST;
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mCenter.y = mEye.y + sinf(mDebugFlyCam.pitch) * FLYCAM_TARGET_DIST;
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mBank = mBank + static_cast<s16>(rollInput * FLYCAM_ROLL_SPEED * (fast ? FLYCAM_FAST_SPEED / FLYCAM_SPEED : 1.f));
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Reset(mCenter, mEye);
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f32 yawInput = dusk::getSettings().game.invertCameraXAxis ? cStickX : -cStickX;
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@@ -7570,7 +7622,7 @@ void dCamera_c::deactivateDebugFlyCam() {
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Reset(mDebugFlyCam.savedCenter, mDebugFlyCam.savedEye, mDebugFlyCam.savedFovy, mDebugFlyCam.savedBank.Val());
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dEvt_control_c* event = dComIfGp_getEvent();
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if (event != nullptr) {
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if (event != nullptr && event->mEventStatus != 0) {
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event->mEventStatus = 0;
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}
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dComIfGp_getEventManager().setCameraPlay(0);
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+1
-1
@@ -317,7 +317,7 @@ int dMeter2_c::_execute() {
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int dMeter2_c::_draw() {
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#if TARGET_PC
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if (dusk::getSettings().game.disableMainHUD) {
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if (dusk::getSettings().game.disableMainHUD || dusk::getSettings().game.debugFlyCam) {
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return 1;
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}
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#endif
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@@ -63,16 +63,32 @@ namespace dusk {
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ImGui::SetTooltip("Cannot enable while paused or during an active event.");
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} else {
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ImGui::SetTooltip("Detach camera and fly freely.\n"
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"Left stick: move, C-stick: look\n"
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"L/R triggers: up/down, Z: fast");
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"WASD/Arrows/Left stick: move, Mouse/C-stick: look\n"
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"Ctrl/L: down, Space/R: up, Shift/Z: fast\n"
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"Q Key/Y: roll left, R Key/X: roll right");
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}
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}
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if (eventRunning) {
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ImGui::EndDisabled();
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}
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if (!getSettings().game.debugFlyCam) {
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ImGui::BeginDisabled();
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}
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config::ImGuiCheckbox("Lock Events", getSettings().game.debugFlyCamLockEvents);
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) {
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if (!getSettings().game.debugFlyCam) {
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ImGui::SetTooltip("Enable Fly Mode first.");
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} else {
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ImGui::SetTooltip("Freeze game events while flying.");
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}
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}
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if (!getSettings().game.debugFlyCam) {
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ImGui::EndDisabled();
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}
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ShowCornerContextMenu(m_cameraOverlayCorner, 0);
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ImGui::End();
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}
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}
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}
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@@ -81,6 +81,7 @@ UserSettings g_userSettings = {
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.invertCameraYAxis {"game.invertCameraYAxis", false},
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.freeCameraSensitivity {"game.freeCameraSensitivity", 1.0f},
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.debugFlyCam {"game.debugFlyCam", false},
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.debugFlyCamLockEvents {"game.debugFlyCamLockEvents", true},
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// Cheats
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.infiniteHearts {"game.infiniteHearts", false},
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@@ -210,6 +211,7 @@ void registerSettings() {
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Register(g_userSettings.game.gyroInvertYaw);
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Register(g_userSettings.game.freeCamera);
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Register(g_userSettings.game.debugFlyCam);
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Register(g_userSettings.game.debugFlyCamLockEvents);
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Register(g_userSettings.backend.isoPath);
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Register(g_userSettings.backend.isoVerification);
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