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https://github.com/TwilitRealm/dusklight
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fopScnRq_Execute OK
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@@ -14,7 +14,6 @@ void fopScnRq_ReRequest(void);
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class scene_request_class {
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public:
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node_create_request mCrtReq;
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u8 field_0x60[4];
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int mFadeRequest;
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request_of_phase_process_class mReqPhsProcCls;
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u8 field_0x70[4];
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@@ -90,11 +90,20 @@ int fopScnRq_phase_Done(scene_request_class* pScnRq) {
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return 2;
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}
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asm void fopScnRq_Execute(scene_request_class*) {
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nofralloc
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#include "f/f_op/f_op_scene_req/asm/func_8001EF24.s"
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void fopScnRq_Execute(scene_request_class* pScnRq) {
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int tmp = cPhs_Do(&pScnRq->mReqPhsProcCls,pScnRq);
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switch (tmp) {
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case 2: {
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fopScnRq_Execute(pScnRq);
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}
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}
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}
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// asm void fopScnRq_Execute(scene_request_class*) {
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// nofralloc
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// #include "f/f_op/f_op_scene_req/asm/func_8001EF24.s"
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// }
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asm void fopScnRq_PostMethod(void*, scene_request_class*) {
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nofralloc
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#include "f/f_op/f_op_scene_req/asm/func_8001EF6C.s"
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