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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_fallobj.h"
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#include "d/actor/d_a_player.h"
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@@ -114,7 +114,7 @@ f32 daObjFallObj_c::getFallHeight() {
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/* 80BE3C28-80BE3C98 0002E8 0070+00 1/0 0/0 0/0 .text CreateHeap__14daObjFallObj_cFv */
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int daObjFallObj_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 4);
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JUT_ASSERT(260, modelData != 0);
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JUT_ASSERT(260, modelData != NULL);
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mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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return mpModel != NULL ? TRUE : FALSE;
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}
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