This commit is contained in:
PJB3005
2026-03-29 01:54:49 +01:00
parent 98da847bf5
commit 70a5bb08a4
+1
View File
@@ -138,6 +138,7 @@ void RenderAudioSubframe() {
// NOTE: In the real game, this gets called on the entire audio frame, rather than the subframe.
// That's probably more efficient, but I didn't wanna change the code to calculate the
// entire audio buffers at once.
// This is only used for the movie player, and it seems to work fine with the smaller calls.
const auto mixData = JASDriver::extMixCallback(DSP_SUBFRAME_SIZE);
if (mixData) {
for (int i = 0; i < OutInterleaveBuffer.size(); i++) {