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fix tears in itempool
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@@ -262,6 +262,19 @@ namespace randomizer::logic::item_pool
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}
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}
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// Remove the Tears for Twilight sections if they're cleared
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if (world->Setting("Faron Twilight Cleared") == "On") {
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itemPool.at("Faron Twilight Tear") = 0;
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}
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if (world->Setting("Eldin Twilight Cleared") == "On") {
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itemPool.at("Eldin Twilight Tear") = 0;
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}
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if (world->Setting("Lanayru Twilight Cleared") == "On") {
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itemPool.at("Lanayru Twilight Tear") = 0;
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}
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// Remove the North Faron Woods Gate Key if we're skipping prologue
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if (world->Setting("Skip Prologue") == "On")
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{
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