Fix JAUSoundAnimation

This commit is contained in:
PJB3005
2026-03-14 16:43:20 +01:00
parent 6f68ce3531
commit 73d1d20d89
@@ -2,6 +2,7 @@
#define JAUSOUNDANIMATOR_H
#include "JSystem/JAudio2/JAISound.h"
#include "dusk/offset_ptr.h"
class JAUSoundAnimation;
@@ -62,10 +63,10 @@ public:
}
/* 0x00 */ JAISoundID mSoundId;
/* 0x04 */ f32 field_0x04;
/* 0x08 */ f32 field_0x08;
/* 0x0C */ f32 field_0x0c;
/* 0x10 */ u32 mFlags;
/* 0x04 */ BE(f32) field_0x04;
/* 0x08 */ BE(f32) field_0x08;
/* 0x0C */ BE(f32) field_0x0c;
/* 0x10 */ BE(u32) mFlags;
/* 0x14 */ u8 field_0x14;
/* 0x15 */ u8 field_0x15;
/* 0x16 */ u8 field_0x16;
@@ -97,23 +98,31 @@ public:
int getEndSoundIndex(f32) const;
u16 getNumSounds() const {
#if TARGET_PC
return mNumSounds;
#else
if (mControl != NULL) {
return mControl->getNumSounds(this);
} else {
return mNumSounds;
}
#endif
}
const JAUSoundAnimationSound* getSound(int i_index) const {
#if TARGET_PC
return &mSounds + i_index;
#else
if (mControl != NULL) {
return mControl->getSound(this, i_index);
} else {
return &mSounds + i_index;
}
#endif
}
/* 0x0 */ u16 mNumSounds;
/* 0x4 */ JAUSoundAnimationControl* mControl;
/* 0x0 */ BE(u16) mNumSounds;
/* 0x4 */ OFFSET_PTR(JAUSoundAnimationControl) mControl;
/* 0x8 */ JAUSoundAnimationSound mSounds; // actually an array
};