Patch suits of armor to spawn regardless of boss flag value

This commit is contained in:
gymnast86
2026-04-17 11:20:06 -07:00
parent ab28ae36e3
commit 7520998aca
+5
View File
@@ -396,7 +396,12 @@ inline int daE_MD_c::create() {
int phase_state = dComIfG_resLoad(&mPhase, "E_MD");
if (phase_state == cPhs_COMPLEATE_e) {
OS_REPORT("E_MD PARAM %x\n", fopAcM_GetParam(this));
#if TARGET_PC
// We want the statues to spawn in rando, regardles of boss flag value.
if ((cDmr_SkipInfo != 0 || randomizer_IsActive()) && current.pos.z > -1500.0f) {
#else
if (cDmr_SkipInfo != 0 && current.pos.z > -1500.0f) {
#endif
return cPhs_ERROR_e;
}