mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-09 04:30:49 -04:00
Merge branch 'main' of https://github.com/TakaRikka/dusk
This commit is contained in:
Vendored
+1
-1
Submodule extern/aurora updated: f5c5917832...b1bf531884
@@ -62,6 +62,7 @@ struct UserSettings {
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ConfigVar<bool> enableFastIronBoots;
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ConfigVar<bool> canTransformAnywhere;
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ConfigVar<bool> fastSpinner;
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ConfigVar<bool> freeMagicArmor;
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// Technical
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ConfigVar<bool> restoreWiiGlitches;
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@@ -813,9 +813,15 @@ s32 JASSeqParser::cmdDump(JASTrack* param_0, u32* param_1) {
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}
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s32 JASSeqParser::cmdPrintf(JASTrack* param_0, u32* param_1) {
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#if AVOID_UB
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u8 stack_c[4] = {0};
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u32 stack_10[4] = {0};
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char buffer[128] = {0};
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#else
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u8 stack_c[4];
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u32 stack_10[4];
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char buffer[128];
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#endif
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JASSeqCtrl* seqCtrl = param_0->getSeqCtrl();
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u32 r30 = 0;
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@@ -12677,7 +12677,11 @@ void daAlink_c::setMagicArmorBrk(int i_status) {
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}
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BOOL daAlink_c::checkMagicArmorHeavy() const {
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#if TARGET_PC
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return checkMagicArmorWearAbility() && (dComIfGs_getRupee() == 0 && !dusk::getSettings().game.freeMagicArmor);
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#else
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return checkMagicArmorWearAbility() && dComIfGs_getRupee() == 0;
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#endif
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}
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BOOL daAlink_c::checkBootsOrArmorHeavy() const {
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@@ -18583,7 +18587,13 @@ int daAlink_c::execute() {
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field_0x372c = cXyz::Zero;
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field_0x2fb8 = 0;
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#if TARGET_PC
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// This handles rupee drain and transitions between rupees/no rupees
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// We can skip all of that if the magic armor doesn't use rupees
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if (!dusk::getSettings().game.freeMagicArmor && checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
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#else
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if (checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
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#endif
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if (checkMagicArmorNoDamage() && !checkEventRun()) {
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if (field_0x2fc3 == 0) {
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field_0x2fc3 = 10;
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@@ -187,6 +187,11 @@ int daAlink_c::setDamagePoint(int i_dmgAmount, BOOL i_checkZoraMag, BOOL i_setDm
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}
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if (checkMagicArmorNoDamage()) {
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#if TARGET_PC
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if(dusk::getSettings().game.freeMagicArmor) {
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i_dmgAmount = 0;
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}
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#endif
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dComIfGp_setItemRupeeCount(-i_dmgAmount * 10);
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} else
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#if DEBUG
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@@ -1564,8 +1564,7 @@ void daAlink_c::setMetamorphoseEffectStartLink() {
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#endif
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#if TARGET_PC
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static const Vec effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f};
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emitter->setGlobalParticleScale(effWideScale);
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emitter->setGlobalParticleScale(mDoGph_gInf_c::getScale(), 1.0f);
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#endif
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}
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@@ -313,7 +313,12 @@ void daAlink_c::changeLink(int param_0) {
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mpLinkHandModel =
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initModel(static_cast<J3DModelData*>(dComIfG_getObjectRes(l_mArcName, "al_hands.bmd")), 0);
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if (dComIfGs_getRupee() != 0) {
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#if TARGET_PC
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if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor)
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#else
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if (dComIfGs_getRupee() != 0)
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#endif
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{
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setMagicArmorBrk(1);
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} else {
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setMagicArmorBrk(0);
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@@ -398,7 +403,11 @@ void daAlink_c::changeLink(int param_0) {
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field_0x06ec = field_0x064C->getMaterialNodePointer(1)->getShape();
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field_0x06f0 = field_0x064C->getMaterialNodePointer(2)->getShape();
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#if TARGET_PC
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if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor) {
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#else
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if (dComIfGs_getRupee() != 0) {
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#endif
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var_r27 = 4;
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} else {
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var_r27 = 5;
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@@ -300,11 +300,19 @@ int daGrdWater_c::Draw() {
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J3DTexMtxInfo* mtxInfo = &material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
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if (mtxInfo != NULL) {
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Mtx afStack_50;
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#if TARGET_PC
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C_MTXLightPerspective(afStack_50, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect,
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1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0.0f);
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#else
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C_MTXLightPerspective(afStack_50, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect,
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1.0f, 1.0f, -0.01f, 0.0f);
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#endif
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#if WIDESCREEN_SUPPORT
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mDoGph_gInf_c::setWideZoomLightProjection(afStack_50);
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#endif
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mtxInfo->setEffectMtx(afStack_50);
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modelData2->simpleCalcMaterial(0, (MtxP)j3dDefaultMtx);
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}
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@@ -371,8 +371,14 @@ int daLv3Water_c::Draw() {
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texMtxInfo = &material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
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if (texMtxInfo != NULL) {
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Mtx lightProjMtx;
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#if TARGET_PC
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C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
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dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0.0f);
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#else
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C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
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dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0.0f);
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#endif
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#if WIDESCREEN_SUPPORT
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mDoGph_gInf_c::setWideZoomLightProjection(lightProjMtx);
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@@ -197,7 +197,13 @@ int daLv3Water2_c::Draw() {
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texMtxInfo = &btkMaterial->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
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if(texMtxInfo) {
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Mtx lightProjMtx;
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#if TARGET_PC
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C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
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dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0);
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#else
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C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0);
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#endif
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#if WIDESCREEN_SUPPORT
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mDoGph_gInf_c::setWideZoomLightProjection(lightProjMtx);
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@@ -27,8 +27,15 @@ static int daObj_Lv3waterB_Draw(obj_lv3WaterB_class* i_this) {
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J3DTexMtxInfo* tex_mtx_info = &material_p->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
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if (tex_mtx_info != NULL) {
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Mtx m;
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#if TARGET_PC
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C_MTXLightPerspective(m, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f,
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dusk::getSettings().game.useWaterProjectionOffset ? -0.015f : 0.0f, 0.0f);
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#else
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C_MTXLightPerspective(m, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f,
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1.0f, -0.015f, 0.0f);
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#endif
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#if WIDESCREEN_SUPPORT
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mDoGph_gInf_c::setWideZoomLightProjection(m);
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#endif
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@@ -313,8 +313,15 @@ int daObjRotStair_c::Draw() {
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J3DTexMtxInfo* texMtxInfo = &material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
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if (texMtxInfo != NULL) {
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Mtx lightMtx;
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#if TARGET_PC
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C_MTXLightPerspective(lightMtx, dComIfGd_getView()->fovy,
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dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0);
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#else
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C_MTXLightPerspective(lightMtx, dComIfGd_getView()->fovy,
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dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0);
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#endif
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#if WIDESCREEN_SUPPORT
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mDoGph_gInf_c::setWideZoomLightProjection(lightMtx);
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#endif
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@@ -36,8 +36,15 @@ static int daObj_Tp_Draw(obj_tp_class* i_this) {
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&material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
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if (texMtxInfo != NULL) {
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Mtx lightProjMtx;
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#if TARGET_PC
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C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
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dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0);
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#else
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C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
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dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0);
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#endif
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#if WIDESCREEN_SUPPORT
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mDoGph_gInf_c::setWideZoomLightProjection(lightProjMtx);
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#endif
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@@ -821,12 +821,20 @@ static void dKy_FiveSenses_fullthrottle_dark_static1() {
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}
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if (kankyo->senses_ef_emitter1 != NULL) {
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#if TARGET_PC
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kankyo->senses_ef_emitter1->setGlobalParticleScale(mDoGph_gInf_c::getScale(), 1.0f);
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#endif
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kankyo->senses_ef_emitter1->setGlobalTranslation(particle_pos.x, particle_pos.y,
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particle_pos.z);
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kankyo->senses_ef_emitter1->setGlobalAlpha(kankyo->senses_effect_strength * 255.0f);
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}
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if (kankyo->senses_ef_emitter2 != NULL) {
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#if TARGET_PC
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kankyo->senses_ef_emitter2->setGlobalParticleScale(mDoGph_gInf_c::getScale(), 1.0f);
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#endif
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kankyo->senses_ef_emitter2->setGlobalTranslation(particle_pos.x, particle_pos.y,
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particle_pos.z);
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@@ -2293,7 +2293,10 @@ void dMeter_drawHIO_c::updateOnWide() {
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g_drawHIO.mMainHUDButtonsPosX = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mMainHUDButtonsPosX);
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g_drawHIO.mRingHUDButtonsPosX = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mRingHUDButtonsPosX);
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g_drawHIO.mLightDrop.mVesselPosX = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mLightDrop.mVesselPosX);
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g_drawHIO.mLightDrop.mVesselTalkPosX = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mLightDrop.mVesselTalkPosX);
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g_drawHIO.mRupeeKeyPosX = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mRupeeKeyPosX);
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g_drawHIO.mOxygenMeterPosX = mDoGph_gInf_c::ScaleHUDXLeft(g_drawHIO.mOxygenMeterPosX);
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g_drawHIO.mButtonCrossOFFPosX = mDoGph_gInf_c::ScaleHUDXLeft(g_drawHIO.mButtonCrossOFFPosX);
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g_drawHIO.mButtonCrossONPosX = mDoGph_gInf_c::ScaleHUDXLeft(g_drawHIO.mButtonCrossONPosX);
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g_drawHIO.mLifeGaugePosX = mDoGph_gInf_c::ScaleHUDXLeft(g_drawHIO.mLifeGaugePosX);
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@@ -411,7 +411,7 @@ void dMsgScrnItem_c::drawSelf() {
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||||
|
||||
f32 globalPosX = mpTm_c[0]->getGlobalPosX();
|
||||
|
||||
#if WIDESCREEN_SUPPORT
|
||||
#if WIDESCREEN_SUPPORT && !TARGET_PC
|
||||
if (mDoGph_gInf_c::isWide()) {
|
||||
drawOutFont(g_MsgObject_HIO_c.mBoxItemTextPosX + 7.0f + YREG_F(2),
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||||
g_MsgObject_HIO_c.mBoxItemTextPosY, 1.0f);
|
||||
|
||||
@@ -158,10 +158,13 @@ namespace dusk {
|
||||
auto itemMin = ImGui::GetItemRectMin();
|
||||
auto itemMax = ImGui::GetItemRectMax();
|
||||
|
||||
float frameSpacingY = 8.0f;
|
||||
float frameBottomPadding = 10.0f;
|
||||
|
||||
ImVec2 halfFrame = ImVec2((frameHeight * 0.25f) * 0.5f, frameHeight * 0.5f);
|
||||
ImGui::GetWindowDrawList()->AddRect(
|
||||
ImVec2(itemMin.x + halfFrame.x, itemMin.y + halfFrame.y),
|
||||
ImVec2(itemMax.x - halfFrame.x, itemMax.y),
|
||||
ImVec2(itemMin.x + halfFrame.x, itemMin.y + halfFrame.y + frameSpacingY),
|
||||
ImVec2(itemMax.x - halfFrame.x, itemMax.y + frameBottomPadding),
|
||||
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Border)),
|
||||
halfFrame.x);
|
||||
|
||||
|
||||
@@ -111,6 +111,11 @@ namespace dusk {
|
||||
ImGui::SetTooltip("Speeds up Spinner movement when holding R.");
|
||||
}
|
||||
|
||||
config::ImGuiCheckbox("Free Magic Armor", getSettings().game.freeMagicArmor);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Makes the magic armor work without rupees.");
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
|
||||
@@ -116,9 +116,9 @@ namespace dusk {
|
||||
|
||||
static void drawVirtualStick(const char* id, const ImVec2& stick) {
|
||||
float scale = ImGuiScale();
|
||||
ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPos().x + 5 * scale, ImGui::GetCursorPos().y));
|
||||
ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPos().x + 45 * scale, ImGui::GetCursorPos().y + 10));
|
||||
|
||||
ImGui::BeginChild(id, ImVec2(80 * scale, 80 * scale));
|
||||
ImGui::BeginChild(id, ImVec2(80 * scale, 80 * scale), 0, ImGuiWindowFlags_NoBackground);
|
||||
ImDrawList* dl = ImGui::GetWindowDrawList();
|
||||
ImVec2 p = ImGui::GetCursorScreenPos();
|
||||
|
||||
@@ -222,6 +222,7 @@ namespace dusk {
|
||||
// controller selection combo box
|
||||
bool changedController = false;
|
||||
int changedControllerIndex = 0;
|
||||
ImGui::SetNextItemWidth(400.0f * scale);
|
||||
if (ImGui::BeginCombo("##ControllerDeviceList", currentName.c_str())) {
|
||||
for (int i = 0; const auto& name : controllerList) {
|
||||
if (ImGui::Selectable(name.c_str(), currentName == name)) {
|
||||
@@ -300,7 +301,7 @@ namespace dusk {
|
||||
uint32_t axisCount;
|
||||
PADAxisMapping* axisMappingList = PADGetAxisMappings(m_controllerConfig.m_selectedPort, &axisCount);
|
||||
|
||||
ImGuiBeginGroupPanel("Triggers", ImVec2(150 * scale, 20 * scale));
|
||||
ImGuiBeginGroupPanel("Analog Triggers", ImVec2(150 * scale, 20 * scale));
|
||||
|
||||
PADAxis triggers[] = {PAD_AXIS_TRIGGER_L, PAD_AXIS_TRIGGER_R};
|
||||
if (axisMappingList != nullptr) {
|
||||
@@ -334,11 +335,34 @@ namespace dusk {
|
||||
}
|
||||
}
|
||||
|
||||
int port = m_controllerConfig.m_selectedPort;
|
||||
PADDeadZones* deadZones = PADGetDeadZones(port);
|
||||
|
||||
if (deadZones != nullptr) {
|
||||
ImGui::Text("L Threshold");
|
||||
ImGui::SameLine();
|
||||
{
|
||||
float tmp = static_cast<float>(deadZones->leftTriggerActivationZone * 100.f) / 32767.f;
|
||||
if (ImGui::DragFloat("##LThreshold", &tmp, 0.5f, 0.f, 100.f, "%.3f%%")) {
|
||||
deadZones->leftTriggerActivationZone = static_cast<u16>((tmp / 100.f) * 32767);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (deadZones != nullptr) {
|
||||
ImGui::Text("R Threshold");
|
||||
ImGui::SameLine();
|
||||
{
|
||||
float tmp = static_cast<float>(deadZones->rightTriggerActivationZone * 100.f) / 32767.f;
|
||||
if (ImGui::DragFloat("##RThreshold", &tmp, 0.5f, 0.f, 100.f, "%.3f%%")) {
|
||||
deadZones->rightTriggerActivationZone = static_cast<u16>((tmp / 100.f) * 32767);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGuiEndGroupPanel();
|
||||
ImGui::SameLine();
|
||||
|
||||
int port = m_controllerConfig.m_selectedPort;
|
||||
|
||||
// main stick panel
|
||||
ImGuiBeginGroupPanel("Control Stick", ImVec2(150 * scale, 20 * scale));
|
||||
|
||||
@@ -388,8 +412,6 @@ namespace dusk {
|
||||
}
|
||||
}
|
||||
|
||||
PADDeadZones* deadZones = PADGetDeadZones(port);
|
||||
|
||||
if (deadZones != nullptr) {
|
||||
ImGui::Text("Dead Zone");
|
||||
{
|
||||
@@ -465,32 +487,6 @@ namespace dusk {
|
||||
ImGuiEndGroupPanel();
|
||||
ImGui::SameLine();
|
||||
|
||||
// Triggers Panel
|
||||
ImGuiBeginGroupPanel("Triggers", ImVec2(150 * scale, 20 * scale));
|
||||
|
||||
if (deadZones != nullptr) {
|
||||
ImGui::Text("L Threshold");
|
||||
{
|
||||
float tmp = static_cast<float>(deadZones->leftTriggerActivationZone * 100.f) / 32767.f;
|
||||
if (ImGui::DragFloat("##LThreshold", &tmp, 0.5f, 0.f, 100.f, "%.3f%%")) {
|
||||
deadZones->leftTriggerActivationZone = static_cast<u16>((tmp / 100.f) * 32767);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (deadZones != nullptr) {
|
||||
ImGui::Text("R Threshold");
|
||||
{
|
||||
float tmp = static_cast<float>(deadZones->rightTriggerActivationZone * 100.f) / 32767.f;
|
||||
if (ImGui::DragFloat("##RThreshold", &tmp, 0.5f, 0.f, 100.f, "%.3f%%")) {
|
||||
deadZones->rightTriggerActivationZone = static_cast<u16>((tmp / 100.f) * 32767);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGuiEndGroupPanel();
|
||||
ImGui::SameLine();
|
||||
|
||||
// Options panel
|
||||
ImGuiBeginGroupPanel("Options", ImVec2(150 * scale, 20 * scale));
|
||||
|
||||
|
||||
@@ -50,6 +50,7 @@ UserSettings g_userSettings = {
|
||||
.enableFastIronBoots {"game.enableFastIronBoots", false},
|
||||
.canTransformAnywhere {"game.canTransformAnywhere", false},
|
||||
.fastSpinner {"game.fastSpinner", false},
|
||||
.freeMagicArmor {"game.freeMagicArmor", false},
|
||||
|
||||
// Technical
|
||||
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
|
||||
@@ -95,6 +96,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.useWaterProjectionOffset);
|
||||
Register(g_userSettings.game.enableFastIronBoots);
|
||||
Register(g_userSettings.game.canTransformAnywhere);
|
||||
Register(g_userSettings.game.freeMagicArmor);
|
||||
Register(g_userSettings.game.restoreWiiGlitches);
|
||||
Register(g_userSettings.game.noMissClimbing);
|
||||
Register(g_userSettings.game.noLowHpSound);
|
||||
|
||||
Reference in New Issue
Block a user