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https://github.com/TwilitRealm/dusklight
synced 2026-07-09 12:37:18 -04:00
force scale of 1.0 (#230)
combine with https://github.com/encounter/aurora/pull/54 to have aurora actually handle the scaling properly instead of doing it hackily in dusk.
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@@ -23,7 +23,7 @@ using namespace std::string_literals;
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using namespace std::string_view_literals;
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namespace dusk {
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float ImGuiScale() { return ImGui::GetIO().DisplayFramebufferScale.x; }
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float ImGuiScale() { return 1.0f; }
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void ImGuiStringViewText(std::string_view text) {
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// begin()/end() do not work on MSVC
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@@ -38,6 +38,7 @@ void ImGuiEngine_Initialize(float scale) {
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ImGui::GetCurrentContext();
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->Clear();
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io.FontGlobalScale = scale > 0.0f ? 1.0f / scale : 1.0f;
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const std::string fontPath = GetAssetPath("NotoMono-Regular.ttf");
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const bool hasFontFile = AssetExists(fontPath);
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@@ -146,7 +147,6 @@ void ImGuiEngine_Initialize(float scale) {
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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style.ScaleAllSizes(scale);
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}
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Icon GetIcon() {
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