canonize d_save.h (#9)

Co-authored-by: notyouraveragehooman <65437533+notyouraveragehooman@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
notyourav
2020-12-02 16:03:31 -08:00
committed by GitHub
parent 154a6ed4c0
commit 80e70dd6f7
2 changed files with 233 additions and 229 deletions
+15 -7
View File
@@ -1,6 +1,9 @@
#include "dolphin/types.h"
#define MAX_BOTTLES 4
#define MAX_ITEM_SLOTS 24
static const int MAX_ITEM_SLOTS = 24;
static const int ITEM_XY_MAX_DUMMY = 8;
static const int LIGHT_DROP_STAGE = 4;
static const int LETTER_INFO_BIT = 64;
enum Wallets {
WALLET,
@@ -249,6 +252,9 @@ class dSv_player_item_c {
void setRodTypeLevelUp(void);
void setBaitItem(u8);
static const int BOMB_BAG_MAX = 4;
static const int BOTTLE_MAX = 4;
private:
u8 items[24];
u8 item_slots[24];
@@ -524,7 +530,7 @@ class dSv_danBit_c {
bool isItem(int) const;
private:
s8 unk0;
s8 mStageNum;
u8 unk1;
u8 unk2[2];
u32 switch_bitfield[2];
@@ -559,12 +565,14 @@ class dSv_zoneBit_c {
};
class dSv_zoneActor_c {
public:
public:
void init(void);
void on(int);
void off(int);
bool is(int) const;
static const int ACTOR_MAX = 0xFFFF;
private:
u32 actor_bitfield[4];
};
@@ -619,10 +627,10 @@ class dSv_save_c {
public:
void init(void);
dSv_memory2_c* getSave2(int);
inline dSv_player_c& getPlayer() {
return player;
}
inline dSv_player_c& getPlayer() {return player; }
static const int STAGE_MAX = 4;
private:
dSv_player_c player;
u8 unk492[4];
+218 -222
View File
@@ -45,36 +45,34 @@ void dSv_player_status_a_c::init() {
}
}
void dSv_player_status_a_c::setSelectItemIndex(signed int select_item_index, u8 item_index) {
if (select_item_index >= 4) {
return;
void dSv_player_status_a_c::setSelectItemIndex(signed int i_no, u8 item_index) {
if (i_no < ITEM_XY_MAX_DUMMY / 2) {
this->select_item[i_no] = item_index;
}
this->select_item[select_item_index] = item_index;
}
u8 dSv_player_status_a_c::getSelectItemIndex(signed int select_item_index) const {
if (select_item_index < 4) {
return this->select_item[select_item_index];
u8 dSv_player_status_a_c::getSelectItemIndex(signed int i_no) const {
if (i_no < ITEM_XY_MAX_DUMMY / 2) {
return this->select_item[i_no];
}
return 0;
}
void dSv_player_status_a_c::setMixItemIndex(signed int mix_item_index, u8 item_index) {
if (mix_item_index >= 4) {
return;
void dSv_player_status_a_c::setMixItemIndex(signed int i_no, u8 item_index) {
if (i_no < ITEM_XY_MAX_DUMMY / 2) {
this->mix_item[i_no + 1] = item_index;
}
this->mix_item[mix_item_index+1] = item_index;
}
u8 dSv_player_status_a_c::getMixItemIndex(signed int mix_item_index) const {
if (mix_item_index < 4) {
return this->mix_item[mix_item_index+1];
u8 dSv_player_status_a_c::getMixItemIndex(signed int i_no) const {
if (i_no < ITEM_XY_MAX_DUMMY / 2) {
return this->mix_item[i_no + 1];
}
return 0;
}
u16 dSv_player_status_a_c::getRupeeMax(void) const {
if(current_wallet < 3) { // if you make this a default, it wont match. Compiler, pls.
if (current_wallet < 3) { // if you make this a default, it wont match. Compiler, pls.
switch(current_wallet) {
case WALLET: return 300;
case BIG_WALLET: return 600;
@@ -84,7 +82,7 @@ u16 dSv_player_status_a_c::getRupeeMax(void) const {
return 0;
}
asm bool dSv_player_status_a_c::isMagicFlag(u8) const {
asm bool dSv_player_status_a_c::isMagicFlag(u8 i_magic) const {
nofralloc
#include "d/d_save/d_save/asm/func_80032AF8.s"
}
@@ -134,8 +132,8 @@ void dSv_horse_place_c::init(void) {
this->room_id = 0;
}
void dSv_horse_place_c::set(const char* i_stage, const cXyz& i_position, short i_angle, signed char i_room_id) {
strcpy((char*)current_stage,i_stage);
void dSv_horse_place_c::set(const char* i_name, const cXyz& i_position, short i_angle, signed char i_room_id) {
strcpy((char*)current_stage, i_name);
this->position.x = i_position.x;
this->position.y = i_position.y;
this->position.z = i_position.z;
@@ -151,8 +149,8 @@ void dSv_player_return_place_c::init(void) {
this->unk11 = 0;
}
void dSv_player_return_place_c::set(const char* i_stage, s8 i_room_id, u8 i_spawn_id) {
strcpy((char*)current_stage,i_stage);
void dSv_player_return_place_c::set(const char* i_name, s8 i_room_id, u8 i_spawn_id) {
strcpy((char*)current_stage, i_name);
this->room_id = i_room_id;
this->spawn_id = i_spawn_id;
}
@@ -177,8 +175,8 @@ void dSv_player_field_last_stay_info_c::init() {
}
}
void dSv_player_field_last_stay_info_c::set(const char* i_last_stage_name, const cXyz& i_last_position, short i_last_angle, signed char i_last_spawn_id, u8 i_last_room_id) {
strcpy((char*)last_stage, i_last_stage_name);
void dSv_player_field_last_stay_info_c::set(const char* i_name, const cXyz& i_last_position, short i_last_angle, signed char i_last_spawn_id, u8 i_last_room_id) {
strcpy((char*)last_stage, i_name);
this->last_position.x = i_last_position.x;
this->last_position.y = i_last_position.y;
@@ -416,7 +414,7 @@ u8 dSv_player_item_c::checkBottle(u8 i_item_id){
u8 num_bottles = 0;
item_id = dSv_item_rename(i_item_id);
for (int i = 0; i < MAX_BOTTLES; i++) {
for (int i = 0; i < BOTTLE_MAX; i++) {
if (item_id == items[i+0xb]) {
num_bottles++;
}
@@ -432,7 +430,7 @@ asm u8 dSv_player_item_c::checkInsectBottle(void){
u8 dSv_player_item_c::checkEmptyBottle(void) {
u8 num = 0;
for(int i = 0; i < MAX_BOTTLES; i++) {
for(int i = 0; i < BOTTLE_MAX; i++) {
if(items[i+0xb] == EMPTY_BOTTLE) {
num++;
}
@@ -563,9 +561,9 @@ void dSv_player_get_item_c::init(void) {
// this is a few instructions off
#ifdef NONMATCHING
void dSv_player_get_item_c::onFirstBit(u8 param_1) {
int uVar1 = ((int)param_1 & 0xe0) >> 0x3;
this->pause_menu_bit_fields[uVar1] |= (u32)(1 << (param_1 & 0x1F));
void dSv_player_get_item_c::onFirstBit(u8 i_itemno) {
int uVar1 = ((int)i_itemno & 0xe0) >> 0x3;
this->pause_menu_bit_fields[uVar1] |= (u32)(1 << (i_itemno & 0x1F));
}
#else
asm void dSv_player_get_item_c::onFirstBit(u8) {
@@ -602,44 +600,44 @@ void dSv_player_item_record_c::init(void) {
}
}
void dSv_player_item_record_c::setBombNum(u8 bomb_bag_index, u8 bag_id) {
this->bomb_bags[bomb_bag_index] = bag_id;
void dSv_player_item_record_c::setBombNum(u8 i_bagIdx, u8 bag_id) {
this->bomb_bags[i_bagIdx] = bag_id;
}
u8 dSv_player_item_record_c::getBombNum(u8 bomb_bag_index) const {
return this->bomb_bags[bomb_bag_index];
u8 dSv_player_item_record_c::getBombNum(u8 i_bagIdx) const {
return this->bomb_bags[i_bagIdx];
}
void dSv_player_item_record_c::setBottleNum(u8 bottle_index, u8 bottle_num) {
this->bottles[bottle_index] = bottle_num;
void dSv_player_item_record_c::setBottleNum(u8 i_bottleIdx, u8 bottle_num) {
this->bottles[i_bottleIdx] = bottle_num;
}
#ifdef NONMATCHING
u8 dSv_player_item_record_c::addBottleNum(u8 param_1, short param_2) {
int iVar3 = this->bottles[param_1] + param_2;
u8 dSv_player_item_record_c::addBottleNum(u8 i_bottleIdx, short param_2) {
int iVar3 = this->bottles[i_bottleIdx] + param_2;
dSv_player_item_c ok;
ok.getItem((u8)(param_1 + 0xB),true);
ok.getItem((u8)(i_bottleIdx + 0xB),true);
if (iVar3 < 0) {
this->bottles[param_1] = 0;
this->bottles[i_bottleIdx] = 0;
} else if (iVar3 > dComIfGs_getBottleMax()) {
this->bottles[param_1] = dComIfGs_getBottleMax();
this->bottles[i_bottleIdx] = dComIfGs_getBottleMax();
} else {
this->bottles[param_1] = iVar3;
this->bottles[i_bottleIdx] = iVar3;
}
return this->bottles[param_1];
return this->bottles[i_bottleIdx];
}
#else
asm u8 dSv_player_item_record_c::addBottleNum(u8 param_1, short param_2) {
asm u8 dSv_player_item_record_c::addBottleNum(u8 i_bottleIdx, short param_2) {
nofralloc
#include "d/d_save/d_save/asm/func_80033F9C.s"
}
#endif
u8 dSv_player_item_record_c::getBottleNum(u8 bottle_index) const {
return this->bottles[bottle_index];
u8 dSv_player_item_record_c::getBottleNum(u8 i_bottleIdx) const {
return this->bottles[i_bottleIdx];
}
void dSv_player_item_max_c::init(void) {
@@ -698,28 +696,28 @@ void dSv_player_collect_c::init(void) {
this->poe_count = 0;
}
void dSv_player_collect_c::setCollect(int param_1, u8 param_2) {
this->unk0[param_1] |= (u8)(1 << param_2);
void dSv_player_collect_c::setCollect(int param_1, u8 i_item) {
this->unk0[param_1] |= (u8)(1 << i_item);
}
bool dSv_player_collect_c::isCollect(int param_1, u8 param_2) const {
return this->unk0[param_1] & (u8)(1 << param_2) ? true : false;
bool dSv_player_collect_c::isCollect(int param_1, u8 i_item) const {
return this->unk0[param_1] & (u8)(1 << i_item) ? true : false;
}
void dSv_player_collect_c::onCollectCrystal(u8 param_1) {
this->crystal |= (u8)(1 << param_1);
void dSv_player_collect_c::onCollectCrystal(u8 i_item) {
this->crystal |= (u8)(1 << i_item);
}
bool dSv_player_collect_c::isCollectCrystal(u8 param_1) const {
return this->crystal & (u8)(1 << param_1) ? true : false;
bool dSv_player_collect_c::isCollectCrystal(u8 i_item) const {
return this->crystal & (u8)(1 << i_item) ? true : false;
}
void dSv_player_collect_c::onCollectMirror(u8 param_1) {
this->mirror |= (u8)(1 << param_1);
void dSv_player_collect_c::onCollectMirror(u8 i_item) {
this->mirror |= (u8)(1 << i_item);
}
bool dSv_player_collect_c::isCollectMirror(u8 param_1) const {
return this->mirror & (u8)(1 << param_1) ? true : false;
bool dSv_player_collect_c::isCollectMirror(u8 i_item) const {
return this->mirror & (u8)(1 << i_item) ? true : false;
}
void dSv_player_wolf_c::init(void) {
@@ -742,32 +740,30 @@ void dSv_light_drop_c::init(void) {
}
}
void dSv_light_drop_c::setLightDropNum(u8 param_1,u8 param_2) {
if ((4 <= param_1) && (param_1 <= 6)) {
return;
void dSv_light_drop_c::setLightDropNum(u8 i_nowLevel,u8 param_2) {
if ((i_nowLevel < LIGHT_DROP_STAGE) || (i_nowLevel > 6)) {
this->unk0[i_nowLevel] = param_2;
}
this->unk0[param_1] = param_2;
}
u8 dSv_light_drop_c::getLightDropNum(u8 param_1) const {
if ((4 <= param_1) && (param_1 <= 6)) {
u8 dSv_light_drop_c::getLightDropNum(u8 i_nowLevel) const {
if ((i_nowLevel >= LIGHT_DROP_STAGE) && (i_nowLevel <= 6)) {
return 0;
}
return this->unk0[param_1];
return this->unk0[i_nowLevel];
}
void dSv_light_drop_c::onLightDropGetFlag(u8 param_1) {
if ((4 <= param_1) && (param_1 <= 6)) {
return;
void dSv_light_drop_c::onLightDropGetFlag(u8 i_nowLevel) {
if ((i_nowLevel < LIGHT_DROP_STAGE) || (i_nowLevel > 6)) {
this->light_drop_get_flag |= (u8)(1 << i_nowLevel);
}
this->light_drop_get_flag = this->light_drop_get_flag | (u8)(1 << param_1);
}
bool dSv_light_drop_c::isLightDropGetFlag(u8 param_1) const {
if ((4 <= param_1) && (param_1 <= 6)) {
bool dSv_light_drop_c::isLightDropGetFlag(u8 i_nowLevel) const {
if ((i_nowLevel >= LIGHT_DROP_STAGE) && (i_nowLevel <= 6)) {
return 0;
}
return this->light_drop_get_flag & (u8)(1 << param_1) ? true : false;
return this->light_drop_get_flag & (u8)(1 << i_nowLevel) ? true : false;
}
void dSv_letter_info_c::init(void) {
@@ -776,27 +772,27 @@ void dSv_letter_info_c::init(void) {
this->letter_read_flags[i + 2] = 0;
}
for (int i = 0; i < 64; i++) {
for (int i = 0; i < LETTER_INFO_BIT; i++) {
this->unk16[i] = 0;
}
}
void dSv_letter_info_c::onLetterGetFlag(int param_1) {
this->letter_read_flags[param_1 >> 0x5] |= 0x1 << (param_1 & 0x1F);
void dSv_letter_info_c::onLetterGetFlag(int i_no) {
this->letter_read_flags[i_no >> 0x5] |= 0x1 << (i_no & 0x1F);
}
bool dSv_letter_info_c::isLetterGetFlag(int param_1) const {
return this->letter_read_flags[param_1 >> 0x5] & (1 << (param_1 & 0x1F)) ? true : false;
bool dSv_letter_info_c::isLetterGetFlag(int i_no) const {
return this->letter_read_flags[i_no >> 0x5] & (1 << (i_no & 0x1F)) ? true : false;
}
void dSv_letter_info_c::onLetterReadFlag(int param_1) {
(this->letter_read_flags + (param_1 >> 0x5))[0x2] |= 0x1 << (param_1 & 0x1F);
void dSv_letter_info_c::onLetterReadFlag(int i_no) {
(this->letter_read_flags + (i_no >> 0x5))[0x2] |= 0x1 << (i_no & 0x1F);
}
#ifdef NONMATCHING
bool dSv_letter_info_c::isLetterReadFlag(int param_1) const {
u32 tmp = this->letter_read_flags[(param_1 >> 5) + 2];
int tmp2 = (1 << (param_1 & 0x1F));
bool dSv_letter_info_c::isLetterReadFlag(int i_no) const {
u32 tmp = this->letter_read_flags[(i_no >> 5) + 2];
int tmp2 = (1 << (i_no & 0x1F));
return tmp2 & tmp ? true : false;
}
#else
@@ -945,34 +941,34 @@ void dSv_memBit_c::init(void) {
this->dungeons_flags = 0;
}
void dSv_memBit_c::onTbox(int param_1) {
this->area_flags_bitfields1[param_1 >> 5] |= 1 << (param_1 & 0x1F);
void dSv_memBit_c::onTbox(int i_no) {
this->area_flags_bitfields1[i_no >> 5] |= 1 << (i_no & 0x1F);
}
void dSv_memBit_c::offTbox(int param_1) {
this->area_flags_bitfields1[param_1 >> 5] &= ~(1 << (param_1 & 0x1F));
void dSv_memBit_c::offTbox(int i_no) {
this->area_flags_bitfields1[i_no >> 5] &= ~(1 << (i_no & 0x1F));
}
bool dSv_memBit_c::isTbox(int param_1) const {
return 1 << (param_1 & 0x1f) & this->area_flags_bitfields1[param_1 >> 0x5] ? true : false;
bool dSv_memBit_c::isTbox(int i_no) const {
return 1 << (i_no & 0x1f) & this->area_flags_bitfields1[i_no >> 0x5] ? true : false;
}
void dSv_memBit_c::onSwitch(int param_1) {
(this->area_flags_bitfields1 + (param_1 >> 0x5))[0x2] |= 0x1 << (param_1 & 0x1F);
void dSv_memBit_c::onSwitch(int i_no) {
(this->area_flags_bitfields1 + (i_no >> 0x5))[0x2] |= 0x1 << (i_no & 0x1F);
}
void dSv_memBit_c::offSwitch(int param_1) {
(this->area_flags_bitfields1 + (param_1 >> 0x5))[0x2] &= ~(0x1 << (param_1 & 0x1F));
void dSv_memBit_c::offSwitch(int i_no) {
(this->area_flags_bitfields1 + (i_no >> 0x5))[0x2] &= ~(0x1 << (i_no & 0x1F));
}
bool dSv_memBit_c::isSwitch(int param_1) const {
return (this->area_flags_bitfields2[param_1 >> 0x5] & 0x1 << (param_1 & 0x1F)) ? true : false;
bool dSv_memBit_c::isSwitch(int i_no) const {
return (this->area_flags_bitfields2[i_no >> 0x5] & 0x1 << (i_no & 0x1F)) ? true : false;
}
// instruction in wrong place
#ifdef NONMATCHING
bool dSv_memBit_c::revSwitch(int param_1) {
int uVar2 = 0x1 << (param_1 & 0x1F);
u32* puVar1 = (param_1 >> 0x5) + this->area_flags_bitfields1;
bool dSv_memBit_c::revSwitch(int i_no) {
int uVar2 = 0x1 << (i_no & 0x1F);
u32* puVar1 = (i_no >> 0x5) + this->area_flags_bitfields1;
puVar1[0x2] ^= uVar2;
return puVar1[0x2] & uVar2 ? true : false;
}
@@ -983,20 +979,20 @@ asm u8 dSv_memBit_c::revSwitch(int){
}
#endif
void dSv_memBit_c::onItem(int param_1) {
(this->area_flags_bitfields1 + (param_1 >> 0x5))[0x6] |= 0x1 << (param_1 & 0x1F);
void dSv_memBit_c::onItem(int i_no) {
(this->area_flags_bitfields1 + (i_no >> 0x5))[0x6] |= 0x1 << (i_no & 0x1F);
}
bool dSv_memBit_c::isItem(int param_1) const {
return (&this->rupee_flags_bitfields)[param_1 >> 0x5] & 0x1 << (param_1 & 0x1F) ? true : false;
bool dSv_memBit_c::isItem(int i_no) const {
return (&this->rupee_flags_bitfields)[i_no >> 0x5] & 0x1 << (i_no & 0x1F) ? true : false;
}
void dSv_memBit_c::onDungeonItem(int param_1) {
this->dungeons_flags |= (u8)(1 << param_1);
void dSv_memBit_c::onDungeonItem(int i_no) {
this->dungeons_flags |= (u8)(1 << i_no);
}
bool dSv_memBit_c::isDungeonItem(int param_1) const {
return this->dungeons_flags & (u8)(1 << param_1) ? true : false;
bool dSv_memBit_c::isDungeonItem(int i_no) const {
return this->dungeons_flags & (u8)(1 << i_no) ? true : false;
}
void dSv_event_c::init(void) {
@@ -1006,17 +1002,17 @@ void dSv_event_c::init(void) {
setInitEventBit();
}
void dSv_event_c::onEventBit(u16 param_1) {
this->events[(param_1 >> 8)] |= (u8)param_1;
void dSv_event_c::onEventBit(u16 i_no) {
this->events[(i_no >> 8)] |= (u8)i_no;
}
void dSv_event_c::offEventBit(u16 param_1) {
this->events[(param_1 >> 8)] &= ~(u8)param_1;
void dSv_event_c::offEventBit(u16 i_no) {
this->events[(i_no >> 8)] &= ~(u8)i_no;
}
// (u8) cast doesn't work here, thank u metrowerks
bool dSv_event_c::isEventBit(u16 param_1) const {
return this->events[(param_1 >> 8)] & (param_1 & 0xFF) ? true : false;
bool dSv_event_c::isEventBit(u16 i_no) const {
return this->events[(i_no >> 8)] & (i_no & 0xFF) ? true : false;
}
void dSv_event_c::setEventReg(u16 param_1, u8 param_2) {
@@ -1051,27 +1047,27 @@ void dSv_memory2_c::init(void) {
}
}
void dSv_memory2_c::onVisitedRoom(int param_1) {
this->unk0[param_1 >> 5] |= 1 << (param_1 & 0x1F);
void dSv_memory2_c::onVisitedRoom(int i_no) {
this->unk0[i_no >> 5] |= 1 << (i_no & 0x1F);
}
void dSv_memory2_c::offVisitedRoom(int param_1) {
this->unk0[param_1 >> 5] &= ~(1 << (param_1 & 0x1F));
void dSv_memory2_c::offVisitedRoom(int i_no) {
this->unk0[i_no >> 5] &= ~(1 << (i_no & 0x1F));
}
bool dSv_memory2_c::isVisitedRoom(int param_1) {
return (1 << (param_1 & 0x1F) & this->unk0[param_1 >> 5]) ? true : false;
}
bool dSv_danBit_c::init(s8 param_1) {
if (param_1 != this->unk0) {
bool dSv_danBit_c::init(s8 i_stage) {
if (i_stage != this->mStageNum) {
this->switch_bitfield[0] = 0;
this->switch_bitfield[1] = 0;
this->item_bitfield[0] = 0;
this->item_bitfield[1] = 0;
this->item_bitfield[2] = 0;
this->item_bitfield[3] = 0;
this->unk0 = param_1;
this->mStageNum = i_stage;
this->unk1 = 0;
for (int i = 0; i < 16; i++) {
@@ -1087,30 +1083,30 @@ bool dSv_danBit_c::init(s8 param_1) {
}
}
void dSv_danBit_c::onSwitch(int param_1) {
this->switch_bitfield[param_1 >> 5] |= 1 << (param_1 & 0x1F);
void dSv_danBit_c::onSwitch(int i_no) {
this->switch_bitfield[i_no >> 5] |= 1 << (i_no & 0x1F);
}
void dSv_danBit_c::offSwitch(int param_1) {
this->switch_bitfield[param_1 >> 5] &= ~(1 << (param_1 & 0x1F));
void dSv_danBit_c::offSwitch(int i_no) {
this->switch_bitfield[i_no >> 5] &= ~(1 << (i_no & 0x1F));
}
bool dSv_danBit_c::isSwitch(int param_1) const {
return this->switch_bitfield[param_1 >> 0x5] & (0x1 << (param_1 & 0x1F)) ? true : false;
bool dSv_danBit_c::isSwitch(int i_no) const {
return this->switch_bitfield[i_no >> 0x5] & (0x1 << (i_no & 0x1F)) ? true : false;
}
bool dSv_danBit_c::revSwitch(int param_1) {
int uVar1 = 1 << (param_1 & 0x1F);
this->switch_bitfield[param_1 >> 5] ^= uVar1;
return this->switch_bitfield[param_1 >> 5] & uVar1 ? true : false;
bool dSv_danBit_c::revSwitch(int i_no) {
int uVar1 = 1 << (i_no & 0x1F);
this->switch_bitfield[i_no >> 5] ^= uVar1;
return this->switch_bitfield[i_no >> 5] & uVar1 ? true : false;
}
void dSv_danBit_c::onItem(int param_1) {
this->item_bitfield[param_1 >> 5] |= 1 << (param_1 & 0x1F);
void dSv_danBit_c::onItem(int i_no) {
this->item_bitfield[i_no >> 5] |= 1 << (i_no & 0x1F);
}
bool dSv_danBit_c::isItem(int param_1) const {
return this->item_bitfield[param_1 >> 5] & 1 << (param_1 & 0x1F) ? true : false;
bool dSv_danBit_c::isItem(int i_no) const {
return this->item_bitfield[i_no >> 5] & 1 << (i_no & 0x1F) ? true : false;
}
void dSv_zoneBit_c::init(void) {
@@ -1135,64 +1131,64 @@ void dSv_zoneBit_c::clearRoomItem(void) {
this->room_item = 0;
}
void dSv_zoneBit_c::onSwitch(int param_1) {
this->switch_bitfield[param_1 >> 4] |= (u16)(1 << (param_1 & 0xF));
void dSv_zoneBit_c::onSwitch(int i_no) {
this->switch_bitfield[i_no >> 4] |= (u16)(1 << (i_no & 0xF));
}
void dSv_zoneBit_c::offSwitch(int param_1) {
this->switch_bitfield[param_1 >> 4] &= ~(1 << (param_1 & 0xF));
void dSv_zoneBit_c::offSwitch(int i_no) {
this->switch_bitfield[i_no >> 4] &= ~(1 << (i_no & 0xF));
}
bool dSv_zoneBit_c::isSwitch(int param_1) const {
return this->switch_bitfield[param_1 >> 4] & 1 << (param_1 & 0xF) ? true : false;
bool dSv_zoneBit_c::isSwitch(int i_no) const {
return this->switch_bitfield[i_no >> 4] & 1 << (i_no & 0xF) ? true : false;
}
// instruction in wrong place
#ifdef NONMATCHING
bool dSv_zoneBit_c::revSwitch(int param_1) {
int uVar1 = 1 << (param_1 & 0xF);
this->switch_bitfield[param_1 >> 4] ^= uVar1;
return this->switch_bitfield[param_1 >> 4] & uVar1 ? true : false;
bool dSv_zoneBit_c::revSwitch(int i_no) {
int uVar1 = 1 << (i_no & 0xF);
this->switch_bitfield[i_no >> 4] ^= uVar1;
return this->switch_bitfield[i_no >> 4] & uVar1 ? true : false;
}
#else
asm bool dSv_zoneBit_c::revSwitch(int param_1) {
asm bool dSv_zoneBit_c::revSwitch(int i_no) {
nofralloc
#include "d/d_save/d_save/asm/func_80034D78.s"
}
#endif
void dSv_zoneBit_c::onOneSwitch(int param_1) {
this->room_switch |= (u16)(1 << param_1);
void dSv_zoneBit_c::onOneSwitch(int i_no) {
this->room_switch |= (u16)(1 << i_no);
}
void dSv_zoneBit_c::offOneSwitch(int param_1) {
this->room_switch &= ~(1 << param_1);
void dSv_zoneBit_c::offOneSwitch(int i_no) {
this->room_switch &= ~(1 << i_no);
}
bool dSv_zoneBit_c::isOneSwitch(int param_1) const {
return this->room_switch & 1 << param_1 ? true : false;
bool dSv_zoneBit_c::isOneSwitch(int i_no) const {
return this->room_switch & 1 << i_no ? true : false;
}
bool dSv_zoneBit_c::revOneSwitch(int param_1) {
int iVar1 = 1 << param_1;
bool dSv_zoneBit_c::revOneSwitch(int i_no) {
int iVar1 = 1 << i_no;
this->room_switch ^= iVar1;
return this->room_switch & iVar1 ? true : false;
}
void dSv_zoneBit_c::onItem(int param_1) {
this->item_bitfield[param_1 >> 4] |= (u16)(1 << (param_1 & 0xF));
void dSv_zoneBit_c::onItem(int i_no) {
this->item_bitfield[i_no >> 4] |= (u16)(1 << (i_no & 0xF));
}
bool dSv_zoneBit_c::isItem(int param_1) const {
return this->item_bitfield[param_1 >> 4] & 1 << (param_1 & 0xF) ? true : false;
bool dSv_zoneBit_c::isItem(int i_no) const {
return this->item_bitfield[i_no >> 4] & 1 << (i_no & 0xF) ? true : false;
}
void dSv_zoneBit_c::onOneItem(int param_1) {
this->room_item |= (u16)(1 << param_1);
void dSv_zoneBit_c::onOneItem(int i_no) {
this->room_item |= (u16)(1 << i_no);
}
bool dSv_zoneBit_c::isOneItem(int param_1) const {
return this->room_item & 1 << param_1 ? true : false;
bool dSv_zoneBit_c::isOneItem(int i_no) const {
return this->room_item & 1 << i_no ? true : false;
}
void dSv_zoneActor_c::init(void) {
@@ -1201,16 +1197,16 @@ void dSv_zoneActor_c::init(void) {
}
}
void dSv_zoneActor_c::on(int param_1) {
this->actor_bitfield[param_1 >> 5] |= 1 << (param_1 & 0x1F);
void dSv_zoneActor_c::on(int i_id) {
this->actor_bitfield[i_id >> 5] |= 1 << (i_id & 0x1F);
}
void dSv_zoneActor_c::off(int param_1) {
this->actor_bitfield[param_1 >> 5] &= ~(1 << (param_1 & 0x1F));
void dSv_zoneActor_c::off(int i_id) {
this->actor_bitfield[i_id >> 5] &= ~(1 << (i_id & 0x1F));
}
bool dSv_zoneActor_c::is(int param_1) const {
return this->actor_bitfield[param_1 >> 5] & 1 << (param_1 & 0x1F) ? true : false;
bool dSv_zoneActor_c::is(int i_id) const {
return this->actor_bitfield[i_id >> 5] & 1 << (i_id & 0x1F) ? true : false;
}
void dSv_zone_c::init(int param_1) {
@@ -1255,35 +1251,35 @@ void dSv_save_c::init(void) {
this->minigame_flags.init();
}
dSv_memory2_c* dSv_save_c::getSave2(int param_1) {
return this->unk_flags + param_1;
dSv_memory2_c* dSv_save_c::getSave2(int i_stage2No) {
return this->unk_flags + i_stage2No;
}
#ifdef NONMATCHING
void dSv_info_c::getSave(int) {
for (int i = 0; i < 4; i++) {
void dSv_info_c::getSave(int i_stageNo) {
for (int i = 0; i < dSv_save_c::STAGE_MAX; i++) {
}
}
#else
asm void dSv_info_c::getSave(int) {
asm void dSv_info_c::getSave(int i_stageNo) {
nofralloc
#include "d/d_save/d_save/asm/func_800350BC.s"
}
#endif
#ifdef NONMATCHING
void dSv_info_c::getSave(int) {
for (int i = 0; i < 4; i++) {
void dSv_info_c::getSave(int i_stageNo) {
for (int i = 0; i < dSv_save_c::STAGE_MAX; i++) {
}
for (int i = 0; i < 4; i++) {
for (int i = 0; i < dSv_save_c::STAGE_MAX; i++) {
}
}
#else
asm void dSv_info_c::putSave(int) {
asm void dSv_info_c::putSave(int i_stageNo) {
nofralloc
#include "d/d_save/d_save/asm/func_800350F0.s"
}
@@ -1306,127 +1302,127 @@ u32 dSv_info_c::createZone(int param_1) {
return -1;
}
void dSv_info_c::onSwitch(int param_1, int param_2) {
if ((param_1 == -1) || (param_1 == 0xFF)) {
void dSv_info_c::onSwitch(int i_no, int i_roomNo) {
if ((i_no == -1) || (i_no == 0xFF)) {
return;
}
if (param_1 < 0x80) {
this->memory.getTempFlags().onSwitch(param_1);
if (i_no < 0x80) {
this->memory.getTempFlags().onSwitch(i_no);
}
else if (param_1 < 0xc0) {
this->dungeon_bit.onSwitch(param_1 - 0x80);
else if (i_no < 0xc0) {
this->dungeon_bit.onSwitch(i_no - 0x80);
}
else {
int zone_no = dStage_roomControl_c_NS_getZoneNo(param_2,param_1);
if (param_1 < 0xE0) {
this->zones[zone_no].getZoneBit().onSwitch(param_1 - 0xC0);
int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no);
if (i_no < 0xE0) {
this->zones[zoneId].getZoneBit().onSwitch(i_no - 0xC0);
}
else {
this->zones[zone_no].getZoneBit().onOneSwitch(param_1 - 0xE0);
this->zones[zoneId].getZoneBit().onOneSwitch(i_no - 0xE0);
}
}
}
void dSv_info_c::offSwitch(int param_1, int param_2) {
if ((param_1 == -1) || (param_1 == 0xFF)) {
void dSv_info_c::offSwitch(int i_no, int i_roomNo) {
if ((i_no == -1) || (i_no == 0xFF)) {
return;
}
if (param_1 < 0x80) {
this->memory.getTempFlags().offSwitch(param_1);
if (i_no < 0x80) {
this->memory.getTempFlags().offSwitch(i_no);
}
else if (param_1 < 0xc0) {
this->dungeon_bit.offSwitch(param_1 - 0x80);
else if (i_no < 0xc0) {
this->dungeon_bit.offSwitch(i_no - 0x80);
}
else {
int zone_no = dStage_roomControl_c_NS_getZoneNo(param_2,param_1);
if (param_1 < 0xE0) {
this->zones[zone_no].getZoneBit().offSwitch(param_1 - 0xC0);
int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no);
if (i_no < 0xE0) {
this->zones[zoneId].getZoneBit().offSwitch(i_no - 0xC0);
}
else {
this->zones[zone_no].getZoneBit().offOneSwitch(param_1 - 0xE0);
this->zones[zoneId].getZoneBit().offOneSwitch(i_no - 0xE0);
}
}
}
// doesn't like getZoneBit() returning a reference
#ifdef NONMATCHING
bool dSv_info_c::isSwitch(int param_1, int param_2) const {
if ((param_1 == -1) || (param_1 == 0xFF)) {
bool dSv_info_c::isSwitch(int i_no, int i_roomNo) const {
if ((i_no == -1) || (i_no == 0xFF)) {
return false;
}
if (param_1 < 0x80) {
return this->memory.getTempFlags().isSwitch(param_1);
if (i_no < 0x80) {
return this->memory.getTempFlags().isSwitch(i_no);
}
else if (param_1 < 0xc0) {
return this->dungeon_bit.isSwitch(param_1 - 0x80);
else if (i_no < 0xc0) {
return this->dungeon_bit.isSwitch(i_no - 0x80);
}
else {
int zone_no = dStage_roomControl_c_NS_getZoneNo(param_2,param_1);
if (param_1 < 0xE0) {
return this->zones[zone_no].getZoneBit().isSwitch(param_1 - 0xC0);
int zoneId = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no);
if (i_no < 0xE0) {
return this->zones[zoneId].getZoneBit().isSwitch(i_no - 0xC0);
}
else {
return this->zones[zone_no].getZoneBit().isOneSwitch(param_1 - 0xE0);
return this->zones[zoneId].getZoneBit().isOneSwitch(i_no - 0xE0);
}
}
}
#else
asm bool dSv_info_c::isSwitch(int param_1, int param_2) const {
asm bool dSv_info_c::isSwitch(int i_no, int i_roomNo) const {
nofralloc
#include "d/d_save/d_save/asm/func_80035360.s"
}
#endif
void dSv_info_c::onItem(int param_1, int param_2) {
if ((param_1 == -1) || (param_1 == 0xFF)) {
void dSv_info_c::onItem(int i_no, int i_roomNo) {
if ((i_no == -1) || (i_no == 0xFF)) {
return;
}
if (param_1 < 0x80) {
this->dungeon_bit.onItem(param_1);
if (i_no < 0x80) {
this->dungeon_bit.onItem(i_no);
}
else if (param_1 < 0xA0) {
this->memory.getTempFlags().onItem(param_1- 0x80);
else if (i_no < 0xA0) {
this->memory.getTempFlags().onItem(i_no - 0x80);
}
else {
int zone_no = dStage_roomControl_c_NS_getZoneNo(param_2,param_1);
if (param_1 < 0xC0) {
this->zones[zone_no].getZoneBit().onItem(param_1 - 0xA0);
int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_no);
if (i_no < 0xC0) {
this->zones[zoneNo].getZoneBit().onItem(i_no - 0xA0);
}
else {
this->zones[zone_no].getZoneBit().onOneItem(param_1 - 0xC0);
this->zones[zoneNo].getZoneBit().onOneItem(i_no - 0xC0);
}
}
}
asm bool dSv_info_c::isItem(int param_1, int param_2) const {
asm bool dSv_info_c::isItem(int i_no, int i_roomNo) const {
nofralloc
#include "d/d_save/d_save/asm/func_80035590.s"
}
void dSv_info_c::onActor(int param_1, int param_2) {
if (param_1 == -1 || param_1 == 0xFFFF || param_2 == -1) {
void dSv_info_c::onActor(int i_id, int i_roomNo) {
if (i_id == -1 || i_id == dSv_zoneActor_c::ACTOR_MAX || i_roomNo == -1) {
return;
}
int zone_no = dStage_roomControl_c_NS_getZoneNo(param_2,param_1);
this->zones[zone_no].getZoneActor().on(param_1);
int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_id);
this->zones[zoneNo].getZoneActor().on(i_id);
}
void dSv_info_c::offActor(int param_1, int param_2) {
if (param_1 == -1 || param_1 == 0xFFFF || param_2 == -1) {
void dSv_info_c::offActor(int i_id, int i_roomNo) {
if (i_id == -1 || i_id == dSv_zoneActor_c::ACTOR_MAX || i_roomNo == -1) {
return;
}
int zone_no = dStage_roomControl_c_NS_getZoneNo(param_2,param_1);
this->zones[zone_no].getZoneActor().off(param_1);
int zoneNo = dStage_roomControl_c_NS_getZoneNo(i_roomNo, i_id);
this->zones[zoneNo].getZoneActor().off(i_id);
}
asm bool dSv_info_c::isActor(int param_1, int param_2) const {
asm bool dSv_info_c::isActor(int i_id, int i_roomNo) const {
nofralloc
#include "d/d_save/d_save/asm/func_80035724.s"
}