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https://github.com/TwilitRealm/dusklight
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Fix errors for msvc
Use less strict compiler flags instead of modifying source code Add ugly defines so MSVC stops complaining about zero length arrays
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@@ -284,8 +284,8 @@ void daMant_packet_c::draw() {
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dKy_Global_amb_set(this->mTevStr);
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GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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GXSetTevColor(GX_TEVREG0, (GXColor){1, 0, 0, 0});
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GXSetTevKColor(GX_KCOLOR0, (GXColor){1, 0, 0, 0});
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GXSetTevColor(GX_TEVREG0, COMPOUND_LITERAL(GXColor){1, 0, 0, 0});
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GXSetTevKColor(GX_KCOLOR0, COMPOUND_LITERAL(GXColor){1, 0, 0, 0});
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GXSetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0);
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GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_KONST, GX_CC_TEXC, GX_CC_RASC, GX_CC_C0);
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@@ -318,8 +318,8 @@ void daMant_packet_c::draw() {
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GXInitTexObjLOD(&GStack_74, GX_LINEAR, GX_LINEAR, 0.0, 0.0, 0.0, 0, 0, GX_ANISO_1);
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GXLoadTexObj(&GStack_74, GX_TEXMAP0);
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GXSetTevColor(GX_TEVREG0, (GXColor){0, 0, 0, 0});
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GXSetTevKColor(GX_KCOLOR0, (GXColor){0, 0, 0, 0});
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GXSetTevColor(GX_TEVREG0, COMPOUND_LITERAL(GXColor){0, 0, 0, 0});
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GXSetTevKColor(GX_KCOLOR0, COMPOUND_LITERAL(GXColor){0, 0, 0, 0});
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GXSetCullMode(GX_CULL_FRONT);
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GXLoadPosMtxImm(this->mMtx2, GX_PNMTX0);
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