mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-14 21:39:01 -04:00
Added periods at the end of every option description (#323)
This allows multiple sentences to be defined for a description. Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
This commit is contained in:
@@ -14,48 +14,48 @@ namespace dusk {
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config::ImGuiCheckbox("Bigger Wallets", getSettings().game.biggerWallets);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Wallet sizes are like in the HD version (500, 1000, 2000)");
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ImGui::SetTooltip("Wallet sizes are like in the HD version. (500, 1000, 2000)");
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}
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config::ImGuiCheckbox("No Rupee Returns", getSettings().game.noReturnRupees);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Always collect Rupees even if your Wallet is too full");
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ImGui::SetTooltip("Always collect Rupees even if your Wallet is too full.");
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}
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config::ImGuiCheckbox("Disable Rupee Cutscenes", getSettings().game.disableRupeeCutscenes);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Rupees won't play cutscenes after you've collected them the first time");
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ImGui::SetTooltip("Rupees won't play cutscenes after you've collected them the first time.");
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}
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config::ImGuiCheckbox("No Sword Recoil", getSettings().game.noSwordRecoil);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Link won't recoil when his sword hits walls");
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ImGui::SetTooltip("Link won't recoil when his sword hits walls.");
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}
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config::ImGuiCheckbox("Faster Climbing", getSettings().game.fastClimbing);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Quicker climbing on ladders and vines like the HD version");
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ImGui::SetTooltip("Quicker climbing on ladders and vines like the HD version.");
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}
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config::ImGuiCheckbox("No Climbing Miss Animation", getSettings().game.noMissClimbing);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Prevents Link from playing a struggle animation\n"
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"when using the Clawshot on vines at a weird angle");
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"when grabbing ledges or climbing on vines.");
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}
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config::ImGuiCheckbox("Faster Tears of Light", getSettings().game.fastTears);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Tears of Light dropped by Shadow Insects pop out faster like the HD version");
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ImGui::SetTooltip("Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
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}
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config::ImGuiCheckbox("Hide TV Settings Screen", getSettings().game.hideTvSettingsScreen);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Hides the TV calibration screen shown when loading a save");
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ImGui::SetTooltip("Hides the TV calibration screen shown when loading a save.");
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}
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config::ImGuiCheckbox("Instant Saves", getSettings().game.instantSaves);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Skip the delay when writing to the Memory Card");
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ImGui::SetTooltip("Skip the delay when writing to the Memory Card.");
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}
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ImGui::EndMenu();
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@@ -64,7 +64,7 @@ namespace dusk {
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if (ImGui::BeginMenu("Preferences")) {
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config::ImGuiCheckbox("Mirror Mode", getSettings().game.enableMirrorMode);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Mirrors the world, matching the Wii version of the game");
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ImGui::SetTooltip("Mirrors the world, matching the Wii version of the game.");
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}
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config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis);
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@@ -91,12 +91,12 @@ namespace dusk {
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if (ImGui::BeginMenu("Audio")) {
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config::ImGuiCheckbox("No Low HP Sound", getSettings().game.noLowHpSound);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Disable the beeping sound when having low health");
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ImGui::SetTooltip("Disable the beeping sound when having low health.");
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}
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config::ImGuiCheckbox("Non-Stop Midna's Lament", getSettings().game.midnasLamentNonStop);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Prevents enemy music while Midna's Lament is playing");
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ImGui::SetTooltip("Prevents enemy music while Midna's Lament is playing.");
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}
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ImGui::EndMenu();
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@@ -107,7 +107,7 @@ namespace dusk {
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config::ImGuiCheckbox("Can Transform Anywhere", getSettings().game.canTransformAnywhere);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Allows you to transform even if NPCs are looking");
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ImGui::SetTooltip("Allows you to transform even if NPCs are looking.");
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}
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config::ImGuiCheckbox("Fast Spinner", getSettings().game.fastSpinner);
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@@ -128,7 +128,7 @@ namespace dusk {
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config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Any hit will instantly kill you");
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ImGui::SetTooltip("Any hit will instantly kill you.");
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}
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ImGui::EndMenu();
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@@ -138,7 +138,7 @@ namespace dusk {
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config::ImGuiCheckbox("Restore Wii 1.0 Glitches", getSettings().game.restoreWiiGlitches);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n"
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"the first released version");
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"the first released version.");
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}
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ImGui::EndMenu();
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@@ -146,6 +146,10 @@ namespace dusk {
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if (ImGui::BeginMenu("Tools")) {
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config::ImGuiCheckbox("Enable Turbo Key", getSettings().game.enableTurboKeybind);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Holding TAB will speed up the game.\n"
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"This will not work with the \"Unlock Framerate\" enhancement.");
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}
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ImGui::EndMenu();
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}
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@@ -67,7 +67,7 @@ namespace dusk {
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config::ImGuiCheckbox("Water Projection Offset", getSettings().game.useWaterProjectionOffset);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Adds GC-specific -0.01 transS offset\n"
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"that causes ~6px ghost artifacts in water reflections");
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"that causes ~6px ghost artifacts in water reflections.");
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}
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ImGui::EndMenu();
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