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https://github.com/TwilitRealm/dusklight
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call game_main
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@@ -1351,6 +1351,7 @@ set(DUSK_FILES
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src/dusk/globals.cpp
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src/dusk/mtx.cpp
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src/dusk/J3DTransforms_C.cpp
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src/m_Do/m_Do_main.cpp # TODO: move this to a more appropriate location, it's not really dusk-specific
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)
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source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${SSYSTEM_FILES} ${JSYSTEM_FILES} ${REL_FILES})
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@@ -872,7 +872,7 @@ static u8 mainThreadStack[32768];
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OSThread mainThread;
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void game_main(int argc, const char* argv[]) {
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extern "C" void game_main(int argc, const char* argv[]) {
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OSThread* current_thread = OSGetCurrentThread();
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u8* stack = mainThreadStack;
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mDoMain::sPowerOnTime = OSGetTime();
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