Fix shadow draw viewport/scissor overflow

This commit is contained in:
Luke Street
2026-04-18 14:04:28 -06:00
parent b77ef63d5e
commit 85120648b1
+2 -1
View File
@@ -1544,9 +1544,10 @@ void dDlst_shadowControl_c::imageDraw(Mtx param_0) {
#ifdef TARGET_PC
GXCreateFrameBuffer(r26, r26);
needsRestore = true;
#endif
#else
GXSetViewport(0.0f, 0.0f, r26, r26, 0.0f, 1.0f);
GXSetScissor(0, 0, r26, r26);
#endif
}
GXSetTevColor(GX_TEVREG0, l_imageDrawColor[chan]);
if (chan == 3) {