Add HUD scale setting (#1387)

* Add HUD scale setting

Adds a "HUD Scale" preference (50%–200%) that scales the gameplay HUD
(hearts, magic/lantern meter, light drops, rupees/keys, action buttons
and the mini-map) without affecting dialog boxes or menus.

Each HUD group is scaled around its own pane origin and nudged toward
its anchor corner (via dApplyHudCorner) so it stays put against the
screen edge instead of drifting toward the centre when shrunk. The
mini-map is scaled and shifted in d_meter_map so its bottom-left corner
stays anchored. The setting is clamped to a safe range and is a no-op on
non-PC targets. It is disabled in the menu while Minimal HUD is enabled.

Signed-off-by: kevin Lema <kevin.soesto@gmail.com>

* Scale remaining gameplay HUD elements with HUD scale

Extends the HUD Scale setting to the item ammo counters, the lantern oil
  gauge and the small-key counter, and gives the oil/magic meter a reduced
  horizontal anchor pull so it stays on-screen at small scales.

Signed-off-by: kevin Lema <kevin.soesto@gmail.com>

* Update settings.cpp

Signed-off-by: kevin Lema <kevin.soesto@gmail.com>

---------

Signed-off-by: kevin Lema <kevin.soesto@gmail.com>
This commit is contained in:
Kevin Lema
2026-06-05 08:14:09 +02:00
committed by GitHub
parent 1b42c4ecac
commit 8705e75b9d
5 changed files with 183 additions and 2 deletions
+1
View File
@@ -163,6 +163,7 @@ struct UserSettings {
// Preferences
ConfigVar<bool> enableMirrorMode;
ConfigVar<bool> minimalHUD;
ConfigVar<float> hudScale;
ConfigVar<bool> pauseOnFocusLost;
ConfigVar<bool> enableLinkDollRotation;
ConfigVar<bool> enableAchievementToasts;
+161
View File
@@ -23,6 +23,39 @@
#include "dusk/frame_interpolation.h"
#include <cstring>
#if TARGET_PC
#include "dusk/settings.h"
#include <algorithm>
namespace {
// Reads the user HUD scale setting, clamped to a safe range.
f32 dGetUserHudScale() {
return std::clamp(dusk::getSettings().game.hudScale.getValue(), 0.5f, 2.0f);
}
// The screen corner each HUD group is anchored to. A pane scales around its own origin,
// so without correction it drifts away from the screen edge; this names the corner that
// must stay put.
enum class HudCorner { TopLeft, TopRight, BottomLeft, BottomRight };
// Adds the paneTrans offset that keeps i_corner pinned in place while the user HUD scale
// grows or shrinks the pane. The shift is half the change in size pushed toward the
// anchor corner, so it depends only on the pane's size (not its on-screen position) and
// works whether the HUD is scaled down or up. i_pull < 1 applies a partial horizontal
// push for a pane whose content sits inset from its box edge (the heart row).
void dAnchorHudScale(CPaneMgr* i_pane, HudCorner i_corner, f32* io_x, f32* io_y, f32 i_pull = 1.0f) {
const f32 half = (1.0f - dGetUserHudScale()) * 0.5f;
const f32 dirX =
(i_corner == HudCorner::TopRight || i_corner == HudCorner::BottomRight) ? 1.0f : -1.0f;
const f32 dirY =
(i_corner == HudCorner::BottomLeft || i_corner == HudCorner::BottomRight) ? 1.0f : -1.0f;
*io_x += dirX * i_pane->getInitSizeX() * half * i_pull;
*io_y += dirY * i_pane->getInitSizeY() * half;
}
} // namespace
#endif
dMeter2Draw_c::dMeter2Draw_c(JKRExpHeap* mp_heap) {
OS_REPORT("enter dMeter2Draw_c::dMeter2Draw_c(JKRExpHeap *mp_heap)\n");
@@ -536,6 +569,12 @@ void dMeter2Draw_c::init() {
}
void dMeter2Draw_c::exec(u32 i_status) {
#if TARGET_PC
// n_all keeps the vanilla scale. Scaling the root pane shrinks every child toward
// its centred origin; per-child scaling in each drawXxx() path keeps each HUD group
// anchored to its own pane origin and also pulls it toward the screen corner.
const f32 userHudScale = dGetUserHudScale();
#endif
if (mParentScale != g_drawHIO.mParentScale) {
mParentScale = g_drawHIO.mParentScale;
mpParent->scale(g_drawHIO.mParentScale, g_drawHIO.mParentScale);
@@ -546,6 +585,39 @@ void dMeter2Draw_c::exec(u32 i_status) {
mpParent->setAlphaRate(g_drawHIO.mParentAlpha);
}
#if TARGET_PC
if (i_status & 0x1000000) {
f32 ringPosX = g_drawHIO.mRingHUDButtonsPosX;
f32 ringPosY = g_drawHIO.mRingHUDButtonsPosY;
dAnchorHudScale(mpButtonParent, HudCorner::TopRight, &ringPosX, &ringPosY);
if (mButtonsPosX != ringPosX || mButtonsPosY != ringPosY) {
mButtonsPosX = ringPosX;
mButtonsPosY = ringPosY;
mpButtonParent->paneTrans(ringPosX, ringPosY);
}
const f32 ringButtonsScale = g_drawHIO.mRingHUDButtonsScale * userHudScale;
if (mButtonsScale != ringButtonsScale) {
mButtonsScale = ringButtonsScale;
mpButtonParent->scale(ringButtonsScale, ringButtonsScale);
}
} else {
f32 mainPosX = g_drawHIO.mMainHUDButtonsPosX;
f32 mainPosY = g_drawHIO.mMainHUDButtonsPosY;
dAnchorHudScale(mpButtonParent, HudCorner::TopRight, &mainPosX, &mainPosY);
if (mButtonsPosX != mainPosX || mButtonsPosY != mainPosY) {
mButtonsPosX = mainPosX;
mButtonsPosY = mainPosY;
mpButtonParent->paneTrans(mainPosX, mainPosY);
}
const f32 mainButtonsScale = g_drawHIO.mMainHUDButtonsScale * userHudScale;
if (mButtonsScale != mainButtonsScale) {
mButtonsScale = mainButtonsScale;
mpButtonParent->scale(mainButtonsScale, mainButtonsScale);
}
}
#else
if (i_status & 0x1000000) {
if (mButtonsPosX != g_drawHIO.mRingHUDButtonsPosX ||
mButtonsPosY != g_drawHIO.mRingHUDButtonsPosY)
@@ -574,6 +646,7 @@ void dMeter2Draw_c::exec(u32 i_status) {
mpButtonParent->scale(g_drawHIO.mMainHUDButtonsScale, g_drawHIO.mMainHUDButtonsScale);
}
}
#endif
}
void dMeter2Draw_c::draw() {
@@ -588,6 +661,9 @@ void dMeter2Draw_c::draw() {
if (mpItemXY[i] != NULL) {
for (int j = 0; j < 3; j++) {
f32 temp_f30 = mItemParams[i].num_scale * 16.0f;
#if TARGET_PC
temp_f30 *= dGetUserHudScale();
#endif
Vec vtx0 = mpItemXY[i]->getPanePtr()->getGlbVtx(0);
Vec vtx3 = mpItemXY[i]->getPanePtr()->getGlbVtx(3);
@@ -1478,7 +1554,12 @@ void dMeter2Draw_c::drawLife(s16 i_maxLife, s16 i_life, f32 i_posX, f32 i_posY)
}
}
#if TARGET_PC
const f32 lifeParentScale = g_drawHIO.mLifeParentScale * dGetUserHudScale();
mpLifeParent->scale(lifeParentScale, lifeParentScale);
#else
mpLifeParent->scale(g_drawHIO.mLifeParentScale, g_drawHIO.mLifeParentScale);
#endif
for (int i = 0; i < 20; i++) {
mpHeartMark[i]->scale(g_drawHIO.mHeartMarkScale, g_drawHIO.mHeartMarkScale);
@@ -1488,7 +1569,16 @@ void dMeter2Draw_c::drawLife(s16 i_maxLife, s16 i_life, f32 i_posX, f32 i_posY)
mpBigHeart->scale(g_drawHIO.mBigHeartScale, g_drawHIO.mBigHeartScale);
}
#if TARGET_PC
f32 lifePosX = i_posX;
f32 lifePosY = i_posY;
// The heart row sits inset from its box's left edge, so use a partial horizontal pull
// to keep it from jamming against the screen edge.
dAnchorHudScale(mpLifeParent, HudCorner::TopLeft, &lifePosX, &lifePosY, 0.6f);
mpLifeParent->paneTrans(lifePosX, lifePosY);
#else
mpLifeParent->paneTrans(i_posX, i_posY);
#endif
}
void dMeter2Draw_c::setAlphaLifeChange(bool param_0) {
@@ -1601,9 +1691,22 @@ void dMeter2Draw_c::drawKanteraScreen(u8 i_meterType) {
mpMagicMeter->resize(field_0x584[i_meterType], field_0x590[i_meterType]);
mpMagicFrameR->move(field_0x59c[i_meterType], field_0x5a8[i_meterType]);
mpMagicBase->resize(field_0x5b4[i_meterType], field_0x5c0[i_meterType]);
#if TARGET_PC
const f32 magicUserScale = dGetUserHudScale();
mpMagicParent->scale(field_0x5cc[i_meterType] * magicUserScale,
field_0x5d8[i_meterType] * magicUserScale);
f32 magicPosX = field_0x5e4[i_meterType];
f32 magicPosY = field_0x5f0[i_meterType];
// The oil/magic bar sits inset within its pane box, so use a reduced horizontal pull
// (like the heart row) to keep it from overshooting off the left edge when shrunk.
dAnchorHudScale(mpMagicParent, HudCorner::TopLeft, &magicPosX, &magicPosY, 0.3f);
mpMagicParent->paneTrans(magicPosX, magicPosY);
#else
mpMagicParent->scale(field_0x5cc[i_meterType], field_0x5d8[i_meterType]);
mpMagicParent->paneTrans(field_0x5e4[i_meterType], field_0x5f0[i_meterType]);
#endif
mpKanteraScreen->draw(0.0f, 0.0f, graf_ctx);
}
@@ -1867,10 +1970,21 @@ void dMeter2Draw_c::drawLightDrop(u8 i_num, u8 i_needNum, f32 i_posX, f32 i_posY
field_0x6fc = param_5;
mLightDropVesselScale = i_vesselScale;
#if TARGET_PC
const f32 lightDropUserScale = dGetUserHudScale();
const f32 lightDropScale = mLightDropVesselScale * field_0x6f8 * lightDropUserScale;
mpLightDropParent->scale(lightDropScale, lightDropScale);
f32 lightDropPosX = i_posX;
f32 lightDropPosY = i_posY;
dAnchorHudScale(mpLightDropParent, HudCorner::TopRight, &lightDropPosX, &lightDropPosY);
mpLightDropParent->paneTrans(lightDropPosX, lightDropPosY);
#else
mpLightDropParent->scale(mLightDropVesselScale * field_0x6f8,
mLightDropVesselScale * field_0x6f8);
mpLightDropParent->paneTrans(i_posX, i_posY);
#endif
}
void dMeter2Draw_c::setAlphaLightDropChange(bool unused) {}
@@ -1943,8 +2057,13 @@ void dMeter2Draw_c::setAlphaLightDropAnimeMax() {
field_0x6f8 = 1.0f;
}
#if TARGET_PC
const f32 dropAnimScale = mLightDropVesselScale * field_0x6f8 * dGetUserHudScale();
mpLightDropParent->scale(dropAnimScale, dropAnimScale);
#else
mpLightDropParent->scale(mLightDropVesselScale * field_0x6f8,
mLightDropVesselScale * field_0x6f8);
#endif
if (g_drawHIO.mLightDrop.mDropGetScaleAnimFrameNum == mpLightDropParent->getAlphaTimer()) {
dMeter2Info_setLightDropGetFlag(dComIfGp_getStartStageDarkArea(), 0xFF);
@@ -2015,10 +2134,22 @@ void dMeter2Draw_c::drawRupee(s16 i_rupeeNum) {
static_cast<J2DPicture*>(mpRupeeTexture[0][0]->getPanePtr())->changeTexture(timg, 0);
static_cast<J2DPicture*>(mpRupeeTexture[0][1]->getPanePtr())->changeTexture(timg, 0);
#if TARGET_PC
const f32 rupeeKeyUserScale = dGetUserHudScale();
const f32 rupeeKeyScale = g_drawHIO.mRupeeKeyScale * field_0x718 * rupeeKeyUserScale;
mpRupeeKeyParent->scale(rupeeKeyScale, rupeeKeyScale);
f32 rupeeKeyPosX = g_drawHIO.mRupeeKeyPosX;
f32 rupeeKeyPosY = g_drawHIO.mRupeeKeyPosY;
// Rupees/keys read better anchored to the bottom-right corner than the top-right.
dAnchorHudScale(mpRupeeKeyParent, HudCorner::BottomRight, &rupeeKeyPosX, &rupeeKeyPosY);
mpRupeeKeyParent->paneTrans(rupeeKeyPosX, rupeeKeyPosY);
#else
mpRupeeKeyParent->scale(g_drawHIO.mRupeeKeyScale * field_0x718,
g_drawHIO.mRupeeKeyScale * field_0x718);
mpRupeeKeyParent->paneTrans(g_drawHIO.mRupeeKeyPosX, g_drawHIO.mRupeeKeyPosY);
#endif
mpRupeeParent[0]->scale(g_drawHIO.mRupeeScale, g_drawHIO.mRupeeScale);
mpRupeeParent[0]->paneTrans(g_drawHIO.mRupeePosX, g_drawHIO.mRupeePosY);
@@ -2137,8 +2268,18 @@ void dMeter2Draw_c::drawKey(s16 i_keyNum) {
}
}
#if TARGET_PC
const f32 keyScale = g_drawHIO.mKeyScale * dGetUserHudScale();
mpKeyParent->scale(keyScale, keyScale);
f32 keyPosX = g_drawHIO.mKeyPosX;
f32 keyPosY = g_drawHIO.mKeyPosY;
dAnchorHudScale(mpKeyParent, HudCorner::BottomRight, &keyPosX, &keyPosY);
mpKeyParent->paneTrans(keyPosX, keyPosY);
#else
mpKeyParent->scale(g_drawHIO.mKeyScale, g_drawHIO.mKeyScale);
mpKeyParent->paneTrans(g_drawHIO.mKeyPosX, g_drawHIO.mKeyPosY);
#endif
}
void dMeter2Draw_c::setAlphaKeyChange(bool param_0) {
@@ -2596,11 +2737,24 @@ f32 dMeter2Draw_c::getButtonCrossParentInitTransY() {
}
void dMeter2Draw_c::drawButtonCross(f32 i_posX, f32 i_posY) {
#if TARGET_PC
const f32 buttonCrossUserScale = dGetUserHudScale();
const f32 buttonCrossScale = g_drawHIO.mButtonCrossScale * buttonCrossUserScale;
mpButtonCrossParent->scale(buttonCrossScale, buttonCrossScale);
#else
mpButtonCrossParent->scale(g_drawHIO.mButtonCrossScale, g_drawHIO.mButtonCrossScale);
#endif
mpTextI->scale(g_drawHIO.mButtonCrossTextScale, g_drawHIO.mButtonCrossTextScale);
mpTextM->scale(g_drawHIO.mButtonCrossTextScale, g_drawHIO.mButtonCrossTextScale);
#if TARGET_PC
f32 buttonCrossPosX = i_posX;
f32 buttonCrossPosY = i_posY;
dAnchorHudScale(mpButtonCrossParent, HudCorner::TopLeft, &buttonCrossPosX, &buttonCrossPosY);
mpButtonCrossParent->paneTrans(buttonCrossPosX, buttonCrossPosY);
#else
mpButtonCrossParent->paneTrans(i_posX, i_posY);
#endif
}
void dMeter2Draw_c::setAlphaButtonCrossAnimeMin() {
@@ -3505,9 +3659,16 @@ void dMeter2Draw_c::drawKanteraMeter(u8 i_button, f32 i_alphaRate) {
Vec vtx0 = pane->getPanePtr()->getGlbVtx(0);
Vec vtx3 = pane->getPanePtr()->getGlbVtx(3);
#if TARGET_PC
const f32 oilUserScale = dGetUserHudScale();
mpKanteraMeter[i_button]->setPos(((vtx0.x + vtx3.x) * 0.5f) + 9.0f * oilUserScale + sp10[i_button],
vtx3.y + sp8[i_button]);
mpKanteraMeter[i_button]->setScale(0.6f * oilUserScale, 0.6f * oilUserScale);
#else
mpKanteraMeter[i_button]->setPos(((vtx0.x + vtx3.x) * 0.5f) + 9.0f + sp10[i_button],
vtx3.y + sp8[i_button]);
mpKanteraMeter[i_button]->setScale(0.6f, 0.6f);
#endif
mpKanteraMeter[i_button]->setNowGauge(dComIfGs_getMaxOil(), dComIfGs_getOil());
mpKanteraMeter[i_button]->setAlphaRate(i_alphaRate);
}
+14 -2
View File
@@ -16,6 +16,10 @@
#include "f_op/f_op_overlap_mng.h"
#include "m_Do/m_Do_controller_pad.h"
#include "d/d_camera.h"
#if TARGET_PC
#include "dusk/settings.h"
#include <algorithm>
#endif
#include <cstring>
#if (PLATFORM_WII || PLATFORM_SHIELD)
@@ -621,8 +625,16 @@ void dMeterMap_c::draw() {
mMapJ2DPicture->setAlpha(alpha);
#if TARGET_PC
mMapJ2DPicture->draw(mDoGph_gInf_c::ScaleHUDXLeft(drawPosX), drawPosY, sizeX, sizeY, false,
false, false);
// Scale the minimap with the user HUD scale and shift down so its bottom-left
// corner stays anchored to the same screen position as at scale 1.0.
const f32 userHudScale =
std::clamp(dusk::getSettings().game.hudScale.getValue(), 0.5f, 2.0f);
const f32 scaledSizeX = sizeX * userHudScale;
const f32 scaledSizeY = sizeY * userHudScale;
const f32 mapBottomShift = sizeY - scaledSizeY;
mMapJ2DPicture->draw(mDoGph_gInf_c::ScaleHUDXLeft(drawPosX),
drawPosY + mapBottomShift, scaledSizeX, scaledSizeY,
false, false, false);
#else
mMapJ2DPicture->draw(drawPosX, drawPosY, sizeX, sizeY, false, false, false);
#endif
+2
View File
@@ -51,6 +51,7 @@ UserSettings g_userSettings = {
// Preferences
.enableMirrorMode {"game.enableMirrorMode", false},
.minimalHUD {"game.minimalHUD", false},
.hudScale {"game.hudScale", 1.0f},
.pauseOnFocusLost {"game.pauseOnFocusLost", false},
.enableLinkDollRotation {"game.enableLinkDollRotation", false},
.enableAchievementToasts {"game.enableAchievementToasts", true},
@@ -240,6 +241,7 @@ void registerSettings() {
Register(g_userSettings.game.freeCameraXSensitivity);
Register(g_userSettings.game.freeCameraYSensitivity);
Register(g_userSettings.game.minimalHUD);
Register(g_userSettings.game.hudScale);
Register(g_userSettings.game.pauseOnFocusLost);
Register(g_userSettings.game.enableDiscordPresence);
Register(g_userSettings.game.bloomMode);
+5
View File
@@ -1113,6 +1113,11 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
addOption("Minimal HUD", getSettings().game.minimalHUD,
"Disables the elements of the main HUD of the game.<br/>Useful for a more immersive "
"experience.");
config_percent_select(leftPane, rightPane, getSettings().game.hudScale,
"HUD Scale",
"Scales the size of the gameplay HUD (hearts, buttons, mini-map, etc.). Does not affect dialog boxes or menus.",
50, 200, 5,
[] { return getSettings().game.minimalHUD.getValue(); });
addOption("Restore Wii 1.0 Glitches", getSettings().game.restoreWiiGlitches,
"Restores patched glitches from Wii USA 1.0, the first released version.");
addOption("Enable Rotating Link Doll", getSettings().game.enableLinkDollRotation,