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https://github.com/TwilitRealm/dusklight
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Frame interp: Howl UI scrolling dot
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@@ -19,6 +19,10 @@
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#include "JSystem/J2DGraph/J2DScreen.h"
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#include "Z2AudioLib/Z2WolfHowlMgr.h"
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#if TARGET_PC
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#include "dusk/settings.h"
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#endif
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// POSIX already defines a macro with this name, but we know that this specific name is
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// used in TP based on assertion messages. This redefinition is scoped to this TU which
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// is unlikely to ever actually need the POSIX define, so we can just redefine it.
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@@ -495,7 +499,12 @@ void dMsgScrnHowl_c::drawWave() {
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if (mPlotTime != field_0x212c) {
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field_0x212c = mPlotTime;
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} else {
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bVar5 = false;
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#if TARGET_PC
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if (!dusk::getSettings().game.enableFrameInterpolation)
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#endif
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{
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bVar5 = false;
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}
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}
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}
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if (bVar5) {
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