Frame interp: Howl UI scrolling dot

This commit is contained in:
Irastris
2026-04-14 15:27:29 -04:00
parent 158f31d056
commit 87a95fb1b8
+10 -1
View File
@@ -19,6 +19,10 @@
#include "JSystem/J2DGraph/J2DScreen.h"
#include "Z2AudioLib/Z2WolfHowlMgr.h"
#if TARGET_PC
#include "dusk/settings.h"
#endif
// POSIX already defines a macro with this name, but we know that this specific name is
// used in TP based on assertion messages. This redefinition is scoped to this TU which
// is unlikely to ever actually need the POSIX define, so we can just redefine it.
@@ -495,7 +499,12 @@ void dMsgScrnHowl_c::drawWave() {
if (mPlotTime != field_0x212c) {
field_0x212c = mPlotTime;
} else {
bVar5 = false;
#if TARGET_PC
if (!dusk::getSettings().game.enableFrameInterpolation)
#endif
{
bVar5 = false;
}
}
}
if (bVar5) {