Frame interp: Fix d_kankyo lights

This commit is contained in:
Irastris
2026-04-11 17:50:44 -04:00
parent 2e6a58b140
commit 880c9f9e9e
+6 -1
View File
@@ -29,6 +29,7 @@
#include "d/d_meter2_info.h"
#include "d/d_s_play.h"
#include "dusk/endian.h"
#include "dusk/frame_interpolation.h"
#include "dusk/gx_helper.h"
#include "dusk/logging.h"
#include "f_ap/f_ap_game.h"
@@ -39,7 +40,6 @@
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_machine.h"
#include "m_Do/m_Do_main.h"
#include "dusk/frame_interpolation.h"
#include "tracy/Tracy.hpp"
#if PLATFORM_WII || PLATFORM_SHIELD
@@ -1897,6 +1897,11 @@ int mDoGph_Painter() {
j3dSys.setViewMtx(camera_p->view.viewMtx);
#endif
dKy_setLight();
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
dKy_setLight_again();
}
#endif
GX_DEBUG_GROUP(dComIfGd_drawOpaListSky);
GX_DEBUG_GROUP(dComIfGd_drawXluListSky);