Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer

This commit is contained in:
gymnast86
2026-04-24 12:22:31 -07:00
5 changed files with 38 additions and 17 deletions
+1 -1
+1 -1
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@@ -369,7 +369,7 @@ void Z2WolfHowlMgr::setCorrectData(s8 curveID, Z2WolfHowlData* data) {
#if TARGET_PC
case Z2WOLFHOWL_TIMESONG:
cPitchUp = 1.3348f;
cPitchCenter = 1.0f;
cPitchCenter = 0.8909f;
cPitchDown = 0.7937f;
break;
#endif
+7
View File
@@ -599,6 +599,13 @@ int daMirror_c::execute() {
return 1;
}
#if TARGET_PC
if (mPacket.mbReset) {
mPacket.mModelCount = 0;
mPacket.mbReset = false;
}
#endif
daPy_py_c* player = daPy_getLinkPlayerActorClass();
JUT_ASSERT(0, player != NULL);
+3 -3
View File
@@ -2855,7 +2855,7 @@ void* daMP_Reader(void*) {
#endif
}
static u8 daMP_ReadThreadStack[0x2000];
static u8 daMP_ReadThreadStack[DUSK_IF_ELSE(8, 0x2000)];
#if TARGET_PC
static BOOL VideoThreadCancelled;
@@ -2880,7 +2880,7 @@ static BOOL daMP_CreateReadThread(s32 param_0) {
static OSThread daMP_VideoDecodeThread;
static u8 daMP_VideoDecodeThreadStack[0x64000];
static u8 daMP_VideoDecodeThreadStack[DUSK_IF_ELSE(8, 0x64000)];
static OSMessageQueue daMP_FreeTextureSetQueue;
@@ -3132,7 +3132,7 @@ static BOOL AudioThreadCancelled;
static OSThread daMP_AudioDecodeThread;
static u8 daMP_AudioDecodeThreadStack[0x64000];
static u8 daMP_AudioDecodeThreadStack[DUSK_IF_ELSE(8, 0x64000)];
static OSMessageQueue daMP_FreeAudioBufferQueue;
+26 -12
View File
@@ -292,12 +292,20 @@ void interp_view(::view_class* view) {
return;
const f32 step = get_interpolation_step();
const bool is_cam_curr_authoritative = g_is_sim_frame && step <= 0.0f;
cXyz eye;
cXyz center;
cXyz up;
lerp_xyz(&eye, s_cam_prev.eye, s_cam_curr.eye, step);
lerp_xyz(&center, s_cam_prev.center, s_cam_curr.center, step);
lerp_xyz(&up, s_cam_prev.up, s_cam_curr.up, step);
if (is_cam_curr_authoritative) {
eye = s_cam_curr.eye;
center = s_cam_curr.center;
up = s_cam_curr.up;
} else {
lerp_xyz(&eye, s_cam_prev.eye, s_cam_curr.eye, step);
lerp_xyz(&center, s_cam_prev.center, s_cam_curr.center, step);
lerp_xyz(&up, s_cam_prev.up, s_cam_curr.up, step);
}
if (!up.normalizeRS()) {
up = s_cam_curr.up;
up.normalizeRS();
@@ -306,19 +314,25 @@ void interp_view(::view_class* view) {
view->lookat.eye = eye;
view->lookat.center = center;
view->lookat.up = up;
view->bank = lerp_bank(s_cam_prev.bank, s_cam_curr.bank, step);
view->fovy = s_cam_prev.fovy + (s_cam_curr.fovy - s_cam_prev.fovy) * step;
view->aspect = s_cam_prev.aspect + (s_cam_curr.aspect - s_cam_prev.aspect) * step;
view->near_ = s_cam_prev.near_ + (s_cam_curr.near_ - s_cam_prev.near_) * step;
view->far_ = s_cam_prev.far_ + (s_cam_curr.far_ - s_cam_prev.far_) * step;
if (is_cam_curr_authoritative) {
view->bank = s_cam_curr.bank;
view->fovy = s_cam_curr.fovy;
view->aspect = s_cam_curr.aspect;
view->near_ = s_cam_curr.near_;
view->far_ = s_cam_curr.far_;
} else {
view->bank = lerp_bank(s_cam_prev.bank, s_cam_curr.bank, step);
view->fovy = s_cam_prev.fovy + (s_cam_curr.fovy - s_cam_prev.fovy) * step;
view->aspect = s_cam_prev.aspect + (s_cam_curr.aspect - s_cam_prev.aspect) * step;
view->near_ = s_cam_prev.near_ + (s_cam_curr.near_ - s_cam_prev.near_) * step;
view->far_ = s_cam_prev.far_ + (s_cam_curr.far_ - s_cam_prev.far_) * step;
}
// FRAME INTERP TODO: It might be better if I rewired the game to not clear this flag until the
// next sim frame, but I don't care enough to right now
#if WIDESCREEN_SUPPORT
if (mDoGph_gInf_c::isWide() && !mDoGph_gInf_c::isWideZoom() && step >= 0.5f ?
s_cam_curr.wideZoom :
s_cam_prev.wideZoom)
{
const f32 wide_step = is_cam_curr_authoritative ? 1.0f : step;
if (mDoGph_gInf_c::isWide() && !mDoGph_gInf_c::isWideZoom() && wide_step >= 0.5f ? s_cam_curr.wideZoom : s_cam_prev.wideZoom) {
mDoGph_gInf_c::onWideZoom();
}
#endif