optimize some code

This commit is contained in:
MelonSpeedruns
2026-04-28 16:13:49 -04:00
parent 79344edf0d
commit 8e0f0e878e
+1 -7
View File
@@ -7476,12 +7476,7 @@ bool dCamera_c::freeCamera() {
f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY != 0) {
if (!mCamParam.mManualMode) {
mCamParam.mManualMode = 1;
mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
}
mCamParam.mManualMode = 1;
camMovement = camMovement.normalize();
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
@@ -7489,7 +7484,6 @@ bool dCamera_c::freeCamera() {
}
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (!mCamParam.mManualMode || player == nullptr) {
return false;
}