mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-13 13:16:23 -04:00
Merge pull request #669 from TwilitRealm/remove-discord-rpc
Remove discord-rpc/rapidjson; roll our own
This commit is contained in:
+10
-41
@@ -297,8 +297,10 @@ set(GAME_INCLUDE_DIRS
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extern
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${CMAKE_BINARY_DIR})
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find_package(Threads REQUIRED)
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set(GAME_LIBS aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd
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aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt)
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aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt
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Threads::Threads)
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list(APPEND GAME_LIBS libzstd_static)
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@@ -320,46 +322,13 @@ if (DUSK_MOVIE_SUPPORT)
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list(APPEND GAME_COMPILE_DEFS MOVIE_SUPPORT=1)
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endif ()
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option(DUSK_ENABLE_DISCORD_RPC "Enable Discord Rich Presence support" ON)
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if (DUSK_ENABLE_DISCORD_RPC AND NOT ANDROID AND NOT IOS AND NOT TVOS)
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FetchContent_Populate(discord_rpc
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URL https://github.com/discord/discord-rpc/archive/refs/tags/v3.4.0.tar.gz
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URL_HASH SHA256=e13427019027acd187352dacba6c65953af66fdf3c35fcf38fc40b454a9d7855
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DOWNLOAD_EXTRACT_TIMESTAMP TRUE
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)
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# RapidJSON is a git submodule absent from the discord-rpc tarball; fetch separately.
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FetchContent_Populate(rapidjson
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URL https://github.com/Tencent/rapidjson/archive/refs/tags/v1.1.0.tar.gz
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URL_HASH SHA256=bf7ced29704a1e696fbccf2a2b4ea068e7774fa37f6d7dd4039d0787f8bed98e
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DOWNLOAD_EXTRACT_TIMESTAMP TRUE
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)
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if (NOT TARGET discord-rpc)
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set(_drpc ${discord_rpc_SOURCE_DIR}/src)
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set(_drpc_src
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${_drpc}/discord_rpc.cpp
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${_drpc}/rpc_connection.cpp
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${_drpc}/serialization.cpp
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)
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if (WIN32)
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list(APPEND _drpc_src ${_drpc}/connection_win.cpp ${_drpc}/discord_register_win.cpp)
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elseif (APPLE)
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list(APPEND _drpc_src ${_drpc}/connection_unix.cpp ${_drpc}/discord_register_osx.m)
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else ()
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list(APPEND _drpc_src ${_drpc}/connection_unix.cpp ${_drpc}/discord_register_linux.cpp)
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endif ()
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add_library(discord-rpc STATIC ${_drpc_src})
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target_include_directories(discord-rpc PUBLIC
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${discord_rpc_SOURCE_DIR}/include
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${rapidjson_SOURCE_DIR}/include
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)
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if (UNIX)
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target_link_libraries(discord-rpc PUBLIC pthread)
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endif ()
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endif ()
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list(APPEND GAME_LIBS discord-rpc)
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list(APPEND GAME_COMPILE_DEFS DUSK_DISCORD_RPC=1)
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set(DUSK_ENABLE_DISCORD_DEFAULT ON)
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if (DEFINED DUSK_ENABLE_DISCORD_RPC AND NOT DEFINED DUSK_ENABLE_DISCORD)
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set(DUSK_ENABLE_DISCORD_DEFAULT ${DUSK_ENABLE_DISCORD_RPC})
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endif ()
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option(DUSK_ENABLE_DISCORD "Enable Discord Rich Presence support" ${DUSK_ENABLE_DISCORD_DEFAULT})
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if (DUSK_ENABLE_DISCORD AND NOT ANDROID AND NOT IOS AND NOT TVOS)
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list(APPEND GAME_COMPILE_DEFS DUSK_DISCORD=1)
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endif ()
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# Edit & Continue
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@@ -1512,6 +1512,8 @@ set(DUSK_FILES
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src/dusk/OSReport.cpp
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src/dusk/OSThread.cpp
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src/dusk/OSMutex.cpp
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src/dusk/discord.cpp
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src/dusk/discord.hpp
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src/dusk/discord_presence.cpp
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src/dusk/version.cpp
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)
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@@ -1,18 +1,14 @@
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#pragma once
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#ifdef DUSK_DISCORD_RPC
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#ifdef DUSK_DISCORD
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namespace dusk {
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namespace discord {
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namespace dusk::discord {
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void Initialize();
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void initialize();
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void run_callbacks();
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void update_presence();
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void shutdown();
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void RunCallbacks();
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} // namespace dusk::discord
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void UpdatePresence();
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void Shutdown();
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}
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}
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#endif // DUSK_DISCORD_RPC
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#endif // DUSK_DISCORD
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@@ -0,0 +1,867 @@
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#ifdef DUSK_DISCORD
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include "discord.hpp"
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#include "dusk/logging.h"
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#include "nlohmann/json.hpp"
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <chrono>
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#include <condition_variable>
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#include <cstdint>
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#include <cstring>
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#include <deque>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <thread>
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#include <vector>
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOMCX
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#define NOSERVICE
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#define NOIME
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#include <windows.h>
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#else
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#include <cerrno>
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#include <cstdlib>
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#include <fcntl.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <sys/un.h>
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#include <unistd.h>
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#endif
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namespace dusk::discord::rpc {
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namespace {
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using json = nlohmann::json;
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constexpr uint32_t kRpcVersion = 1;
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constexpr size_t kFrameHeaderSize = sizeof(uint32_t) * 2;
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constexpr size_t kMaxFramePayloadSize = 64 * 1024;
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constexpr auto kIoWait = std::chrono::milliseconds(500);
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constexpr auto kShutdownClearTimeout = std::chrono::milliseconds(200);
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constexpr auto kInitialReconnectDelay = std::chrono::milliseconds(500);
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constexpr auto kMaxReconnectDelay = std::chrono::milliseconds(60 * 1000);
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enum class Opcode : uint32_t {
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Handshake = 0,
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Frame = 1,
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Close = 2,
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Ping = 3,
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Pong = 4,
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};
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enum class ConnectionState {
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Disconnected,
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SentHandshake,
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Connected,
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};
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enum class DisconnectCode : int {
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PipeClosed = 1,
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ReadCorrupt = 2,
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BadFrame = 3,
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};
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struct Frame {
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Opcode opcode = Opcode::Frame;
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std::string payload;
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};
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struct QueuedEvent {
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enum class Type {
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Ready,
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Disconnected,
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Error,
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};
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Type type = Type::Ready;
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User user;
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int code = 0;
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std::string message;
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};
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class Backoff {
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public:
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std::chrono::milliseconds next_delay() {
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const auto delay = currentDelay;
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currentDelay = std::min(currentDelay * 2, kMaxReconnectDelay);
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return delay;
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}
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void reset() { currentDelay = kInitialReconnectDelay; }
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private:
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std::chrono::milliseconds currentDelay = kInitialReconnectDelay;
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};
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class IpcConnection {
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public:
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IpcConnection() = default;
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~IpcConnection() { close(); }
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IpcConnection(const IpcConnection&) = delete;
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IpcConnection& operator=(const IpcConnection&) = delete;
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bool open() {
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#ifdef _WIN32
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wchar_t pipeName[] = L"\\\\?\\pipe\\discord-ipc-0";
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constexpr size_t kPipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
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for (wchar_t pipeNumber = L'0'; pipeNumber <= L'9'; ++pipeNumber) {
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pipeName[kPipeDigit] = pipeNumber;
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pipe = CreateFileW(
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pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
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if (pipe != INVALID_HANDLE_VALUE) {
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return true;
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}
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if (GetLastError() == ERROR_PIPE_BUSY && WaitNamedPipeW(pipeName, 10000)) {
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--pipeNumber;
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}
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}
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return false;
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#else
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const auto tempPaths = get_temp_paths();
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for (const std::string& tempPath : tempPaths) {
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for (int pipeNumber = 0; pipeNumber < 10; ++pipeNumber) {
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socketFd = socket(AF_UNIX, SOCK_STREAM, 0);
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if (socketFd == -1) {
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return false;
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}
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sockaddr_un pipeAddress{};
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pipeAddress.sun_family = AF_UNIX;
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const std::string socketPath =
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tempPath + "/discord-ipc-" + std::to_string(pipeNumber);
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if (socketPath.size() >= sizeof(pipeAddress.sun_path)) {
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close();
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continue;
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}
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std::strncpy(
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pipeAddress.sun_path, socketPath.c_str(), sizeof(pipeAddress.sun_path) - 1);
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if (connect(socketFd, reinterpret_cast<const sockaddr*>(&pipeAddress),
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sizeof(pipeAddress)) == 0)
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{
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fcntl(socketFd, F_SETFL, O_NONBLOCK);
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#ifdef SO_NOSIGPIPE
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int optval = 1;
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setsockopt(socketFd, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval));
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#endif
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return true;
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}
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close();
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}
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}
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return false;
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#endif
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}
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void close() {
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#ifdef _WIN32
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if (pipe != INVALID_HANDLE_VALUE) {
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CloseHandle(pipe);
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pipe = INVALID_HANDLE_VALUE;
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}
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#else
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if (socketFd != -1) {
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::close(socketFd);
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socketFd = -1;
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}
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#endif
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pendingRead.clear();
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}
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bool is_open() const {
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#ifdef _WIN32
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return pipe != INVALID_HANDLE_VALUE;
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#else
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return socketFd != -1;
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#endif
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}
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bool write_frame(const Frame& frame) {
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std::array<uint8_t, kFrameHeaderSize> header{};
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write_u32(header.data(), static_cast<uint32_t>(frame.opcode));
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write_u32(header.data() + sizeof(uint32_t), static_cast<uint32_t>(frame.payload.size()));
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return write_all(header.data(), header.size()) &&
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write_all(
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reinterpret_cast<const uint8_t*>(frame.payload.data()), frame.payload.size());
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}
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enum class ReadStatus {
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None,
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Frame,
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Closed,
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Corrupt,
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};
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ReadStatus read_frame(Frame& frame) {
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if (!read_available()) {
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return is_open() ? ReadStatus::None : ReadStatus::Closed;
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}
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if (pendingRead.size() < kFrameHeaderSize) {
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return ReadStatus::None;
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}
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const uint32_t payloadLength = read_u32(pendingRead.data() + sizeof(uint32_t));
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if (payloadLength > kMaxFramePayloadSize) {
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return ReadStatus::Corrupt;
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}
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const size_t frameLength = kFrameHeaderSize + payloadLength;
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if (pendingRead.size() < frameLength) {
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return ReadStatus::None;
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}
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frame.opcode = static_cast<Opcode>(read_u32(pendingRead.data()));
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||||
frame.payload.assign(
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reinterpret_cast<const char*>(pendingRead.data() + kFrameHeaderSize), payloadLength);
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pendingRead.erase(
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pendingRead.begin(), pendingRead.begin() + static_cast<std::ptrdiff_t>(frameLength));
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return ReadStatus::Frame;
|
||||
}
|
||||
|
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private:
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#ifndef _WIN32
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||||
static std::vector<std::string> get_temp_paths() {
|
||||
std::vector<std::string> paths;
|
||||
for (const char* name : {"XDG_RUNTIME_DIR", "TMPDIR", "TMP", "TEMP"}) {
|
||||
if (const char* value = std::getenv(name); value && value[0] != '\0') {
|
||||
if (std::find(paths.begin(), paths.end(), value) == paths.end()) {
|
||||
paths.emplace_back(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (std::find(paths.begin(), paths.end(), "/tmp") == paths.end()) {
|
||||
paths.emplace_back("/tmp");
|
||||
}
|
||||
return paths;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void write_u32(uint8_t* out, uint32_t value) {
|
||||
out[0] = static_cast<uint8_t>(value & 0xff);
|
||||
out[1] = static_cast<uint8_t>((value >> 8) & 0xff);
|
||||
out[2] = static_cast<uint8_t>((value >> 16) & 0xff);
|
||||
out[3] = static_cast<uint8_t>((value >> 24) & 0xff);
|
||||
}
|
||||
|
||||
static uint32_t read_u32(const uint8_t* in) {
|
||||
return static_cast<uint32_t>(in[0]) | (static_cast<uint32_t>(in[1]) << 8) |
|
||||
(static_cast<uint32_t>(in[2]) << 16) | (static_cast<uint32_t>(in[3]) << 24);
|
||||
}
|
||||
|
||||
bool write_all(const uint8_t* data, size_t length) {
|
||||
size_t written = 0;
|
||||
while (written < length) {
|
||||
#ifdef _WIN32
|
||||
DWORD bytesWritten = 0;
|
||||
if (WriteFile(pipe, data + written, static_cast<DWORD>(length - written), &bytesWritten,
|
||||
nullptr) == FALSE ||
|
||||
bytesWritten == 0)
|
||||
{
|
||||
close();
|
||||
return false;
|
||||
}
|
||||
written += bytesWritten;
|
||||
#else
|
||||
#ifdef MSG_NOSIGNAL
|
||||
constexpr int kMsgFlags = MSG_NOSIGNAL;
|
||||
#else
|
||||
constexpr int kMsgFlags = 0;
|
||||
#endif
|
||||
const ssize_t bytesWritten =
|
||||
send(socketFd, data + written, length - written, kMsgFlags);
|
||||
if (bytesWritten < 0) {
|
||||
if (errno == EAGAIN || errno == EWOULDBLOCK) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
continue;
|
||||
}
|
||||
close();
|
||||
return false;
|
||||
}
|
||||
if (bytesWritten == 0) {
|
||||
close();
|
||||
return false;
|
||||
}
|
||||
written += static_cast<size_t>(bytesWritten);
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool read_available() {
|
||||
std::array<uint8_t, 4096> buffer{};
|
||||
bool readAny = false;
|
||||
|
||||
for (;;) {
|
||||
#ifdef _WIN32
|
||||
DWORD bytesAvailable = 0;
|
||||
if (PeekNamedPipe(pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr) == FALSE) {
|
||||
close();
|
||||
return readAny;
|
||||
}
|
||||
if (bytesAvailable == 0) {
|
||||
return readAny;
|
||||
}
|
||||
|
||||
const DWORD bytesToRead =
|
||||
std::min<DWORD>(bytesAvailable, static_cast<DWORD>(buffer.size()));
|
||||
DWORD bytesRead = 0;
|
||||
if (ReadFile(pipe, buffer.data(), bytesToRead, &bytesRead, nullptr) == FALSE) {
|
||||
close();
|
||||
return readAny;
|
||||
}
|
||||
if (bytesRead == 0) {
|
||||
close();
|
||||
return readAny;
|
||||
}
|
||||
pendingRead.insert(pendingRead.end(), buffer.begin(), buffer.begin() + bytesRead);
|
||||
readAny = true;
|
||||
#else
|
||||
#ifdef MSG_NOSIGNAL
|
||||
constexpr int kMsgFlags = MSG_NOSIGNAL;
|
||||
#else
|
||||
constexpr int kMsgFlags = 0;
|
||||
#endif
|
||||
const ssize_t bytesRead = recv(socketFd, buffer.data(), buffer.size(), kMsgFlags);
|
||||
if (bytesRead < 0) {
|
||||
if (errno == EAGAIN || errno == EWOULDBLOCK) {
|
||||
return readAny;
|
||||
}
|
||||
close();
|
||||
return readAny;
|
||||
}
|
||||
if (bytesRead == 0) {
|
||||
close();
|
||||
return readAny;
|
||||
}
|
||||
pendingRead.insert(pendingRead.end(), buffer.begin(), buffer.begin() + bytesRead);
|
||||
readAny = true;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
HANDLE pipe = INVALID_HANDLE_VALUE;
|
||||
#else
|
||||
int socketFd = -1;
|
||||
#endif
|
||||
std::vector<uint8_t> pendingRead;
|
||||
};
|
||||
|
||||
int current_process_id() {
|
||||
#ifdef _WIN32
|
||||
return static_cast<int>(GetCurrentProcessId());
|
||||
#else
|
||||
return static_cast<int>(getpid());
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string next_nonce() {
|
||||
static std::atomic_uint64_t sNonce{1};
|
||||
return std::to_string(sNonce.fetch_add(1));
|
||||
}
|
||||
|
||||
const json* find_member(const json& object, const char* key) {
|
||||
if (!object.is_object()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto member = object.find(key);
|
||||
if (member == object.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return &*member;
|
||||
}
|
||||
|
||||
std::string json_string_member(const json& object, const char* key) {
|
||||
const json* member = find_member(object, key);
|
||||
if (!member || !member->is_string()) {
|
||||
return {};
|
||||
}
|
||||
return member->get<std::string>();
|
||||
}
|
||||
|
||||
int json_int_member(const json& object, const char* key, int defaultValue) {
|
||||
const json* member = find_member(object, key);
|
||||
if (!member || !member->is_number_integer()) {
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
try {
|
||||
return member->get<int>();
|
||||
} catch (const json::exception&) {
|
||||
return defaultValue;
|
||||
}
|
||||
}
|
||||
|
||||
json make_presence_activity(const Presence& presence) {
|
||||
json activity = json::object();
|
||||
|
||||
if (!presence.state.empty()) {
|
||||
activity["state"] = presence.state;
|
||||
}
|
||||
if (!presence.details.empty()) {
|
||||
activity["details"] = presence.details;
|
||||
}
|
||||
if (presence.startTimestamp != 0) {
|
||||
activity["timestamps"] = {{"start", presence.startTimestamp}};
|
||||
}
|
||||
if (!presence.largeImageKey.empty() || !presence.largeImageText.empty()) {
|
||||
json assets = json::object();
|
||||
if (!presence.largeImageKey.empty()) {
|
||||
assets["large_image"] = presence.largeImageKey;
|
||||
}
|
||||
if (!presence.largeImageText.empty()) {
|
||||
assets["large_text"] = presence.largeImageText;
|
||||
}
|
||||
activity["assets"] = std::move(assets);
|
||||
}
|
||||
|
||||
return activity;
|
||||
}
|
||||
|
||||
Frame make_handshake_frame(std::string_view applicationId) {
|
||||
return {
|
||||
Opcode::Handshake,
|
||||
json{
|
||||
{"v", kRpcVersion},
|
||||
{"client_id", std::string(applicationId)},
|
||||
}
|
||||
.dump(),
|
||||
};
|
||||
}
|
||||
|
||||
Frame make_set_activity_frame(std::string nonce, int pid, std::optional<Presence> presence) {
|
||||
json args = {{"pid", pid}};
|
||||
if (presence) {
|
||||
args["activity"] = make_presence_activity(*presence);
|
||||
} else {
|
||||
args["activity"] = nullptr;
|
||||
}
|
||||
|
||||
return {
|
||||
Opcode::Frame,
|
||||
json{
|
||||
{"cmd", "SET_ACTIVITY"},
|
||||
{"nonce", std::move(nonce)},
|
||||
{"args", std::move(args)},
|
||||
}
|
||||
.dump(),
|
||||
};
|
||||
}
|
||||
|
||||
class Client {
|
||||
public:
|
||||
void initialize(std::string applicationId, EventHandlers handlers) {
|
||||
shutdown();
|
||||
|
||||
{
|
||||
std::lock_guard lock(mutex);
|
||||
this->applicationId = std::move(applicationId);
|
||||
this->handlers = std::move(handlers);
|
||||
shouldRun = true;
|
||||
queuedPresence.reset();
|
||||
hasQueuedPresence = false;
|
||||
clearRequested = false;
|
||||
sentInitialConnectLog = false;
|
||||
}
|
||||
|
||||
ioThread = std::thread([this] { io_loop(); });
|
||||
}
|
||||
|
||||
void run_callbacks() {
|
||||
std::deque<QueuedEvent> events;
|
||||
EventHandlers localHandlers;
|
||||
{
|
||||
std::lock_guard lock(mutex);
|
||||
events.swap(queuedEvents);
|
||||
localHandlers = handlers;
|
||||
}
|
||||
|
||||
for (const QueuedEvent& event : events) {
|
||||
switch (event.type) {
|
||||
case QueuedEvent::Type::Ready:
|
||||
if (localHandlers.ready) {
|
||||
localHandlers.ready(event.user);
|
||||
}
|
||||
break;
|
||||
case QueuedEvent::Type::Disconnected:
|
||||
if (localHandlers.disconnected) {
|
||||
localHandlers.disconnected(event.code, event.message);
|
||||
}
|
||||
break;
|
||||
case QueuedEvent::Type::Error:
|
||||
if (localHandlers.error) {
|
||||
localHandlers.error(event.code, event.message);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void update_presence(Presence presence) {
|
||||
{
|
||||
std::lock_guard lock(mutex);
|
||||
if (!shouldRun) {
|
||||
return;
|
||||
}
|
||||
queuedPresence = std::move(presence);
|
||||
hasQueuedPresence = true;
|
||||
}
|
||||
cv.notify_all();
|
||||
}
|
||||
|
||||
void clear_presence() {
|
||||
{
|
||||
std::lock_guard lock(mutex);
|
||||
if (!shouldRun) {
|
||||
return;
|
||||
}
|
||||
queuedPresence.reset();
|
||||
hasQueuedPresence = false;
|
||||
clearRequested = true;
|
||||
}
|
||||
cv.notify_all();
|
||||
}
|
||||
|
||||
void shutdown() {
|
||||
{
|
||||
std::lock_guard lock(mutex);
|
||||
if (!shouldRun && !ioThread.joinable()) {
|
||||
return;
|
||||
}
|
||||
shouldRun = false;
|
||||
clearRequested = true;
|
||||
}
|
||||
cv.notify_all();
|
||||
|
||||
if (ioThread.joinable()) {
|
||||
ioThread.join();
|
||||
}
|
||||
|
||||
std::lock_guard lock(mutex);
|
||||
queuedPresence.reset();
|
||||
hasQueuedPresence = false;
|
||||
clearRequested = false;
|
||||
queuedEvents.clear();
|
||||
handlers = {};
|
||||
applicationId.clear();
|
||||
}
|
||||
|
||||
private:
|
||||
void io_loop() {
|
||||
IpcConnection connection;
|
||||
ConnectionState state = ConnectionState::Disconnected;
|
||||
Backoff reconnectBackoff;
|
||||
auto nextConnect = std::chrono::steady_clock::now();
|
||||
const int pid = current_process_id();
|
||||
std::string localApplicationId;
|
||||
|
||||
for (;;) {
|
||||
{
|
||||
std::unique_lock lock(mutex);
|
||||
if (!shouldRun) {
|
||||
break;
|
||||
}
|
||||
localApplicationId = applicationId;
|
||||
}
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
if (state == ConnectionState::Disconnected && now >= nextConnect) {
|
||||
if (connection.open()) {
|
||||
if (connection.write_frame(make_handshake_frame(localApplicationId))) {
|
||||
state = ConnectionState::SentHandshake;
|
||||
} else {
|
||||
connection.close();
|
||||
}
|
||||
}
|
||||
|
||||
if (state == ConnectionState::Disconnected) {
|
||||
log_waiting_for_discord_once();
|
||||
nextConnect = now + reconnectBackoff.next_delay();
|
||||
}
|
||||
}
|
||||
|
||||
if (state != ConnectionState::Disconnected) {
|
||||
process_reads(connection, state, reconnectBackoff, nextConnect);
|
||||
}
|
||||
|
||||
if (state == ConnectionState::Connected) {
|
||||
flush_pending_presence(connection, pid);
|
||||
}
|
||||
|
||||
std::unique_lock lock(mutex);
|
||||
if (!shouldRun) {
|
||||
break;
|
||||
}
|
||||
cv.wait_for(lock, kIoWait);
|
||||
}
|
||||
|
||||
flush_shutdown_clear(connection, state, pid);
|
||||
connection.close();
|
||||
}
|
||||
|
||||
void process_reads(IpcConnection& connection, ConnectionState& state, Backoff& reconnectBackoff,
|
||||
std::chrono::steady_clock::time_point& nextConnect) {
|
||||
for (;;) {
|
||||
Frame frame;
|
||||
const auto status = connection.read_frame(frame);
|
||||
if (status == IpcConnection::ReadStatus::None) {
|
||||
return;
|
||||
}
|
||||
if (status == IpcConnection::ReadStatus::Closed) {
|
||||
handle_disconnect(connection, state, reconnectBackoff, nextConnect,
|
||||
static_cast<int>(DisconnectCode::PipeClosed), "Pipe closed");
|
||||
return;
|
||||
}
|
||||
if (status == IpcConnection::ReadStatus::Corrupt) {
|
||||
handle_disconnect(connection, state, reconnectBackoff, nextConnect,
|
||||
static_cast<int>(DisconnectCode::ReadCorrupt), "Oversized Discord IPC frame");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (frame.opcode) {
|
||||
case Opcode::Frame:
|
||||
process_json_frame(frame.payload, state, reconnectBackoff);
|
||||
break;
|
||||
case Opcode::Close:
|
||||
process_close_frame(
|
||||
frame.payload, connection, state, reconnectBackoff, nextConnect);
|
||||
return;
|
||||
case Opcode::Ping:
|
||||
connection.write_frame({Opcode::Pong, frame.payload});
|
||||
break;
|
||||
case Opcode::Pong:
|
||||
break;
|
||||
case Opcode::Handshake:
|
||||
default:
|
||||
handle_disconnect(connection, state, reconnectBackoff, nextConnect,
|
||||
static_cast<int>(DisconnectCode::BadFrame), "Bad Discord IPC frame");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void process_json_frame(
|
||||
const std::string& payload, ConnectionState& state, Backoff& reconnectBackoff) {
|
||||
json message;
|
||||
try {
|
||||
message = json::parse(payload);
|
||||
} catch (const json::parse_error&) {
|
||||
enqueue_error(
|
||||
static_cast<int>(DisconnectCode::ReadCorrupt), "Invalid Discord IPC JSON");
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string cmd = json_string_member(message, "cmd");
|
||||
const std::string evt = json_string_member(message, "evt");
|
||||
|
||||
if (state == ConnectionState::SentHandshake && cmd == "DISPATCH" && evt == "READY") {
|
||||
state = ConnectionState::Connected;
|
||||
reconnectBackoff.reset();
|
||||
enqueue_ready(message);
|
||||
return;
|
||||
}
|
||||
|
||||
if (evt == "ERROR") {
|
||||
const json* data = find_member(message, "data");
|
||||
enqueue_error(data ? json_int_member(*data, "code", 0) : 0,
|
||||
data ? json_string_member(*data, "message") : std::string{});
|
||||
}
|
||||
}
|
||||
|
||||
void process_close_frame(const std::string& payload, IpcConnection& connection,
|
||||
ConnectionState& state, Backoff& reconnectBackoff,
|
||||
std::chrono::steady_clock::time_point& nextConnect) {
|
||||
int code = static_cast<int>(DisconnectCode::PipeClosed);
|
||||
std::string message = "Discord closed IPC connection";
|
||||
|
||||
try {
|
||||
const json closePayload = json::parse(payload);
|
||||
code = json_int_member(closePayload, "code", code);
|
||||
const std::string closeMessage = json_string_member(closePayload, "message");
|
||||
if (!closeMessage.empty()) {
|
||||
message = closeMessage;
|
||||
}
|
||||
} catch (const json::exception&) {
|
||||
}
|
||||
|
||||
handle_disconnect(connection, state, reconnectBackoff, nextConnect, code, message);
|
||||
}
|
||||
|
||||
void handle_disconnect(IpcConnection& connection, ConnectionState& state,
|
||||
Backoff& reconnectBackoff, std::chrono::steady_clock::time_point& nextConnect, int code,
|
||||
std::string_view message) {
|
||||
const bool wasConnected =
|
||||
state == ConnectionState::Connected || state == ConnectionState::SentHandshake;
|
||||
connection.close();
|
||||
state = ConnectionState::Disconnected;
|
||||
nextConnect = std::chrono::steady_clock::now() + reconnectBackoff.next_delay();
|
||||
if (wasConnected) {
|
||||
enqueue_disconnected(code, message);
|
||||
}
|
||||
}
|
||||
|
||||
void flush_pending_presence(IpcConnection& connection, int pid) {
|
||||
std::optional<Presence> presence;
|
||||
bool shouldClear = false;
|
||||
{
|
||||
std::lock_guard lock(mutex);
|
||||
if (hasQueuedPresence) {
|
||||
presence = queuedPresence;
|
||||
hasQueuedPresence = false;
|
||||
} else if (clearRequested) {
|
||||
shouldClear = true;
|
||||
clearRequested = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (presence) {
|
||||
if (!connection.write_frame(
|
||||
make_set_activity_frame(next_nonce(), pid, std::move(presence))))
|
||||
{
|
||||
requeue_presence();
|
||||
}
|
||||
} else if (shouldClear) {
|
||||
connection.write_frame(make_set_activity_frame(next_nonce(), pid, std::nullopt));
|
||||
}
|
||||
}
|
||||
|
||||
void flush_shutdown_clear(IpcConnection& connection, ConnectionState state, int pid) {
|
||||
if (state != ConnectionState::Connected || !connection.is_open()) {
|
||||
return;
|
||||
}
|
||||
|
||||
connection.write_frame(make_set_activity_frame(next_nonce(), pid, std::nullopt));
|
||||
const auto deadline = std::chrono::steady_clock::now() + kShutdownClearTimeout;
|
||||
while (std::chrono::steady_clock::now() < deadline) {
|
||||
Frame frame;
|
||||
const auto status = connection.read_frame(frame);
|
||||
if (status == IpcConnection::ReadStatus::None) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
continue;
|
||||
}
|
||||
if (status != IpcConnection::ReadStatus::Frame) {
|
||||
break;
|
||||
}
|
||||
if (frame.opcode == Opcode::Ping) {
|
||||
connection.write_frame({Opcode::Pong, frame.payload});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void requeue_presence() {
|
||||
std::lock_guard lock(mutex);
|
||||
if (queuedPresence) {
|
||||
hasQueuedPresence = true;
|
||||
}
|
||||
}
|
||||
|
||||
void enqueue_ready(const json& readyMessage) {
|
||||
User user;
|
||||
const auto data = readyMessage.find("data");
|
||||
if (data != readyMessage.end() && data->is_object()) {
|
||||
const auto userIt = data->find("user");
|
||||
if (userIt != data->end() && userIt->is_object()) {
|
||||
user.id = json_string_member(*userIt, "id");
|
||||
user.username = json_string_member(*userIt, "username");
|
||||
user.discriminator = json_string_member(*userIt, "discriminator");
|
||||
user.avatar = json_string_member(*userIt, "avatar");
|
||||
}
|
||||
}
|
||||
|
||||
std::lock_guard lock(mutex);
|
||||
queuedEvents.push_back({QueuedEvent::Type::Ready, std::move(user)});
|
||||
}
|
||||
|
||||
void enqueue_disconnected(int code, std::string_view message) {
|
||||
std::lock_guard lock(mutex);
|
||||
QueuedEvent event;
|
||||
event.type = QueuedEvent::Type::Disconnected;
|
||||
event.code = code;
|
||||
event.message = message;
|
||||
queuedEvents.push_back(std::move(event));
|
||||
}
|
||||
|
||||
void enqueue_error(int code, std::string_view message) {
|
||||
std::lock_guard lock(mutex);
|
||||
QueuedEvent event;
|
||||
event.type = QueuedEvent::Type::Error;
|
||||
event.code = code;
|
||||
event.message = message;
|
||||
queuedEvents.push_back(std::move(event));
|
||||
}
|
||||
|
||||
void log_waiting_for_discord_once() {
|
||||
bool shouldLog = false;
|
||||
{
|
||||
std::lock_guard lock(mutex);
|
||||
if (!sentInitialConnectLog) {
|
||||
sentInitialConnectLog = true;
|
||||
shouldLog = true;
|
||||
}
|
||||
}
|
||||
if (shouldLog) {
|
||||
DuskLog.info("Discord: Waiting for local Discord IPC");
|
||||
}
|
||||
}
|
||||
|
||||
std::mutex mutex;
|
||||
std::condition_variable cv;
|
||||
std::thread ioThread;
|
||||
std::string applicationId;
|
||||
EventHandlers handlers;
|
||||
std::deque<QueuedEvent> queuedEvents;
|
||||
std::optional<Presence> queuedPresence;
|
||||
bool hasQueuedPresence = false;
|
||||
bool clearRequested = false;
|
||||
bool shouldRun = false;
|
||||
bool sentInitialConnectLog = false;
|
||||
};
|
||||
|
||||
Client& client() {
|
||||
static Client sClient;
|
||||
return sClient;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void initialize(std::string applicationId, EventHandlers handlers) {
|
||||
client().initialize(std::move(applicationId), std::move(handlers));
|
||||
}
|
||||
|
||||
void run_callbacks() {
|
||||
client().run_callbacks();
|
||||
}
|
||||
|
||||
void update_presence(Presence presence) {
|
||||
client().update_presence(std::move(presence));
|
||||
}
|
||||
|
||||
void clear_presence() {
|
||||
client().clear_presence();
|
||||
}
|
||||
|
||||
void shutdown() {
|
||||
client().shutdown();
|
||||
}
|
||||
|
||||
} // namespace dusk::discord::rpc
|
||||
|
||||
#endif // DUSK_DISCORD
|
||||
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef DUSK_DISCORD
|
||||
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
namespace dusk::discord::rpc {
|
||||
|
||||
struct User {
|
||||
std::string id;
|
||||
std::string username;
|
||||
std::string discriminator;
|
||||
std::string avatar;
|
||||
};
|
||||
|
||||
struct Presence {
|
||||
std::string state;
|
||||
std::string details;
|
||||
int64_t startTimestamp = 0;
|
||||
std::string largeImageKey;
|
||||
std::string largeImageText;
|
||||
};
|
||||
|
||||
struct EventHandlers {
|
||||
std::function<void(const User&)> ready;
|
||||
std::function<void(int, std::string_view)> disconnected;
|
||||
std::function<void(int, std::string_view)> error;
|
||||
};
|
||||
|
||||
void initialize(std::string applicationId, EventHandlers handlers);
|
||||
void run_callbacks();
|
||||
void update_presence(Presence presence);
|
||||
void clear_presence();
|
||||
void shutdown();
|
||||
|
||||
} // namespace dusk::discord::rpc
|
||||
|
||||
#endif // DUSK_DISCORD
|
||||
@@ -1,38 +1,39 @@
|
||||
#ifdef DUSK_DISCORD_RPC
|
||||
#ifdef DUSK_DISCORD
|
||||
|
||||
#include "dusk/discord_presence.hpp"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "discord.hpp"
|
||||
#include "dusk/logging.h"
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/map_loader_definitions.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "discord_rpc.h"
|
||||
#include "fmt/format.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
||||
namespace dusk {
|
||||
namespace discord {
|
||||
namespace dusk::discord {
|
||||
|
||||
static int64_t g_startTime = 0;
|
||||
static bool g_initialized = false;
|
||||
static const char* APPLICATION_ID = "1495632471994405035";
|
||||
static constexpr const char* kApplicationId = "1495632471994405035";
|
||||
|
||||
static void OnReady(const DiscordUser* user) {
|
||||
DuskLog.info("Discord: Connected as {}", user->username);
|
||||
static void on_ready(const rpc::User& user) {
|
||||
DuskLog.info("Discord: Connected as {}", user.username);
|
||||
}
|
||||
|
||||
static void OnDisconnected(int errorCode, const char* message) {
|
||||
static void on_disconnected(int errorCode, std::string_view message) {
|
||||
DuskLog.warn("Discord: Disconnected ({}: {})", errorCode, message);
|
||||
}
|
||||
|
||||
static void OnError(int errorCode, const char* message) {
|
||||
static void on_error(int errorCode, std::string_view message) {
|
||||
DuskLog.warn("Discord: Error ({}: {})", errorCode, message);
|
||||
}
|
||||
|
||||
static const char* LookupMapName(const char* mapFile) {
|
||||
if (!mapFile || mapFile[0] == '\0') return nullptr;
|
||||
static const char* lookup_map_name(const char* mapFile) {
|
||||
if (!mapFile || mapFile[0] == '\0')
|
||||
return nullptr;
|
||||
for (const auto& region : gameRegions) {
|
||||
for (const auto& map : region.maps) {
|
||||
if (map.mapFile && strcmp(mapFile, map.mapFile) == 0) {
|
||||
@@ -43,80 +44,80 @@ static const char* LookupMapName(const char* mapFile) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Initialize() {
|
||||
g_startTime = static_cast<int64_t>(
|
||||
std::chrono::duration_cast<std::chrono::seconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch()
|
||||
).count()
|
||||
);
|
||||
void initialize() {
|
||||
g_startTime = std::chrono::duration_cast<std::chrono::seconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch())
|
||||
.count();
|
||||
|
||||
DiscordEventHandlers handlers{};
|
||||
handlers.ready = OnReady;
|
||||
handlers.disconnected = OnDisconnected;
|
||||
handlers.errored = OnError;
|
||||
Discord_Initialize(APPLICATION_ID, &handlers, 0, nullptr);
|
||||
rpc::EventHandlers handlers{};
|
||||
handlers.ready = on_ready;
|
||||
handlers.disconnected = on_disconnected;
|
||||
handlers.error = on_error;
|
||||
rpc::initialize(kApplicationId, std::move(handlers));
|
||||
g_initialized = true;
|
||||
|
||||
DuskLog.info("Discord Rich Presence initialized");
|
||||
}
|
||||
|
||||
void RunCallbacks() {
|
||||
if (!g_initialized) return;
|
||||
Discord_RunCallbacks();
|
||||
void run_callbacks() {
|
||||
if (!g_initialized)
|
||||
return;
|
||||
rpc::run_callbacks();
|
||||
}
|
||||
|
||||
void UpdatePresence() {
|
||||
if (!g_initialized) return;
|
||||
void update_presence() {
|
||||
if (!g_initialized)
|
||||
return;
|
||||
|
||||
static auto lastUpdate = std::chrono::steady_clock::time_point{};
|
||||
static auto sLastUpdate = std::chrono::steady_clock::time_point{};
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
if (now - lastUpdate < std::chrono::seconds(15)) return;
|
||||
lastUpdate = now;
|
||||
if (now - sLastUpdate < std::chrono::seconds(15))
|
||||
return;
|
||||
sLastUpdate = now;
|
||||
|
||||
static std::string detailsBuf;
|
||||
static std::string stateBuf;
|
||||
static std::string sDetailsBuf;
|
||||
static std::string sStateBuf;
|
||||
|
||||
DiscordRichPresence presence{};
|
||||
rpc::Presence presence{};
|
||||
presence.startTimestamp = g_startTime;
|
||||
presence.largeImageKey = "icon";
|
||||
presence.largeImageText = "Dusk";
|
||||
|
||||
if (dusk::IsGameLaunched) {
|
||||
if (IsGameLaunched) {
|
||||
const char* stageName = dComIfGp_getLastPlayStageName();
|
||||
|
||||
// stageName is empty until a room is actually entered
|
||||
if (stageName[0] != '\0') {
|
||||
const char* locationName = LookupMapName(stageName);
|
||||
const char* locationName = lookup_map_name(stageName);
|
||||
|
||||
if (locationName) {
|
||||
detailsBuf = locationName;
|
||||
}
|
||||
else {
|
||||
detailsBuf = "Twilight Princess";
|
||||
sDetailsBuf = locationName;
|
||||
} else {
|
||||
sDetailsBuf = "Twilight Princess";
|
||||
}
|
||||
|
||||
presence.details = detailsBuf.c_str();
|
||||
presence.details = sDetailsBuf;
|
||||
|
||||
stateBuf = fmt::format(FMT_STRING("{}/{} \u2665 | {} Rupees"),
|
||||
sStateBuf = fmt::format(FMT_STRING("{}/{} \u2665 | {} Rupees"),
|
||||
dComIfGs_getLife() / 4, dComIfGs_getMaxLife() / 5, dComIfGs_getRupee());
|
||||
|
||||
presence.state = stateBuf.c_str();
|
||||
presence.state = sStateBuf;
|
||||
}
|
||||
}
|
||||
|
||||
Discord_UpdatePresence(&presence);
|
||||
rpc::update_presence(std::move(presence));
|
||||
DuskLog.debug("Discord Rich Presence sent");
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
if (!g_initialized) return;
|
||||
Discord_ClearPresence();
|
||||
Discord_Shutdown();
|
||||
void shutdown() {
|
||||
if (!g_initialized)
|
||||
return;
|
||||
rpc::clear_presence();
|
||||
rpc::shutdown();
|
||||
g_initialized = false;
|
||||
DuskLog.info("Discord Rich Presence shut down");
|
||||
}
|
||||
|
||||
} // namespace discord
|
||||
} // namespace dusk
|
||||
} // namespace dusk::discord
|
||||
|
||||
#endif // DUSK_DISCORD_RPC
|
||||
#endif // DUSK_DISCORD
|
||||
|
||||
@@ -307,9 +307,9 @@ void main01(void) {
|
||||
|
||||
FrameMark;
|
||||
|
||||
#ifdef DUSK_DISCORD_RPC
|
||||
dusk::discord::RunCallbacks();
|
||||
dusk::discord::UpdatePresence();
|
||||
#ifdef DUSK_DISCORD
|
||||
dusk::discord::run_callbacks();
|
||||
dusk::discord::update_presence();
|
||||
#endif
|
||||
} while (dusk::IsRunning);
|
||||
|
||||
@@ -571,8 +571,8 @@ int game_main(int argc, char* argv[]) {
|
||||
auroraInfo = aurora_initialize(argc, argv, &config);
|
||||
}
|
||||
|
||||
#ifdef DUSK_DISCORD_RPC
|
||||
dusk::discord::Initialize();
|
||||
#ifdef DUSK_DISCORD
|
||||
dusk::discord::initialize();
|
||||
#endif
|
||||
|
||||
VISetWindowTitle(
|
||||
@@ -613,8 +613,8 @@ int game_main(int argc, char* argv[]) {
|
||||
// pre game launch ui main loop
|
||||
if (!launchUILoop()) {
|
||||
dusk::ShutdownCrashReporting();
|
||||
#ifdef DUSK_DISCORD_RPC
|
||||
dusk::discord::Shutdown();
|
||||
#ifdef DUSK_DISCORD
|
||||
dusk::discord::shutdown();
|
||||
#endif
|
||||
dusk::ui::shutdown();
|
||||
aurora_shutdown();
|
||||
@@ -674,8 +674,8 @@ int game_main(int argc, char* argv[]) {
|
||||
// Notifies all CVs and causes threads to exit
|
||||
OSResetSystem(OS_RESET_SHUTDOWN, 0, 0);
|
||||
|
||||
#ifdef DUSK_DISCORD_RPC
|
||||
dusk::discord::Shutdown();
|
||||
#ifdef DUSK_DISCORD
|
||||
dusk::discord::shutdown();
|
||||
#endif
|
||||
dusk::ui::shutdown();
|
||||
aurora_shutdown();
|
||||
|
||||
Reference in New Issue
Block a user